Add 1.21.70 support
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45
legacyver/legacypacket/set_hud.go
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45
legacyver/legacypacket/set_hud.go
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@@ -0,0 +1,45 @@
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package legacypacket
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import (
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"github.com/akmalfairuz/legacy-version/legacyver/proto"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
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)
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// SetHud is sent by the server to set the visibility of individual HUD elements on the client. It is
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// important to note that the client does not reset the state of the HUD elements after it leaves a server,
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// meaning they can leak into sessions on different servers. To be safe, you should reset the visibility of
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// all HUD elements when a player connects.
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type SetHud struct {
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// Elements is a list of HUD elements that are being modified. The values can be any of the HudElement
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// constants above.
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Elements []int32
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// Visibility represents the new visibility of the specified Elements. It can be any of the HudVisibility
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// constants above.
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Visibility int32
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}
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// ID ...
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func (*SetHud) ID() uint32 {
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return packet.IDSetHud
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}
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func (pk *SetHud) Marshal(io protocol.IO) {
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if proto.IsProtoGTE(io, proto.ID786) {
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protocol.FuncSlice(io, &pk.Elements, io.Varint32)
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io.Varint32(&pk.Visibility)
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} else {
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elements := make([]uint8, len(pk.Elements))
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for i, v := range pk.Elements {
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elements[i] = uint8(v)
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}
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protocol.FuncSlice(io, &elements, io.Uint8)
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for i, v := range elements {
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pk.Elements[i] = int32(v)
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}
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visibility := uint8(pk.Visibility)
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io.Uint8(&visibility)
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pk.Visibility = int32(visibility)
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}
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}
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