initial commit
This commit is contained in:
119
internal/chunk/chunk.go
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119
internal/chunk/chunk.go
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@@ -0,0 +1,119 @@
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package chunk
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"sync"
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)
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// Chunk is a segment in the world with a size of 16x16x256 blocks. A chunk contains multiple sub chunks
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// and stores other information such as biomes.
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// It is not safe to call methods on Chunk simultaneously from multiple goroutines.
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type Chunk struct {
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sync.Mutex
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// r holds the (vertical) range of the Chunk. It includes both the minimum and maximum coordinates.
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r cube.Range
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// air is the runtime ID of air.
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air uint32
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// sub holds all sub chunks part of the chunk. The pointers held by the array are nil if no sub chunk is
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// allocated at the indices.
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sub []*SubChunk
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// biomes is an array of biome IDs. There is one biome ID for every column in the chunk.
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biomes []*PalettedStorage
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}
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// New initialises a new chunk and returns it, so that it may be used.
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func New(air uint32, r cube.Range) *Chunk {
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n := (r.Height() >> 4) + 1
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sub, biomes := make([]*SubChunk, n), make([]*PalettedStorage, n)
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for i := 0; i < n; i++ {
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sub[i] = NewSubChunk(air)
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biomes[i] = emptyStorage(0)
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}
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return &Chunk{r: r, air: air, sub: sub, biomes: biomes}
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}
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// Range returns the cube.Range of the Chunk as passed to New.
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func (chunk *Chunk) Range() cube.Range {
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return chunk.r
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}
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// Sub returns a list of all sub chunks present in the chunk.
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func (chunk *Chunk) Sub() []*SubChunk {
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return chunk.sub
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}
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// Block returns the runtime ID of the block at a given x, y and z in a chunk at the given layer. If no
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// sub chunk exists at the given y, the block is assumed to be air.
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func (chunk *Chunk) Block(x uint8, y int16, z uint8, layer uint8) uint32 {
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sub := chunk.subChunk(y)
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if sub.Empty() || uint8(len(sub.storages)) <= layer {
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return chunk.air
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}
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return sub.storages[layer].At(x, uint8(y), z)
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}
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// SetBlock sets the runtime ID of a block at a given x, y and z in a chunk at the given layer. If no
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// SubChunk exists at the given y, a new SubChunk is created and the block is set.
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func (chunk *Chunk) SetBlock(x uint8, y int16, z uint8, layer uint8, block uint32) {
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sub := chunk.sub[chunk.subIndex(y)]
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if uint8(len(sub.storages)) <= layer && block == chunk.air {
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// Air was set at n layer, but there were less than n layers, so there already was air there.
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// Don't do anything with this, just return.
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return
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}
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sub.Layer(layer).Set(x, uint8(y), z, block)
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}
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// BiomeSub returns a list of all biome sub chunks present in the chunk.
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func (chunk *Chunk) BiomeSub() []*PalettedStorage {
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return chunk.biomes
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}
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// Biome returns the biome ID at a specific column in the chunk.
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func (chunk *Chunk) Biome(x uint8, y int16, z uint8) uint32 {
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return chunk.biomes[chunk.subIndex(y)].At(x, uint8(y), z)
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}
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// SetBiome sets the biome ID at a specific column in the chunk.
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func (chunk *Chunk) SetBiome(x uint8, y int16, z uint8, biome uint32) {
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chunk.biomes[chunk.subIndex(y)].Set(x, uint8(y), z, biome)
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}
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// HighestBlock iterates from the highest non-empty sub chunk downwards to find the Y value of the highest
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// non-air block at an x and z. If no blocks are present in the column, 0 is returned.
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func (chunk *Chunk) HighestBlock(x, z uint8) int16 {
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for index := int16(len(chunk.sub) - 1); index >= 0; index-- {
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if sub := chunk.sub[index]; !sub.Empty() {
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for y := 15; y >= 0; y-- {
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if rid := sub.storages[0].At(x, uint8(y), z); rid != chunk.air {
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return int16(y) | chunk.subY(index)
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}
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}
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}
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}
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return int16(chunk.r[0])
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}
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// Compact compacts the chunk as much as possible, getting rid of any sub chunks that are empty, and compacts
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// all storages in the sub chunks to occupy as little space as possible.
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// Compact should be called right before the chunk is saved in order to optimise the storage space.
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func (chunk *Chunk) Compact() {
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for i := range chunk.sub {
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chunk.sub[i].compact()
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}
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}
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// subChunk finds the correct SubChunk in the Chunk by a Y value.
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func (chunk *Chunk) subChunk(y int16) *SubChunk {
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return chunk.sub[chunk.subIndex(y)]
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}
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// subIndex returns the sub chunk Y index matching the y value passed.
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func (chunk *Chunk) subIndex(y int16) int16 {
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return (y - int16(chunk.r[0])) >> 4
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}
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// subY returns the sub chunk Y value matching the index passed.
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func (chunk *Chunk) subY(index int16) int16 {
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return (index << 4) + int16(chunk.r[0])
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}
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145
internal/chunk/decode.go
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145
internal/chunk/decode.go
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@@ -0,0 +1,145 @@
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package chunk
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import (
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"bytes"
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"fmt"
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"github.com/df-mc/dragonfly/server/block/cube"
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)
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// NetworkDecode decodes the network serialised data passed into a Chunk if successful. If not, the chunk
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// returned is nil and the error non-nil.
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// The sub chunk count passed must be that found in the LevelChunk packet.
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// noinspection GoUnusedExportedFunction
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func NetworkDecode(air uint32, buf *bytes.Buffer, count int, oldFormat bool, r cube.Range, pse Encoding, pe PaletteEncoding) (*Chunk, error) {
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var (
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c = New(air, r)
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err error
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)
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for i := 0; i < count; i++ {
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index := uint8(i)
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if oldFormat {
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index += 4
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}
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c.sub[index], err = DecodeSubChunk(air, r, buf, &index, NetworkEncoding, pse, pe)
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if err != nil {
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return nil, err
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}
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}
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if oldFormat {
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// Read the old biomes.
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biomes := make([]byte, 256)
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if _, err := buf.Read(biomes); err != nil {
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return nil, fmt.Errorf("error reading biomes: %w", err)
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}
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// Make our 2D biomes 3D.
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for x := 0; x < 16; x++ {
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for z := 0; z < 16; z++ {
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id := biomes[(x&15)|(z&15)<<4]
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for y := r.Min(); y <= r.Max(); y++ {
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c.SetBiome(uint8(x), int16(y), uint8(z), uint32(id))
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}
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}
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}
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} else {
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var last *PalettedStorage
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for i := 0; i < len(c.sub); i++ {
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b, err := decodePalettedStorage(buf, NetworkEncoding, pse, BiomePaletteEncoding)
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if err != nil {
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return nil, err
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}
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if b == nil {
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// b == nil means this paletted storage had the flag pointing to the previous one. It basically means we should
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// inherit whatever palette we decoded last.
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if i == 0 {
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// This should never happen and there is no way to handle this.
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return nil, fmt.Errorf("first biome storage pointed to previous one")
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}
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b = last
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} else {
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last = b
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}
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c.biomes[i] = b
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}
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}
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return c, nil
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}
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// DecodeSubChunk decodes a SubChunk from a bytes.Buffer. The Encoding passed defines how the block storages of the
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// SubChunk are decoded.
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func DecodeSubChunk(air uint32, r cube.Range, buf *bytes.Buffer, index *byte, e Encoding, pse Encoding, pe PaletteEncoding) (*SubChunk, error) {
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ver, err := buf.ReadByte()
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if err != nil {
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return nil, fmt.Errorf("error reading version: %w", err)
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}
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sub := NewSubChunk(air)
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switch ver {
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default:
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return nil, fmt.Errorf("unknown sub chunk version %v: can't decode", ver)
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case 1:
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// Version 1 only has one layer for each sub chunk, but uses the format with palettes.
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storage, err := decodePalettedStorage(buf, e, pse, pe)
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if err != nil {
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return nil, err
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}
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sub.storages = append(sub.storages, storage)
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case 8, 9:
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// Version 8 allows up to 256 layers for one sub chunk.
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storageCount, err := buf.ReadByte()
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if err != nil {
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return nil, fmt.Errorf("error reading storage count: %w", err)
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}
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if ver == 9 {
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uIndex, err := buf.ReadByte()
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if err != nil {
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return nil, fmt.Errorf("error reading subchunk index: %w", err)
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}
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// The index as written here isn't the actual index of the subchunk within the chunk. Rather, it is the Y
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// value of the subchunk. This means that we need to translate it to an index.
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*index = uint8(int8(uIndex) - int8(r[0]>>4))
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}
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sub.storages = make([]*PalettedStorage, storageCount)
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for i := byte(0); i < storageCount; i++ {
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sub.storages[i], err = decodePalettedStorage(buf, e, pse, pe)
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if err != nil {
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return nil, err
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}
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}
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}
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return sub, nil
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}
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// decodePalettedStorage decodes a PalettedStorage from a bytes.Buffer. The Encoding passed is used to read either a
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// network or disk block storage.
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func decodePalettedStorage(buf *bytes.Buffer, e Encoding, pse Encoding, pe PaletteEncoding) (*PalettedStorage, error) {
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blockSize, err := buf.ReadByte()
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if err != nil {
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return nil, fmt.Errorf("error reading block size: %w", err)
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}
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if e == NetworkEncoding && blockSize&1 != 1 {
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e = pse
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}
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blockSize >>= 1
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if blockSize == 0x7f {
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return nil, nil
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}
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size := paletteSize(blockSize)
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uint32Count := size.uint32s()
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uint32s := make([]uint32, uint32Count)
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byteCount := uint32Count * 4
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data := buf.Next(byteCount)
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if len(data) != byteCount {
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return nil, fmt.Errorf("cannot read paletted storage (size=%v) %T: not enough block data present: expected %v bytes, got %v", blockSize, pe, byteCount, len(data))
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}
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for i := 0; i < uint32Count; i++ {
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// Explicitly don't use the binary package to greatly improve performance of reading the uint32s.
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uint32s[i] = uint32(data[i*4]) | uint32(data[i*4+1])<<8 | uint32(data[i*4+2])<<16 | uint32(data[i*4+3])<<24
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}
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p, err := e.DecodePalette(buf, paletteSize(blockSize), pe)
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return newPalettedStorage(uint32s, p), err
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}
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92
internal/chunk/encode.go
Normal file
92
internal/chunk/encode.go
Normal file
@@ -0,0 +1,92 @@
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package chunk
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import (
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"bytes"
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"github.com/df-mc/dragonfly/server/block/cube"
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"sync"
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)
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// pool is used to pool byte buffers used for encoding chunks.
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var pool = sync.Pool{
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New: func() any {
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return bytes.NewBuffer(make([]byte, 0, 1024))
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},
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}
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func NetworkEncode(air uint32, c *Chunk, oldFormat bool, pe PaletteEncoding) ([]byte, error) {
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buf := pool.Get().(*bytes.Buffer)
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for i := 0; i < len(c.sub); i++ {
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_, _ = buf.Write(EncodeSubChunk(c.sub[i], NetworkEncoding, pe, SubChunkVersion8, c.r, i))
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}
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if oldFormat {
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biomes := make([]byte, 256)
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// Make our 3D biomes 2D.
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for x := uint8(0); x < 16; x++ {
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for z := uint8(0); z < 16; z++ {
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biomes[(x&15)|(z&15)<<4] = byte(c.Biome(x, c.HighestBlock(x, z), z))
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}
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}
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_, _ = buf.Write(biomes)
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} else {
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_, _ = buf.Write(EncodeBiomes(c, NetworkEncoding))
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}
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return buf.Bytes(), nil
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}
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// EncodeSubChunk encodes a sub-chunk from a chunk into bytes. An Encoding may be passed to encode either for network or
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// disk purposed, the most notable difference being that the network encoding generally uses varints and no NBT.
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func EncodeSubChunk(s *SubChunk, e Encoding, pe PaletteEncoding, subChunkVer subChunkVersion, r cube.Range, ind int) []byte {
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buf := pool.Get().(*bytes.Buffer)
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defer func() {
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buf.Reset()
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pool.Put(buf)
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}()
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subChunkVer.EncodeHeader(buf, s, r, ind)
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for _, storage := range s.storages {
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encodePalettedStorage(buf, storage, nil, e, pe)
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}
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sub := make([]byte, buf.Len())
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_, _ = buf.Read(sub)
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return sub
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}
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// EncodeBiomes encodes the biomes of a chunk into bytes. An Encoding may be passed to encode either for network or
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// disk purposed, the most notable difference being that the network encoding generally uses varints and no NBT.
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func EncodeBiomes(c *Chunk, e Encoding) []byte {
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buf := pool.Get().(*bytes.Buffer)
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defer func() {
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buf.Reset()
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pool.Put(buf)
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}()
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var previous *PalettedStorage
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for _, b := range c.biomes {
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encodePalettedStorage(buf, b, previous, e, BiomePaletteEncoding)
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previous = b
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}
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biomes := make([]byte, buf.Len())
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_, _ = buf.Read(biomes)
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return biomes
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}
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// encodePalettedStorage encodes a PalettedStorage into a bytes.Buffer. The Encoding passed is used to write the Palette
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// of the PalettedStorage.
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func encodePalettedStorage(buf *bytes.Buffer, storage, previous *PalettedStorage, e Encoding, pe PaletteEncoding) {
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if storage.Equal(previous) {
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_, _ = buf.Write([]byte{0x7f<<1 | e.Network()})
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return
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}
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b := make([]byte, len(storage.indices)*4+1)
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b[0] = byte(storage.bitsPerIndex<<1) | e.Network()
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for i, v := range storage.indices {
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// Explicitly don't use the binary package to greatly improve performance of writing the uint32s.
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b[i*4+1], b[i*4+2], b[i*4+3], b[i*4+4] = byte(v), byte(v>>8), byte(v>>16), byte(v>>24)
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}
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_, _ = buf.Write(b)
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e.EncodePalette(buf, storage.palette, pe)
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}
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193
internal/chunk/encoding.go
Normal file
193
internal/chunk/encoding.go
Normal file
@@ -0,0 +1,193 @@
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package chunk
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import (
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"bytes"
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"encoding/binary"
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"fmt"
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"github.com/akmalfairuz/legacy-version/mapping"
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"strings"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/worldupgrader/blockupgrader"
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"github.com/sandertv/gophertunnel/minecraft/nbt"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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)
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const (
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// SubChunkVersion is the current version of the written sub chunks, specifying the format they are
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// written on disk and over network.
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SubChunkVersion = 9
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)
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type (
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// Encoding is an encoding type used for Chunk encoding. Implementations of this interface are DiskEncoding and
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// NetworkEncoding, which can be used to encode a Chunk to an intermediate disk or network representation respectively.
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Encoding interface {
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EncodePalette(buf *bytes.Buffer, p *Palette, e PaletteEncoding)
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DecodePalette(buf *bytes.Buffer, blockSize paletteSize, e PaletteEncoding) (*Palette, error)
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Network() byte
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}
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// PaletteEncoding is an encoding type used for Chunk encoding. It is used to encode different types of palettes
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// (for example, blocks or biomes) differently.
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PaletteEncoding interface {
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Encode(buf *bytes.Buffer, v uint32)
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Decode(buf *bytes.Buffer) (uint32, error)
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}
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// Encoding is an encoding type used for Chunk encoding. Implementations of this interface are DiskEncoding and
|
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// NetworkEncoding, which can be used to encode a Chunk to an intermediate disk or network representation respectively.
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subChunkVersion interface {
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EncodeHeader(buf *bytes.Buffer, s *SubChunk, r cube.Range, ind int)
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}
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)
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var (
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// SubChunkVersion9 subChunkVersion9
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SubChunkVersion9 subChunkVersion9
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// SubChunkVersion8 subChunkVersion8
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SubChunkVersion8 subChunkVersion8
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// NetworkEncoding is the Encoding used for sending a Chunk over network. It does not use NBT and writes varints.
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NetworkEncoding networkEncoding
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// BiomePaletteEncoding is the paletteEncoding used for encoding a palette of biomes.
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BiomePaletteEncoding biomePaletteEncoding
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)
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// networkEncoding implements the Chunk encoding for sending over network.
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type networkEncoding struct{}
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func (networkEncoding) Network() byte { return 1 }
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func (networkEncoding) EncodePalette(buf *bytes.Buffer, p *Palette, _ PaletteEncoding) {
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if p.size != 0 {
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_ = protocol.WriteVarint32(buf, int32(p.Len()))
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}
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for _, val := range p.values {
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_ = protocol.WriteVarint32(buf, int32(val))
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}
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}
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func (networkEncoding) DecodePalette(buf *bytes.Buffer, blockSize paletteSize, _ PaletteEncoding) (*Palette, error) {
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var paletteCount int32 = 1
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if blockSize != 0 {
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if err := protocol.Varint32(buf, &paletteCount); err != nil {
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return nil, fmt.Errorf("error reading palette entry count: %w", err)
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}
|
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if paletteCount <= 0 {
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return nil, fmt.Errorf("invalid palette entry count %v", paletteCount)
|
||||
}
|
||||
}
|
||||
|
||||
blocks, temp := make([]uint32, paletteCount), int32(0)
|
||||
for i := int32(0); i < paletteCount; i++ {
|
||||
if err := protocol.Varint32(buf, &temp); err != nil {
|
||||
return nil, fmt.Errorf("error decoding palette entry: %w", err)
|
||||
}
|
||||
blocks[i] = uint32(temp)
|
||||
}
|
||||
return &Palette{values: blocks, size: blockSize}, nil
|
||||
}
|
||||
|
||||
// biomePaletteEncoding implements the encoding of biome palettes to disk.
|
||||
type biomePaletteEncoding struct{}
|
||||
|
||||
func (biomePaletteEncoding) Encode(buf *bytes.Buffer, v uint32) {
|
||||
_ = binary.Write(buf, binary.LittleEndian, v)
|
||||
}
|
||||
func (biomePaletteEncoding) Decode(buf *bytes.Buffer) (uint32, error) {
|
||||
var v uint32
|
||||
return v, binary.Read(buf, binary.LittleEndian, &v)
|
||||
}
|
||||
|
||||
// BlockPaletteEncoding implements the encoding of block palettes to disk.
|
||||
type BlockPaletteEncoding struct {
|
||||
block mapping.Block
|
||||
version int32
|
||||
}
|
||||
|
||||
// NewBlockPaletteEncoding returns a new BlockPaletteEncoding using the block and version passed.
|
||||
func NewBlockPaletteEncoding(block mapping.Block, version int32) BlockPaletteEncoding {
|
||||
return BlockPaletteEncoding{block: block, version: version}
|
||||
}
|
||||
|
||||
func (b BlockPaletteEncoding) Encode(buf *bytes.Buffer, v uint32) {
|
||||
// Get the block state registered with the runtime IDs we have in the palette of the block storage
|
||||
// as we need the name and data value to store.
|
||||
state, _ := b.block.RuntimeIDToState(v)
|
||||
_ = nbt.NewEncoderWithEncoding(buf, nbt.LittleEndian).Encode(blockupgrader.BlockState{Name: state.Name, Properties: state.Properties, Version: b.version})
|
||||
}
|
||||
func (b BlockPaletteEncoding) Decode(buf *bytes.Buffer) (uint32, error) {
|
||||
var e blockupgrader.BlockState
|
||||
if err := nbt.NewDecoderWithEncoding(buf, nbt.LittleEndian).Decode(&e); err != nil {
|
||||
return 0, fmt.Errorf("error decoding block palette entry: %w", err)
|
||||
}
|
||||
v, ok := b.block.StateToRuntimeID(e)
|
||||
if !ok {
|
||||
return 0, fmt.Errorf("cannot get runtime ID of block state %v{%+v}", e.Name, e.Properties)
|
||||
}
|
||||
return v, nil
|
||||
}
|
||||
|
||||
// NewNetworkPersistentEncoding returns a new NetworkPersistentEncoding using the block and version passed.
|
||||
func NewNetworkPersistentEncoding(block mapping.Block, version int32) NetworkPersistentEncoding {
|
||||
return NetworkPersistentEncoding{block: block, version: version}
|
||||
}
|
||||
|
||||
// NetworkPersistentEncoding implements the Chunk encoding for sending over network with a persistent palette.
|
||||
type NetworkPersistentEncoding struct {
|
||||
block mapping.Block
|
||||
version int32
|
||||
}
|
||||
|
||||
func (n NetworkPersistentEncoding) Network() byte { return 1 }
|
||||
func (n NetworkPersistentEncoding) EncodePalette(buf *bytes.Buffer, p *Palette, _ PaletteEncoding) {
|
||||
if p.size != 0 {
|
||||
_ = protocol.WriteVarint32(buf, int32(p.Len()))
|
||||
}
|
||||
|
||||
enc := nbt.NewEncoderWithEncoding(buf, nbt.NetworkLittleEndian)
|
||||
for _, val := range p.values {
|
||||
state, _ := n.block.RuntimeIDToState(val)
|
||||
_ = enc.Encode(blockupgrader.BlockState{Name: strings.TrimPrefix("minecraft:", state.Name), Properties: state.Properties, Version: n.version})
|
||||
}
|
||||
}
|
||||
func (n NetworkPersistentEncoding) DecodePalette(buf *bytes.Buffer, blockSize paletteSize, _ PaletteEncoding) (*Palette, error) {
|
||||
var paletteCount int32 = 1
|
||||
if blockSize != 0 {
|
||||
err := protocol.Varint32(buf, &paletteCount)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
if paletteCount <= 0 {
|
||||
return nil, fmt.Errorf("invalid palette entry count %v", paletteCount)
|
||||
}
|
||||
}
|
||||
|
||||
blocks := make([]blockupgrader.BlockState, paletteCount)
|
||||
dec := nbt.NewDecoderWithEncoding(buf, nbt.NetworkLittleEndian)
|
||||
for i := int32(0); i < paletteCount; i++ {
|
||||
if err := dec.Decode(&blocks[i]); err != nil {
|
||||
return nil, fmt.Errorf("error decoding block state: %w", err)
|
||||
}
|
||||
}
|
||||
|
||||
var ok bool
|
||||
palette, temp := newPalette(blockSize, make([]uint32, paletteCount)), uint32(0)
|
||||
for i, b := range blocks {
|
||||
temp, ok = n.block.StateToRuntimeID(blockupgrader.BlockState{Name: "minecraft:" + b.Name, Properties: b.Properties, Version: n.version})
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("cannot get runtime ID of block state %v{%+v}", b.Name, b.Properties)
|
||||
}
|
||||
palette.values[i] = temp
|
||||
}
|
||||
return palette, nil
|
||||
}
|
||||
|
||||
type subChunkVersion8 struct{}
|
||||
|
||||
func (subChunkVersion8) EncodeHeader(buf *bytes.Buffer, s *SubChunk, _ cube.Range, _ int) {
|
||||
_, _ = buf.Write([]byte{8, byte(len(s.storages))})
|
||||
}
|
||||
|
||||
type subChunkVersion9 struct{}
|
||||
|
||||
func (subChunkVersion9) EncodeHeader(buf *bytes.Buffer, s *SubChunk, r cube.Range, ind int) {
|
||||
_, _ = buf.Write([]byte{SubChunkVersion, byte(len(s.storages)), uint8(ind + (r[0] >> 4))})
|
||||
}
|
||||
131
internal/chunk/palette.go
Normal file
131
internal/chunk/palette.go
Normal file
@@ -0,0 +1,131 @@
|
||||
package chunk
|
||||
|
||||
import (
|
||||
"math"
|
||||
)
|
||||
|
||||
// paletteSize is the size of a palette. It indicates the amount of bits occupied per value stored.
|
||||
type paletteSize byte
|
||||
|
||||
// Palette is a palette of values that every PalettedStorage has. Storages hold 'pointers' to indices
|
||||
// in this palette.
|
||||
type Palette struct {
|
||||
last uint32
|
||||
lastIndex int16
|
||||
size paletteSize
|
||||
|
||||
// values is a map of values. A PalettedStorage points to the index to this value.
|
||||
values []uint32
|
||||
}
|
||||
|
||||
// newPalette returns a new Palette with size and a slice of added values.
|
||||
func newPalette(size paletteSize, values []uint32) *Palette {
|
||||
return &Palette{size: size, values: values, last: math.MaxUint32}
|
||||
}
|
||||
|
||||
// Len returns the amount of unique values in the Palette.
|
||||
func (palette *Palette) Len() int {
|
||||
return len(palette.values)
|
||||
}
|
||||
|
||||
// Add adds a values to the Palette. It does not first check if the value was already set in the Palette.
|
||||
// The index at which the value was added is returned. Another bool is returned indicating if the Palette
|
||||
// was resized as a result of adding the value.
|
||||
func (palette *Palette) Add(v uint32) (index int16, resize bool) {
|
||||
i := int16(len(palette.values))
|
||||
palette.values = append(palette.values, v)
|
||||
|
||||
if palette.needsResize() {
|
||||
palette.increaseSize()
|
||||
return i, true
|
||||
}
|
||||
return i, false
|
||||
}
|
||||
|
||||
// Replace calls the function passed for each value present in the Palette. The value returned by the
|
||||
// function replaces the value present at the index of the value passed.
|
||||
func (palette *Palette) Replace(f func(v uint32) uint32) {
|
||||
// Reset last runtime ID as it now has a different offset.
|
||||
palette.last = math.MaxUint32
|
||||
for index, v := range palette.values {
|
||||
palette.values[index] = f(v)
|
||||
}
|
||||
}
|
||||
|
||||
// Index loops through the values of the Palette and looks for the index of the given value. If the value could
|
||||
// not be found, -1 is returned.
|
||||
func (palette *Palette) Index(runtimeID uint32) int16 {
|
||||
if runtimeID == palette.last {
|
||||
// Fast path out.
|
||||
return palette.lastIndex
|
||||
}
|
||||
// Slow path in a separate function allows for inlining the fast path.
|
||||
return palette.indexSlow(runtimeID)
|
||||
}
|
||||
|
||||
// indexSlow searches the index of a value in the Palette's values by iterating through the Palette's values.
|
||||
func (palette *Palette) indexSlow(runtimeID uint32) int16 {
|
||||
l := len(palette.values)
|
||||
for i := 0; i < l; i++ {
|
||||
if palette.values[i] == runtimeID {
|
||||
palette.last = runtimeID
|
||||
v := int16(i)
|
||||
palette.lastIndex = v
|
||||
return v
|
||||
}
|
||||
}
|
||||
return -1
|
||||
}
|
||||
|
||||
// Value returns the value in the Palette at a specific index.
|
||||
func (palette *Palette) Value(i uint16) uint32 {
|
||||
return palette.values[i]
|
||||
}
|
||||
|
||||
// needsResize checks if the Palette, and with it the holding PalettedStorage, needs to be resized to a bigger
|
||||
// size.
|
||||
func (palette *Palette) needsResize() bool {
|
||||
return len(palette.values) > (1 << palette.size)
|
||||
}
|
||||
|
||||
var sizes = [...]paletteSize{0, 1, 2, 3, 4, 5, 6, 8, 16}
|
||||
var offsets = [...]int{0: 0, 1: 1, 2: 2, 3: 3, 4: 4, 5: 5, 6: 6, 8: 7, 16: 8}
|
||||
|
||||
// increaseSize increases the size of the Palette to the next palette size.
|
||||
func (palette *Palette) increaseSize() {
|
||||
palette.size = sizes[offsets[palette.size]+1]
|
||||
}
|
||||
|
||||
// padded returns true if the Palette size is 3, 5 or 6.
|
||||
func (p paletteSize) padded() bool {
|
||||
return p == 3 || p == 5 || p == 6
|
||||
}
|
||||
|
||||
// paletteSizeFor finds a suitable paletteSize for the amount of values passed n.
|
||||
func paletteSizeFor(n int) paletteSize {
|
||||
for _, size := range sizes {
|
||||
if n <= (1 << size) {
|
||||
return size
|
||||
}
|
||||
}
|
||||
// Should never happen.
|
||||
return 0
|
||||
}
|
||||
|
||||
// uint32s returns the amount of uint32s needed to represent a storage with this palette size.
|
||||
func (p paletteSize) uint32s() (n int) {
|
||||
uint32Count := 0
|
||||
if p != 0 {
|
||||
// indicesPerUint32 is the amount of indices that may be stored in a single uint32.
|
||||
indicesPerUint32 := 32 / int(p)
|
||||
// uint32Count is the amount of uint32s required to store all indices: 4096 indices need to be stored in
|
||||
// total.
|
||||
uint32Count = 4096 / indicesPerUint32
|
||||
}
|
||||
if p.padded() {
|
||||
// We've got one of the padded sizes, so the storage has another uint32 to be able to store
|
||||
// every index.
|
||||
uint32Count++
|
||||
}
|
||||
return uint32Count
|
||||
}
|
||||
200
internal/chunk/paletted_storage.go
Normal file
200
internal/chunk/paletted_storage.go
Normal file
@@ -0,0 +1,200 @@
|
||||
package chunk
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"reflect"
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
const (
|
||||
// uint32ByteSize is the amount of bytes in a uint32.
|
||||
uint32ByteSize = 4
|
||||
// uint32BitSize is the amount of bits in a uint32.
|
||||
uint32BitSize = uint32ByteSize * 8
|
||||
)
|
||||
|
||||
// PalettedStorage is a storage of 4096 blocks encoded in a variable amount of uint32s, storages may have values
|
||||
// with a bit size per block of 0, 1, 2, 3, 4, 5, 6, 8 or 16 bits.
|
||||
// 3 of these formats have additional padding in every uint32 and an additional uint32 at the end, to cater
|
||||
// for the blocks that don't fit. This padding is present when the storage has a block size of 3, 5 or 6
|
||||
// bytes.
|
||||
// Methods on PalettedStorage must not be called simultaneously from multiple goroutines.
|
||||
type PalettedStorage struct {
|
||||
// bitsPerIndex is the amount of bits required to store one block. The number increases as the block
|
||||
// storage holds more unique block states.
|
||||
bitsPerIndex uint16
|
||||
// filledBitsPerIndex returns the amount of blocks that are actually filled per uint32.
|
||||
filledBitsPerIndex uint16
|
||||
// indexMask is the equivalent of 1 << bitsPerIndex - 1.
|
||||
indexMask uint32
|
||||
|
||||
// indicesStart holds an unsafe.Pointer to the first byte in the indices slice below.
|
||||
indicesStart unsafe.Pointer
|
||||
|
||||
// Palette holds all block runtime IDs that the indices in the indices slice point to. These runtime IDs
|
||||
// point to block states.
|
||||
palette *Palette
|
||||
|
||||
// indices contains all indices in the PalettedStorage. This slice has a variable size, but may not be changed
|
||||
// unless the whole PalettedStorage is resized, including the Palette.
|
||||
indices []uint32
|
||||
}
|
||||
|
||||
// newPalettedStorage creates a new block storage using the uint32 slice as the indices and the palette passed.
|
||||
// The bits per block are calculated using the length of the uint32 slice.
|
||||
func newPalettedStorage(indices []uint32, palette *Palette) *PalettedStorage {
|
||||
var (
|
||||
bitsPerIndex = uint16(len(indices) / uint32BitSize / uint32ByteSize)
|
||||
indexMask = (uint32(1) << bitsPerIndex) - 1
|
||||
indicesStart = (unsafe.Pointer)((*reflect.SliceHeader)(unsafe.Pointer(&indices)).Data)
|
||||
filledBitsPerIndex uint16
|
||||
)
|
||||
if bitsPerIndex != 0 {
|
||||
filledBitsPerIndex = uint32BitSize / bitsPerIndex * bitsPerIndex
|
||||
}
|
||||
return &PalettedStorage{filledBitsPerIndex: filledBitsPerIndex, indexMask: indexMask, indicesStart: indicesStart, bitsPerIndex: bitsPerIndex, indices: indices, palette: palette}
|
||||
}
|
||||
|
||||
// emptyStorage creates a PalettedStorage filled completely with a value v.
|
||||
func emptyStorage(v uint32) *PalettedStorage {
|
||||
return newPalettedStorage([]uint32{}, newPalette(0, []uint32{v}))
|
||||
}
|
||||
|
||||
// Palette returns the Palette of the PalettedStorage.
|
||||
func (storage *PalettedStorage) Palette() *Palette {
|
||||
return storage.palette
|
||||
}
|
||||
|
||||
// At returns the value of the PalettedStorage at a given x, y and z.
|
||||
func (storage *PalettedStorage) At(x, y, z byte) uint32 {
|
||||
return storage.palette.Value(storage.paletteIndex(x&15, y&15, z&15))
|
||||
}
|
||||
|
||||
// Set sets a value at a specific x, y and z. The Palette and PalettedStorage are expanded
|
||||
// automatically to make space for the value, should that be needed.
|
||||
func (storage *PalettedStorage) Set(x, y, z byte, v uint32) {
|
||||
index := storage.palette.Index(v)
|
||||
if index == -1 {
|
||||
// The runtime ID was not yet available in the palette. We add it, then check if the block storage
|
||||
// needs to be resized for the palette pointers to fit.
|
||||
index = storage.addNew(v)
|
||||
}
|
||||
storage.setPaletteIndex(x&15, y&15, z&15, uint16(index))
|
||||
}
|
||||
|
||||
// Equal checks if two PalettedStorages are equal value wise. False is returned
|
||||
// if either of the storages are nil.
|
||||
func (storage *PalettedStorage) Equal(other *PalettedStorage) bool {
|
||||
if storage == nil || other == nil {
|
||||
return false
|
||||
}
|
||||
if len(storage.indices) == 0 || len(other.indices) == 0 || storage.palette.values[0] == 0 || other.palette.values[0] == 0 {
|
||||
return false
|
||||
}
|
||||
indicesA := unsafe.Slice((*byte)(unsafe.Pointer(&storage.indices[0])), len(storage.indices)*4)
|
||||
indicesB := unsafe.Slice((*byte)(unsafe.Pointer(&other.indices[0])), len(other.indices)*4)
|
||||
if !bytes.Equal(indicesA, indicesB) {
|
||||
return false
|
||||
}
|
||||
paletteA := unsafe.Slice((*byte)(unsafe.Pointer(&storage.palette.values[0])), len(storage.palette.values)*4)
|
||||
paletteB := unsafe.Slice((*byte)(unsafe.Pointer(&other.palette.values[0])), len(other.palette.values)*4)
|
||||
return bytes.Equal(paletteA, paletteB)
|
||||
}
|
||||
|
||||
// addNew adds a new value to the PalettedStorage's Palette and returns its index. If needed, the storage is resized.
|
||||
func (storage *PalettedStorage) addNew(v uint32) int16 {
|
||||
index, resize := storage.palette.Add(v)
|
||||
if resize {
|
||||
storage.resize(storage.palette.size)
|
||||
}
|
||||
return index
|
||||
}
|
||||
|
||||
// paletteIndex looks up the Palette index at a given x, y and z value in the PalettedStorage. This palette
|
||||
// index is not the value at this offset, but merely an index in the Palette pointing to a value.
|
||||
func (storage *PalettedStorage) paletteIndex(x, y, z byte) uint16 {
|
||||
if storage.bitsPerIndex == 0 {
|
||||
// Unfortunately our default logic cannot deal with 0 bits per index, meaning we'll have to special case
|
||||
// this. This comes with a little performance hit, but it seems to be the only way to go. An alternative would
|
||||
// be not to have 0 bits per block storages in memory, but that would cause a strongly increased memory usage
|
||||
// by biomes.
|
||||
return 0
|
||||
}
|
||||
offset := ((uint16(x) << 8) | (uint16(z) << 4) | uint16(y)) * storage.bitsPerIndex
|
||||
uint32Offset, bitOffset := offset/storage.filledBitsPerIndex, offset%storage.filledBitsPerIndex
|
||||
|
||||
w := *(*uint32)(unsafe.Pointer(uintptr(storage.indicesStart) + uintptr(uint32Offset<<2)))
|
||||
return uint16((w >> bitOffset) & storage.indexMask)
|
||||
}
|
||||
|
||||
// setPaletteIndex sets the palette index at a given x, y and z to paletteIndex. This index should point
|
||||
// to a value in the PalettedStorage's Palette.
|
||||
func (storage *PalettedStorage) setPaletteIndex(x, y, z byte, i uint16) {
|
||||
if storage.bitsPerIndex == 0 {
|
||||
return
|
||||
}
|
||||
offset := ((uint16(x) << 8) | (uint16(z) << 4) | uint16(y)) * storage.bitsPerIndex
|
||||
uint32Offset, bitOffset := offset/storage.filledBitsPerIndex, offset%storage.filledBitsPerIndex
|
||||
|
||||
ptr := (*uint32)(unsafe.Pointer(uintptr(storage.indicesStart) + uintptr(uint32Offset<<2)))
|
||||
*ptr = (*ptr &^ (storage.indexMask << bitOffset)) | (uint32(i) << bitOffset)
|
||||
}
|
||||
|
||||
// resize changes the size of a PalettedStorage to newPaletteSize. A new PalettedStorage is constructed,
|
||||
// and all values available in the current storage are set in their appropriate locations in the
|
||||
// new storage.
|
||||
func (storage *PalettedStorage) resize(newPaletteSize paletteSize) {
|
||||
if newPaletteSize == paletteSize(storage.bitsPerIndex) {
|
||||
return // Don't resize if the size is already equal.
|
||||
}
|
||||
// Construct a new storage and set all values in there manually. We can't easily do this in a better
|
||||
// way, because all values will be at a different index with a different length.
|
||||
newStorage := newPalettedStorage(make([]uint32, newPaletteSize.uint32s()), storage.palette)
|
||||
for x := byte(0); x < 16; x++ {
|
||||
for y := byte(0); y < 16; y++ {
|
||||
for z := byte(0); z < 16; z++ {
|
||||
newStorage.setPaletteIndex(x, y, z, storage.paletteIndex(x, y, z))
|
||||
}
|
||||
}
|
||||
}
|
||||
// Set the new storage.
|
||||
*storage = *newStorage
|
||||
}
|
||||
|
||||
// compact clears unused indexes in the palette by scanning for usages in the PalettedStorage. This is a
|
||||
// relatively heavy task which should only happen right before the sub chunk holding this PalettedStorage is
|
||||
// saved to disk. compact also shrinks the palette size if possible.
|
||||
func (storage *PalettedStorage) compact() {
|
||||
usedIndices := make([]bool, storage.palette.Len())
|
||||
for x := byte(0); x < 16; x++ {
|
||||
for y := byte(0); y < 16; y++ {
|
||||
for z := byte(0); z < 16; z++ {
|
||||
usedIndices[storage.paletteIndex(x, y, z)] = true
|
||||
}
|
||||
}
|
||||
}
|
||||
newRuntimeIDs := make([]uint32, 0, len(usedIndices))
|
||||
conversion := make([]uint16, len(usedIndices))
|
||||
|
||||
for index, set := range usedIndices {
|
||||
if set {
|
||||
conversion[index] = uint16(len(newRuntimeIDs))
|
||||
newRuntimeIDs = append(newRuntimeIDs, storage.palette.values[index])
|
||||
}
|
||||
}
|
||||
// Construct a new storage and set all values in there manually. We can't easily do this in a better
|
||||
// way, because all values will be at a different index with a different length.
|
||||
size := paletteSizeFor(len(newRuntimeIDs))
|
||||
newStorage := newPalettedStorage(make([]uint32, size.uint32s()), newPalette(size, newRuntimeIDs))
|
||||
|
||||
for x := byte(0); x < 16; x++ {
|
||||
for y := byte(0); y < 16; y++ {
|
||||
for z := byte(0); z < 16; z++ {
|
||||
// Replace all usages of the old palette indexes with the new indexes using the map we
|
||||
// produced earlier.
|
||||
newStorage.setPaletteIndex(x, y, z, conversion[storage.paletteIndex(x, y, z)])
|
||||
}
|
||||
}
|
||||
}
|
||||
*storage = *newStorage
|
||||
}
|
||||
66
internal/chunk/sub_chunk.go
Normal file
66
internal/chunk/sub_chunk.go
Normal file
@@ -0,0 +1,66 @@
|
||||
package chunk
|
||||
|
||||
// SubChunk is a cube of blocks located in a chunk. It has a size of 16x16x16 blocks and forms part of a stack
|
||||
// that forms a Chunk.
|
||||
type SubChunk struct {
|
||||
air uint32
|
||||
storages []*PalettedStorage
|
||||
blockLight []uint8
|
||||
skyLight []uint8
|
||||
}
|
||||
|
||||
// NewSubChunk creates a new sub chunk. All sub chunks should be created through this function
|
||||
func NewSubChunk(air uint32) *SubChunk {
|
||||
return &SubChunk{air: air}
|
||||
}
|
||||
|
||||
// Empty checks if the SubChunk is considered empty. This is the case if the SubChunk has 0 block storages or if it has
|
||||
// a single one that is completely filled with air.
|
||||
func (sub *SubChunk) Empty() bool {
|
||||
return len(sub.storages) == 0 || (len(sub.storages) == 1 && len(sub.storages[0].palette.values) == 1 && sub.storages[0].palette.values[0] == sub.air)
|
||||
}
|
||||
|
||||
// Layer returns a certain block storage/layer from a sub chunk. If no storage at the layer exists, the layer
|
||||
// is created, as well as all layers between the current highest layer and the new highest layer.
|
||||
func (sub *SubChunk) Layer(layer uint8) *PalettedStorage {
|
||||
for uint8(len(sub.storages)) <= layer {
|
||||
// Keep appending to storages until the requested layer is achieved. Makes working with new layers
|
||||
// much easier.
|
||||
sub.storages = append(sub.storages, emptyStorage(sub.air))
|
||||
}
|
||||
return sub.storages[layer]
|
||||
}
|
||||
|
||||
// Layers returns all layers in the sub chunk. This method may also return an empty slice.
|
||||
func (sub *SubChunk) Layers() []*PalettedStorage {
|
||||
return sub.storages
|
||||
}
|
||||
|
||||
// Block returns the runtime ID of the block located at the given X, Y and Z. X, Y and Z must be in a
|
||||
// range of 0-15.
|
||||
func (sub *SubChunk) Block(x, y, z byte, layer uint8) uint32 {
|
||||
if uint8(len(sub.storages)) <= layer {
|
||||
return sub.air
|
||||
}
|
||||
return sub.storages[layer].At(x, y, z)
|
||||
}
|
||||
|
||||
// SetBlock sets the given block runtime ID at the given X, Y and Z. X, Y and Z must be in a range of 0-15.
|
||||
func (sub *SubChunk) SetBlock(x, y, z byte, layer uint8, block uint32) {
|
||||
sub.Layer(layer).Set(x, y, z, block)
|
||||
}
|
||||
|
||||
// Compact cleans the garbage from all block storages that sub chunk contains, so that they may be
|
||||
// cleanly written to a database.
|
||||
func (sub *SubChunk) compact() {
|
||||
newStorages := make([]*PalettedStorage, 0, len(sub.storages))
|
||||
for _, storage := range sub.storages {
|
||||
storage.compact()
|
||||
if len(storage.palette.values) == 1 && storage.palette.values[0] == sub.air {
|
||||
// If the palette has only air in it, it means the storage is empty, so we can ignore it.
|
||||
continue
|
||||
}
|
||||
newStorages = append(newStorages, storage)
|
||||
}
|
||||
sub.storages = newStorages
|
||||
}
|
||||
Reference in New Issue
Block a user