Rename mcstatus to gamestatus

This commit is contained in:
2026-04-05 13:43:11 +03:00
parent 39a3ceadbb
commit cdf375ba80
15 changed files with 319 additions and 55 deletions

301
cmd/gamestatus/main.go Normal file
View File

@@ -0,0 +1,301 @@
package main
import (
"encoding/json"
"flag"
"fmt"
"os"
"strconv"
"strings"
"time"
"github.com/VexoraDevelopment/gamestatus"
"github.com/VexoraDevelopment/gamestatus/text"
)
func main() {
cfg, target, err := parseCLI(os.Args[1:])
if err != nil {
fatal(err)
}
if target == "" {
printUsage()
os.Exit(2)
}
host, port, err := parseTarget(target)
if err != nil {
fatal(err)
}
client := gamestatus.NewAll(cfg.timeout)
info, err := connect(client, cfg.edition, host, port, cfg.useQuery)
if err != nil {
fatal(err)
}
if cfg.asJSON {
enc := json.NewEncoder(os.Stdout)
enc.SetIndent("", " ")
if err := enc.Encode(info); err != nil {
fatal(err)
}
return
}
printText(info, cfg.pretty, cfg.motdRaw)
}
type cliConfig struct {
edition string
timeout time.Duration
asJSON bool
useQuery bool
pretty bool
motdRaw bool
}
func parseCLI(args []string) (cliConfig, string, error) {
cfg := cliConfig{
edition: "auto",
timeout: 3 * time.Second,
}
fs := flag.NewFlagSet("gamestatus", flag.ContinueOnError)
fs.SetOutput(os.Stderr)
edition := fs.String("edition", "auto", "server edition: auto, java, bedrock, source, rust, cs2, valve")
timeout := fs.Duration("timeout", 3*time.Second, "request timeout")
asJSON := fs.Bool("json", false, "print JSON output")
useQuery := fs.Bool("query", false, "use full query when supported")
pretty := fs.Bool("pretty", false, "use compact human-friendly output")
motdRaw := fs.Bool("motd-raw", false, "print raw MOTD without cleanup")
if len(args) > 0 {
switch strings.ToLower(strings.TrimSpace(args[0])) {
case "auto", "java", "bedrock", "source", "rust", "cs2", "valve":
cfg.edition = strings.ToLower(strings.TrimSpace(args[0]))
args = args[1:]
}
}
if err := fs.Parse(args); err != nil {
return cfg, "", err
}
cfg.edition = strings.ToLower(strings.TrimSpace(*edition))
if cfg.edition == "auto" && len(args) > 0 {
// Preserve subcommand semantics while still allowing -edition overrides.
switch strings.ToLower(strings.TrimSpace(os.Args[1])) {
case "auto", "java", "bedrock", "source", "rust", "cs2", "valve":
cfg.edition = strings.ToLower(strings.TrimSpace(os.Args[1]))
}
}
cfg.timeout = *timeout
cfg.asJSON = *asJSON
cfg.useQuery = *useQuery
cfg.pretty = *pretty
cfg.motdRaw = *motdRaw
if fs.NArg() != 1 {
return cfg, "", nil
}
return cfg, fs.Arg(0), nil
}
func printUsage() {
fmt.Fprintf(os.Stderr, "Usage: %s [auto|java|bedrock|source|rust|cs2|valve] [flags] <host[:port]>\n\n", os.Args[0])
fmt.Fprintln(os.Stderr, "Examples:")
fmt.Fprintf(os.Stderr, " %s mc.hypixel.net\n", os.Args[0])
fmt.Fprintf(os.Stderr, " %s java mc.hypixel.net\n", os.Args[0])
fmt.Fprintf(os.Stderr, " %s bedrock -query play.example.com:19132\n\n", os.Args[0])
fmt.Fprintf(os.Stderr, " %s source 127.0.0.1:27015\n\n", os.Args[0])
fmt.Fprintf(os.Stderr, " %s rust 127.0.0.1:28015\n\n", os.Args[0])
fmt.Fprintf(os.Stderr, " %s cs2 127.0.0.1:27015\n\n", os.Args[0])
fmt.Fprintf(os.Stderr, " %s valve 127.0.0.1:27015\n\n", os.Args[0])
fmt.Fprintln(os.Stderr, "Flags:")
fmt.Fprintln(os.Stderr, " -edition string")
fmt.Fprintln(os.Stderr, " server edition: auto, java, bedrock, source, rust, cs2, valve")
fmt.Fprintln(os.Stderr, " -timeout duration")
fmt.Fprintln(os.Stderr, " request timeout (default 3s)")
fmt.Fprintln(os.Stderr, " -json")
fmt.Fprintln(os.Stderr, " print JSON output")
fmt.Fprintln(os.Stderr, " -query")
fmt.Fprintln(os.Stderr, " use full query when supported")
fmt.Fprintln(os.Stderr, " -pretty")
fmt.Fprintln(os.Stderr, " use compact human-friendly output")
fmt.Fprintln(os.Stderr, " -motd-raw")
fmt.Fprintln(os.Stderr, " print raw MOTD without cleanup")
}
func connect(client *gamestatus.Client, edition, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
switch edition {
case "auto":
if info, err := connectJava(client, host, port, useQuery); err == nil {
return info, nil
}
if info, err := connectBedrock(client, host, port, useQuery); err == nil {
return info, nil
}
return connectSource(client, host, port, useQuery)
case "java":
return connectJava(client, host, port, useQuery)
case "bedrock":
return connectBedrock(client, host, port, useQuery)
case "source":
return connectSource(client, host, port, useQuery)
case "rust":
return connectRust(client, host, port, useQuery)
case "cs2":
return connectCS2(client, host, port, useQuery)
case "valve":
return connectValve(client, host, port, useQuery)
default:
return nil, fmt.Errorf("unsupported edition %q", edition)
}
}
func connectJava(client *gamestatus.Client, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
if useQuery {
return client.Java.QueryFull(host, port)
}
return client.Java.Connect(host, port)
}
func connectBedrock(client *gamestatus.Client, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
if useQuery {
return client.Bedrock.QueryFull(host, port)
}
return client.Bedrock.Connect(host, port)
}
func connectSource(client *gamestatus.Client, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
if useQuery {
return client.Source.QueryFull(host, port)
}
return client.Source.Connect(host, port)
}
func connectRust(client *gamestatus.Client, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
if useQuery {
return client.Source.QueryFullRust(host, port)
}
return client.Source.ConnectRust(host, port)
}
func connectCS2(client *gamestatus.Client, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
if useQuery {
return client.Source.QueryFullCS2(host, port)
}
return client.Source.ConnectCS2(host, port)
}
func connectValve(client *gamestatus.Client, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
if useQuery {
return client.Source.QueryFullValve(host, port)
}
return client.Source.ConnectValve(host, port)
}
func parseTarget(target string) (string, int, error) {
host := strings.TrimSpace(target)
if host == "" {
return "", 0, fmt.Errorf("empty target")
}
if strings.Count(host, ":") == 1 && !strings.HasSuffix(host, "]") {
parts := strings.SplitN(host, ":", 2)
p, err := strconv.Atoi(parts[1])
if err != nil {
return "", 0, fmt.Errorf("invalid port %q", parts[1])
}
return parts[0], p, nil
}
if strings.HasPrefix(host, "[") {
end := strings.LastIndex(host, "]")
if end == -1 {
return "", 0, fmt.Errorf("invalid IPv6 target %q", target)
}
ipv6Host := host[1:end]
if len(host) == end+1 {
return ipv6Host, 0, nil
}
if !strings.HasPrefix(host[end+1:], ":") {
return "", 0, fmt.Errorf("invalid IPv6 target %q", target)
}
p, err := strconv.Atoi(host[end+2:])
if err != nil {
return "", 0, fmt.Errorf("invalid port %q", host[end+2:])
}
return ipv6Host, p, nil
}
return host, 0, nil
}
func printText(info *gamestatus.ServerInfo, pretty bool, motdRaw bool) {
motd := info.MOTD
if !motdRaw {
motd = text.CleanMOTD(motd)
}
if pretty {
printPretty(info, motd)
return
}
fmt.Printf("Edition: %s\n", info.Edition)
fmt.Printf("Address: %s:%d\n", info.Address, info.Port)
if info.IP != "" {
fmt.Printf("IP: %s\n", info.IP)
}
if info.Version != "" {
fmt.Printf("Version: %s\n", info.Version)
}
if motd != "" {
fmt.Printf("MOTD: %s\n", motd)
}
fmt.Printf("Players: %d/%d\n", info.Online, info.Slots)
if info.GameMode != "" {
fmt.Printf("GameMode: %s\n", info.GameMode)
}
if info.Map != "" {
fmt.Printf("Map: %s\n", info.Map)
}
if info.Software != "" {
fmt.Printf("Software: %s\n", info.Software)
}
if len(info.Plugins) > 0 {
fmt.Printf("Plugins: %s\n", strings.Join(info.Plugins, ", "))
}
if len(info.Players) > 0 {
fmt.Printf("Sample Players: %s\n", strings.Join(info.Players, ", "))
}
if info.Latency > 0 {
fmt.Printf("Latency: %s\n", info.Latency)
}
fmt.Printf("Query: %t\n", info.Query)
}
func printPretty(info *gamestatus.ServerInfo, motd string) {
fmt.Printf("%s %s:%d\n", strings.ToUpper(string(info.Edition)), info.Address, info.Port)
if motd != "" {
fmt.Printf("%s\n", motd)
}
fmt.Printf("Players %d/%d", info.Online, info.Slots)
if info.Version != "" {
fmt.Printf(" | Version %s", info.Version)
}
if info.Software != "" {
fmt.Printf(" | %s", info.Software)
}
if info.Latency > 0 {
fmt.Printf(" | %s", info.Latency)
}
fmt.Println()
}
func fatal(err error) {
fmt.Fprintln(os.Stderr, "gamestatus:", err)
os.Exit(1)
}