6 Commits

Author SHA1 Message Date
4c5dd0c5f4 Improve source query diagnostics 2026-04-05 13:51:50 +03:00
cdf375ba80 Rename mcstatus to gamestatus 2026-04-05 13:43:11 +03:00
39a3ceadbb Fix manual release ref handling 2026-04-04 20:18:28 +03:00
8d7588ed18 Add GitHub Actions CI 2026-04-04 20:16:36 +03:00
d6aceaea18 Add CLI release tooling 2026-04-04 20:13:41 +03:00
Andrew
064c6c4464 Update README to clarify package details
Removed redundant information about package extraction and persistence layer.
2026-04-04 20:04:34 +03:00
16 changed files with 720 additions and 21 deletions

25
.github/workflows/ci.yml vendored Normal file
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@@ -0,0 +1,25 @@
name: CI
on:
push:
branches:
- main
pull_request:
jobs:
test:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Go
uses: actions/setup-go@v5
with:
go-version-file: go.mod
- name: Run tests
run: go test ./...
- name: Build CLI
run: go build ./cmd/gamestatus

41
.github/workflows/release.yml vendored Normal file
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@@ -0,0 +1,41 @@
name: Release
on:
workflow_dispatch:
inputs:
release_ref:
description: "Git ref to release, preferably a tag like v1.0.1"
required: true
type: string
push:
tags:
- "v*"
permissions:
contents: write
jobs:
release:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
ref: ${{ github.event_name == 'workflow_dispatch' && github.event.inputs.release_ref || github.ref }}
- name: Setup Go
uses: actions/setup-go@v5
with:
go-version-file: go.mod
- name: Run tests
run: go test ./...
- name: GoReleaser
uses: goreleaser/goreleaser-action@v6
with:
version: latest
args: release --clean
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

2
.gitignore vendored Normal file
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@@ -0,0 +1,2 @@
/gamestatus
/gamestatus.exe

30
.goreleaser.yml Normal file
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@@ -0,0 +1,30 @@
version: 2
project_name: gamestatus
builds:
- id: gamestatus
main: ./cmd/gamestatus
binary: gamestatus
env:
- CGO_ENABLED=0
goos:
- windows
- linux
- darwin
goarch:
- amd64
- arm64
archives:
- id: default
formats: [zip]
name_template: >-
{{ .ProjectName }}_{{ .Version }}_{{ .Os }}_{{ .Arch }}
checksum:
name_template: checksums.txt
changelog:
use: git
sort: asc

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@@ -1,8 +1,17 @@
# mcstatus # gamestatus
Small Go library for querying Minecraft Java and Bedrock server status. Small Go library for querying game server status.
The package is extracted from `DuExpBot/backend/pkg/mcstatus`, but without any app-specific model/database layer. Current support:
- Minecraft Java
- Minecraft Bedrock
- Source / A2S servers
- Rust servers
- Counter-Strike 2 servers
- Valve/Source servers
The project is structured so other game protocols can be added later. Rust currently uses the same A2S-based transport layer as Source-style servers.
## Features ## Features
@@ -10,15 +19,46 @@ The package is extracted from `DuExpBot/backend/pkg/mcstatus`, but without any a
- Java full query - Java full query
- Bedrock RakNet ping - Bedrock RakNet ping
- Bedrock full query - Bedrock full query
- Source A2S info
- Source A2S players and rules via full query
- Rust query via the same Source/A2S layer
- CS2 query via the same Source/A2S layer
- Valve query via the same Source/A2S layer
- Optional SRV lookup - Optional SRV lookup
- Simple MOTD cleanup helper - Simple MOTD cleanup helper
## Install ## Install
```bash ```bash
go get github.com/VexoraDevelopment/mcstatus go get github.com/VexoraDevelopment/gamestatus
``` ```
## CLI
The repository also ships a small CLI in `cmd/gamestatus`.
Build locally:
```bash
go build -o gamestatus ./cmd/gamestatus
```
Examples:
```bash
gamestatus mc.hypixel.net
gamestatus java -json mc.hypixel.net
gamestatus bedrock -query play.example.com:19132
gamestatus source 127.0.0.1:27015
gamestatus rust 127.0.0.1:28015
gamestatus cs2 127.0.0.1:27015
gamestatus valve 127.0.0.1:27015
gamestatus auto -pretty localhost
gamestatus java -motd-raw mc.hypixel.net
```
If you prefer prebuilt binaries, use the files attached to GitHub Releases.
## Quick Start ## Quick Start
```go ```go
@@ -28,11 +68,11 @@ import (
"fmt" "fmt"
"time" "time"
"github.com/VexoraDevelopment/mcstatus" "github.com/VexoraDevelopment/gamestatus"
) )
func main() { func main() {
client := mcstatus.NewAll(3 * time.Second) client := gamestatus.NewAll(3 * time.Second)
info, err := client.Java.Connect("hypixel.net", 25565) info, err := client.Java.Connect("hypixel.net", 25565)
if err != nil { if err != nil {
@@ -49,12 +89,22 @@ func main() {
## Packages ## Packages
- `github.com/VexoraDevelopment/mcstatus` - `github.com/VexoraDevelopment/gamestatus`
- `github.com/VexoraDevelopment/mcstatus/java` - `github.com/VexoraDevelopment/gamestatus/java`
- `github.com/VexoraDevelopment/mcstatus/bedrock` - `github.com/VexoraDevelopment/gamestatus/bedrock`
- `github.com/VexoraDevelopment/mcstatus/text` - `github.com/VexoraDevelopment/gamestatus/source`
- `github.com/VexoraDevelopment/gamestatus/text`
## Releases
Pushing a tag like `v1.0.1` triggers GitHub Actions and publishes release archives for:
- Windows
- Linux
- macOS
using the `gamestatus` CLI binary from `cmd/gamestatus`.
## Notes ## Notes
- No GORM or persistence layer is included.
- `ServerInfo` is a plain struct and can be stored however you want. - `ServerInfo` is a plain struct and can be stored however you want.

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@@ -12,7 +12,7 @@ import (
"strings" "strings"
"time" "time"
"github.com/VexoraDevelopment/mcstatus/info" "github.com/VexoraDevelopment/gamestatus/info"
) )
type Options struct { type Options struct {

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@@ -1,20 +1,34 @@
package mcstatus package gamestatus
import ( import (
"time" "time"
"github.com/VexoraDevelopment/mcstatus/bedrock" "github.com/VexoraDevelopment/gamestatus/bedrock"
"github.com/VexoraDevelopment/mcstatus/java" "github.com/VexoraDevelopment/gamestatus/java"
"github.com/VexoraDevelopment/gamestatus/source"
) )
type Client struct { type Client struct {
Java *java.Client Java *java.Client
Bedrock *bedrock.Client Bedrock *bedrock.Client
Source *source.Client
} }
func NewAll(timeout time.Duration) *Client { func NewAll(timeout time.Duration) *Client {
return &Client{ return &Client{
Java: java.New(java.Options{Timeout: timeout, EnableSRV: true}), Java: java.New(java.Options{Timeout: timeout, EnableSRV: true}),
Bedrock: bedrock.New(bedrock.Options{Timeout: timeout, EnableSRV: true}), Bedrock: bedrock.New(bedrock.Options{Timeout: timeout, EnableSRV: true}),
Source: source.New(source.Options{Timeout: timeout}),
} }
} }
func (c *Client) SetSourceDebug(debug bool) {
if c == nil {
return
}
timeout := 2 * time.Second
if c.Source != nil {
timeout = c.Source.Timeout()
}
c.Source = source.New(source.Options{Timeout: timeout, Debug: debug})
}

307
cmd/gamestatus/main.go Normal file
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@@ -0,0 +1,307 @@
package main
import (
"encoding/json"
"flag"
"fmt"
"os"
"strconv"
"strings"
"time"
"github.com/VexoraDevelopment/gamestatus"
"github.com/VexoraDevelopment/gamestatus/text"
)
func main() {
cfg, target, err := parseCLI(os.Args[1:])
if err != nil {
fatal(err)
}
if target == "" {
printUsage()
os.Exit(2)
}
host, port, err := parseTarget(target)
if err != nil {
fatal(err)
}
client := gamestatus.NewAll(cfg.timeout)
client.SetSourceDebug(cfg.debug)
info, err := connect(client, cfg.edition, host, port, cfg.useQuery)
if err != nil {
fatal(err)
}
if cfg.asJSON {
enc := json.NewEncoder(os.Stdout)
enc.SetIndent("", " ")
if err := enc.Encode(info); err != nil {
fatal(err)
}
return
}
printText(info, cfg.pretty, cfg.motdRaw)
}
type cliConfig struct {
edition string
timeout time.Duration
asJSON bool
useQuery bool
pretty bool
motdRaw bool
debug bool
}
func parseCLI(args []string) (cliConfig, string, error) {
cfg := cliConfig{
edition: "auto",
timeout: 3 * time.Second,
}
fs := flag.NewFlagSet("gamestatus", flag.ContinueOnError)
fs.SetOutput(os.Stderr)
edition := fs.String("edition", "auto", "server edition: auto, java, bedrock, source, rust, cs2, valve")
timeout := fs.Duration("timeout", 3*time.Second, "request timeout")
asJSON := fs.Bool("json", false, "print JSON output")
useQuery := fs.Bool("query", false, "use full query when supported")
pretty := fs.Bool("pretty", false, "use compact human-friendly output")
motdRaw := fs.Bool("motd-raw", false, "print raw MOTD without cleanup")
debug := fs.Bool("debug", false, "print protocol-specific diagnostics")
if len(args) > 0 {
switch strings.ToLower(strings.TrimSpace(args[0])) {
case "auto", "java", "bedrock", "source", "rust", "cs2", "valve":
cfg.edition = strings.ToLower(strings.TrimSpace(args[0]))
args = args[1:]
}
}
if err := fs.Parse(args); err != nil {
return cfg, "", err
}
cfg.edition = strings.ToLower(strings.TrimSpace(*edition))
if cfg.edition == "auto" && len(args) > 0 {
// Preserve subcommand semantics while still allowing -edition overrides.
switch strings.ToLower(strings.TrimSpace(os.Args[1])) {
case "auto", "java", "bedrock", "source", "rust", "cs2", "valve":
cfg.edition = strings.ToLower(strings.TrimSpace(os.Args[1]))
}
}
cfg.timeout = *timeout
cfg.asJSON = *asJSON
cfg.useQuery = *useQuery
cfg.pretty = *pretty
cfg.motdRaw = *motdRaw
cfg.debug = *debug
if fs.NArg() != 1 {
return cfg, "", nil
}
return cfg, fs.Arg(0), nil
}
func printUsage() {
fmt.Fprintf(os.Stderr, "Usage: %s [auto|java|bedrock|source|rust|cs2|valve] [flags] <host[:port]>\n\n", os.Args[0])
fmt.Fprintln(os.Stderr, "Examples:")
fmt.Fprintf(os.Stderr, " %s mc.hypixel.net\n", os.Args[0])
fmt.Fprintf(os.Stderr, " %s java mc.hypixel.net\n", os.Args[0])
fmt.Fprintf(os.Stderr, " %s bedrock -query play.example.com:19132\n\n", os.Args[0])
fmt.Fprintf(os.Stderr, " %s source 127.0.0.1:27015\n\n", os.Args[0])
fmt.Fprintf(os.Stderr, " %s rust 127.0.0.1:28015\n\n", os.Args[0])
fmt.Fprintf(os.Stderr, " %s cs2 127.0.0.1:27015\n\n", os.Args[0])
fmt.Fprintf(os.Stderr, " %s valve 127.0.0.1:27015\n\n", os.Args[0])
fmt.Fprintln(os.Stderr, "Flags:")
fmt.Fprintln(os.Stderr, " -edition string")
fmt.Fprintln(os.Stderr, " server edition: auto, java, bedrock, source, rust, cs2, valve")
fmt.Fprintln(os.Stderr, " -timeout duration")
fmt.Fprintln(os.Stderr, " request timeout (default 3s)")
fmt.Fprintln(os.Stderr, " -json")
fmt.Fprintln(os.Stderr, " print JSON output")
fmt.Fprintln(os.Stderr, " -query")
fmt.Fprintln(os.Stderr, " use full query when supported")
fmt.Fprintln(os.Stderr, " -pretty")
fmt.Fprintln(os.Stderr, " use compact human-friendly output")
fmt.Fprintln(os.Stderr, " -motd-raw")
fmt.Fprintln(os.Stderr, " print raw MOTD without cleanup")
fmt.Fprintln(os.Stderr, " -debug")
fmt.Fprintln(os.Stderr, " print protocol-specific diagnostics")
}
func connect(client *gamestatus.Client, edition, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
switch edition {
case "auto":
if info, err := connectJava(client, host, port, useQuery); err == nil {
return info, nil
}
if info, err := connectBedrock(client, host, port, useQuery); err == nil {
return info, nil
}
return connectSource(client, host, port, useQuery)
case "java":
return connectJava(client, host, port, useQuery)
case "bedrock":
return connectBedrock(client, host, port, useQuery)
case "source":
return connectSource(client, host, port, useQuery)
case "rust":
return connectRust(client, host, port, useQuery)
case "cs2":
return connectCS2(client, host, port, useQuery)
case "valve":
return connectValve(client, host, port, useQuery)
default:
return nil, fmt.Errorf("unsupported edition %q", edition)
}
}
func connectJava(client *gamestatus.Client, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
if useQuery {
return client.Java.QueryFull(host, port)
}
return client.Java.Connect(host, port)
}
func connectBedrock(client *gamestatus.Client, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
if useQuery {
return client.Bedrock.QueryFull(host, port)
}
return client.Bedrock.Connect(host, port)
}
func connectSource(client *gamestatus.Client, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
if useQuery {
return client.Source.QueryFull(host, port)
}
return client.Source.Connect(host, port)
}
func connectRust(client *gamestatus.Client, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
if useQuery {
return client.Source.QueryFullRust(host, port)
}
return client.Source.ConnectRust(host, port)
}
func connectCS2(client *gamestatus.Client, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
if useQuery {
return client.Source.QueryFullCS2(host, port)
}
return client.Source.ConnectCS2(host, port)
}
func connectValve(client *gamestatus.Client, host string, port int, useQuery bool) (*gamestatus.ServerInfo, error) {
if useQuery {
return client.Source.QueryFullValve(host, port)
}
return client.Source.ConnectValve(host, port)
}
func parseTarget(target string) (string, int, error) {
host := strings.TrimSpace(target)
if host == "" {
return "", 0, fmt.Errorf("empty target")
}
if strings.Count(host, ":") == 1 && !strings.HasSuffix(host, "]") {
parts := strings.SplitN(host, ":", 2)
p, err := strconv.Atoi(parts[1])
if err != nil {
return "", 0, fmt.Errorf("invalid port %q", parts[1])
}
return parts[0], p, nil
}
if strings.HasPrefix(host, "[") {
end := strings.LastIndex(host, "]")
if end == -1 {
return "", 0, fmt.Errorf("invalid IPv6 target %q", target)
}
ipv6Host := host[1:end]
if len(host) == end+1 {
return ipv6Host, 0, nil
}
if !strings.HasPrefix(host[end+1:], ":") {
return "", 0, fmt.Errorf("invalid IPv6 target %q", target)
}
p, err := strconv.Atoi(host[end+2:])
if err != nil {
return "", 0, fmt.Errorf("invalid port %q", host[end+2:])
}
return ipv6Host, p, nil
}
return host, 0, nil
}
func printText(info *gamestatus.ServerInfo, pretty bool, motdRaw bool) {
motd := info.MOTD
if !motdRaw {
motd = text.CleanMOTD(motd)
}
if pretty {
printPretty(info, motd)
return
}
fmt.Printf("Edition: %s\n", info.Edition)
fmt.Printf("Address: %s:%d\n", info.Address, info.Port)
if info.IP != "" {
fmt.Printf("IP: %s\n", info.IP)
}
if info.Version != "" {
fmt.Printf("Version: %s\n", info.Version)
}
if motd != "" {
fmt.Printf("MOTD: %s\n", motd)
}
fmt.Printf("Players: %d/%d\n", info.Online, info.Slots)
if info.GameMode != "" {
fmt.Printf("GameMode: %s\n", info.GameMode)
}
if info.Map != "" {
fmt.Printf("Map: %s\n", info.Map)
}
if info.Software != "" {
fmt.Printf("Software: %s\n", info.Software)
}
if len(info.Plugins) > 0 {
fmt.Printf("Plugins: %s\n", strings.Join(info.Plugins, ", "))
}
if len(info.Players) > 0 {
fmt.Printf("Sample Players: %s\n", strings.Join(info.Players, ", "))
}
if info.Latency > 0 {
fmt.Printf("Latency: %s\n", info.Latency)
}
fmt.Printf("Query: %t\n", info.Query)
}
func printPretty(info *gamestatus.ServerInfo, motd string) {
fmt.Printf("%s %s:%d\n", strings.ToUpper(string(info.Edition)), info.Address, info.Port)
if motd != "" {
fmt.Printf("%s\n", motd)
}
fmt.Printf("Players %d/%d", info.Online, info.Slots)
if info.Version != "" {
fmt.Printf(" | Version %s", info.Version)
}
if info.Software != "" {
fmt.Printf(" | %s", info.Software)
}
if info.Latency > 0 {
fmt.Printf(" | %s", info.Latency)
}
fmt.Println()
}
func fatal(err error) {
fmt.Fprintln(os.Stderr, "gamestatus:", err)
os.Exit(1)
}

2
doc.go
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@@ -1 +1 @@
package mcstatus package gamestatus

4
go.mod
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@@ -1,3 +1,5 @@
module github.com/VexoraDevelopment/mcstatus module github.com/VexoraDevelopment/gamestatus
go 1.25 go 1.25
require github.com/rumblefrog/go-a2s v1.0.3 // indirect

2
go.sum Normal file
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@@ -0,0 +1,2 @@
github.com/rumblefrog/go-a2s v1.0.3 h1:Y1r8oX5IOL8b3KHhN9RCY+2bdmpio52Acd1KsYg4efI=
github.com/rumblefrog/go-a2s v1.0.3/go.mod h1:6nq//LMUMa3ElowQ7eH8atnDbQG+nVMFsaMFzSo8p/M=

View File

@@ -10,6 +10,10 @@ type Edition string
const ( const (
EditionJava Edition = "java" EditionJava Edition = "java"
EditionBedrock Edition = "bedrock" EditionBedrock Edition = "bedrock"
EditionSource Edition = "source"
EditionRust Edition = "rust"
EditionCS2 Edition = "cs2"
EditionValve Edition = "valve"
) )
type ServerInfo struct { type ServerInfo struct {

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@@ -14,7 +14,7 @@ import (
"strings" "strings"
"time" "time"
"github.com/VexoraDevelopment/mcstatus/info" "github.com/VexoraDevelopment/gamestatus/info"
) )
type Options struct { type Options struct {

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@@ -10,7 +10,7 @@ import (
"strings" "strings"
"time" "time"
"github.com/VexoraDevelopment/mcstatus/info" "github.com/VexoraDevelopment/gamestatus/info"
) )
func (c *Client) QueryFull(address string, port int) (*info.ServerInfo, error) { func (c *Client) QueryFull(address string, port int) (*info.ServerInfo, error) {

222
source/source.go Normal file
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@@ -0,0 +1,222 @@
package source
import (
"encoding/json"
"errors"
"fmt"
"net"
"strconv"
"strings"
"time"
a2s "github.com/rumblefrog/go-a2s"
"github.com/VexoraDevelopment/gamestatus/info"
)
type Options struct {
Timeout time.Duration
Debug bool
}
type Client struct {
opt Options
}
func New(opt Options) *Client {
if opt.Timeout <= 0 {
opt.Timeout = 2 * time.Second
}
return &Client{opt: opt}
}
func (c *Client) Timeout() time.Duration {
if c == nil {
return 0
}
return c.opt.Timeout
}
func (c *Client) Connect(address string, port int) (*info.ServerInfo, error) {
return c.query(address, port, false)
}
func (c *Client) QueryFull(address string, port int) (*info.ServerInfo, error) {
return c.query(address, port, true)
}
func (c *Client) ConnectRust(address string, port int) (*info.ServerInfo, error) {
out, err := c.query(address, port, false)
if err != nil {
return nil, err
}
out.Edition = info.EditionRust
return out, nil
}
func (c *Client) QueryFullRust(address string, port int) (*info.ServerInfo, error) {
out, err := c.query(address, port, true)
if err != nil {
return nil, err
}
out.Edition = info.EditionRust
return out, nil
}
func (c *Client) ConnectCS2(address string, port int) (*info.ServerInfo, error) {
out, err := c.query(address, port, false)
if err != nil {
return nil, err
}
out.Edition = info.EditionCS2
return out, nil
}
func (c *Client) QueryFullCS2(address string, port int) (*info.ServerInfo, error) {
out, err := c.query(address, port, true)
if err != nil {
return nil, err
}
out.Edition = info.EditionCS2
return out, nil
}
func (c *Client) ConnectValve(address string, port int) (*info.ServerInfo, error) {
out, err := c.query(address, port, false)
if err != nil {
return nil, err
}
out.Edition = info.EditionValve
return out, nil
}
func (c *Client) QueryFullValve(address string, port int) (*info.ServerInfo, error) {
out, err := c.query(address, port, true)
if err != nil {
return nil, err
}
out.Edition = info.EditionValve
return out, nil
}
func (c *Client) query(address string, port int, full bool) (*info.ServerInfo, error) {
addr := normalizeAddress(address, port)
client, err := a2s.NewClient(addr, a2s.TimeoutOption(c.opt.Timeout))
if err != nil {
return nil, wrapQueryError(addr, "connect", err, c.opt.Debug)
}
defer client.Close()
start := time.Now()
infoResp, err := client.QueryInfo()
if err != nil {
return nil, wrapQueryError(addr, "info", err, c.opt.Debug)
}
out := &info.ServerInfo{
Edition: info.EditionSource,
Address: address,
IP: resolveIP(address),
Port: effectivePort(address, port),
MOTD: infoResp.Name,
Version: infoResp.Version,
Online: int(infoResp.Players),
Slots: int(infoResp.MaxPlayers),
Software: infoResp.Game,
Game: infoResp.Folder,
Map: infoResp.Map,
Query: full,
Latency: time.Since(start),
}
if full {
playerResp, err := client.QueryPlayer()
if err == nil && playerResp != nil {
names := make([]string, 0, len(playerResp.Players))
for _, p := range playerResp.Players {
if p == nil {
continue
}
name := strings.TrimSpace(p.Name)
if name != "" {
names = append(names, name)
}
}
out.Players = names
} else if err != nil && c.opt.Debug {
return nil, wrapQueryError(addr, "players", err, true)
}
rulesResp, err := client.QueryRules()
if err == nil && rulesResp != nil {
out.RawQuery = rulesResp.Rules
} else if err != nil && c.opt.Debug {
return nil, wrapQueryError(addr, "rules", err, true)
}
}
raw, _ := json.Marshal(infoResp)
out.Raw = raw
return out, nil
}
func wrapQueryError(addr, stage string, err error, debug bool) error {
if err == nil {
return nil
}
var netErr net.Error
if errors.As(err, &netErr) && netErr.Timeout() {
msg := fmt.Sprintf("no A2S response from %s", addr)
if debug && strings.TrimSpace(stage) != "" {
msg += fmt.Sprintf(" during %s", stage)
}
msg += " (server may have query disabled, blocked, or be using a different query port)"
return errors.New(msg)
}
if debug && strings.TrimSpace(stage) != "" {
return fmt.Errorf("source query %s failed for %s: %w", stage, addr, err)
}
return err
}
func normalizeAddress(host string, port int) string {
if port == 0 {
port = a2s.DefaultPort
}
if strings.Contains(host, ":") {
if _, _, err := net.SplitHostPort(host); err == nil {
return host
}
if strings.Count(host, ":") > 1 && !strings.HasPrefix(host, "[") {
return net.JoinHostPort(host, strconv.Itoa(port))
}
}
return net.JoinHostPort(host, strconv.Itoa(port))
}
func effectivePort(host string, port int) int {
if port != 0 {
return port
}
if _, p, err := net.SplitHostPort(host); err == nil {
if v, convErr := strconv.Atoi(p); convErr == nil {
return v
}
}
return a2s.DefaultPort
}
func resolveIP(host string) string {
if h, _, err := net.SplitHostPort(host); err == nil {
host = h
}
host = strings.TrimPrefix(host, "[")
host = strings.TrimSuffix(host, "]")
if ip := net.ParseIP(host); ip != nil {
return ip.String()
}
ips, err := net.LookupIP(host)
if err != nil || len(ips) == 0 {
return ""
}
return ips[0].String()
}

View File

@@ -1,6 +1,6 @@
package mcstatus package gamestatus
import "github.com/VexoraDevelopment/mcstatus/info" import "github.com/VexoraDevelopment/gamestatus/info"
type Edition = info.Edition type Edition = info.Edition