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# VexoraDevelopment
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VexoraDevelopment builds high-performance Minecraft: Bedrock server tooling and game infrastructure.
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## What we build
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- **Core engine forks** for Bedrock server development.
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- **Practice platform modules** (`app`, `platform`, `domain`, `storage`) with clean boundaries.
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- **Gameplay systems**: Hub, FFA, Duels, Training, ranks, cosmetics, statistics.
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- **Ops tooling**: profiling, diagnostics, structured logging, runtime status commands.
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## Architecture
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- `app` - bootstrapping, runtime wiring, command registration.
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- `platform` - adapters, services, UI/forms, game-facing integrations.
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- `domain` - business logic, managers, use-cases.
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- `storage` - persistence layer and data providers.
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## Engineering principles
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- Predictable module boundaries.
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- Runtime safety first (deadlock avoidance, transaction discipline, watchdogs).
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- Observability by default (debug traces, pprof, status metrics).
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- Backward-compatible, incremental delivery.
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## Current focus
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- Stabilizing world/teleport transaction flows.
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- Finishing duel/training lifecycle phases.
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- Expanding ranked systems and moderation tooling.
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- Improving hub UX, holograms, and cosmetic integrations.
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## Repositories
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- [platform](https://github.com/VexoraDevelopment/platform)
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- [domain](https://github.com/VexoraDevelopment/domain)
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- [storage](https://github.com/VexoraDevelopment/storage)
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- [app](https://github.com/VexoraDevelopment/app)
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## Contributing
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We prefer focused PRs with clear scope and reproducible test steps.
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If you want to collaborate on gameplay systems, infra, or engine-level work, open an issue or discussion in the target repository.
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