initial commit
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145
internal/chunk/decode.go
Normal file
145
internal/chunk/decode.go
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package chunk
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import (
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"bytes"
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"fmt"
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"github.com/df-mc/dragonfly/server/block/cube"
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)
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// NetworkDecode decodes the network serialised data passed into a Chunk if successful. If not, the chunk
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// returned is nil and the error non-nil.
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// The sub chunk count passed must be that found in the LevelChunk packet.
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// noinspection GoUnusedExportedFunction
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func NetworkDecode(air uint32, buf *bytes.Buffer, count int, oldFormat bool, r cube.Range, pse Encoding, pe PaletteEncoding) (*Chunk, error) {
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var (
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c = New(air, r)
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err error
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)
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for i := 0; i < count; i++ {
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index := uint8(i)
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if oldFormat {
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index += 4
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}
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c.sub[index], err = DecodeSubChunk(air, r, buf, &index, NetworkEncoding, pse, pe)
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if err != nil {
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return nil, err
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}
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}
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if oldFormat {
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// Read the old biomes.
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biomes := make([]byte, 256)
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if _, err := buf.Read(biomes); err != nil {
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return nil, fmt.Errorf("error reading biomes: %w", err)
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}
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// Make our 2D biomes 3D.
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for x := 0; x < 16; x++ {
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for z := 0; z < 16; z++ {
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id := biomes[(x&15)|(z&15)<<4]
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for y := r.Min(); y <= r.Max(); y++ {
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c.SetBiome(uint8(x), int16(y), uint8(z), uint32(id))
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}
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}
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}
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} else {
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var last *PalettedStorage
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for i := 0; i < len(c.sub); i++ {
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b, err := decodePalettedStorage(buf, NetworkEncoding, pse, BiomePaletteEncoding)
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if err != nil {
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return nil, err
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}
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if b == nil {
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// b == nil means this paletted storage had the flag pointing to the previous one. It basically means we should
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// inherit whatever palette we decoded last.
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if i == 0 {
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// This should never happen and there is no way to handle this.
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return nil, fmt.Errorf("first biome storage pointed to previous one")
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}
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b = last
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} else {
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last = b
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}
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c.biomes[i] = b
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}
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}
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return c, nil
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}
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// DecodeSubChunk decodes a SubChunk from a bytes.Buffer. The Encoding passed defines how the block storages of the
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// SubChunk are decoded.
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func DecodeSubChunk(air uint32, r cube.Range, buf *bytes.Buffer, index *byte, e Encoding, pse Encoding, pe PaletteEncoding) (*SubChunk, error) {
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ver, err := buf.ReadByte()
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if err != nil {
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return nil, fmt.Errorf("error reading version: %w", err)
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}
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sub := NewSubChunk(air)
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switch ver {
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default:
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return nil, fmt.Errorf("unknown sub chunk version %v: can't decode", ver)
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case 1:
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// Version 1 only has one layer for each sub chunk, but uses the format with palettes.
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storage, err := decodePalettedStorage(buf, e, pse, pe)
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if err != nil {
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return nil, err
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}
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sub.storages = append(sub.storages, storage)
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case 8, 9:
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// Version 8 allows up to 256 layers for one sub chunk.
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storageCount, err := buf.ReadByte()
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if err != nil {
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return nil, fmt.Errorf("error reading storage count: %w", err)
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}
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if ver == 9 {
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uIndex, err := buf.ReadByte()
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if err != nil {
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return nil, fmt.Errorf("error reading subchunk index: %w", err)
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}
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// The index as written here isn't the actual index of the subchunk within the chunk. Rather, it is the Y
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// value of the subchunk. This means that we need to translate it to an index.
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*index = uint8(int8(uIndex) - int8(r[0]>>4))
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}
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sub.storages = make([]*PalettedStorage, storageCount)
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for i := byte(0); i < storageCount; i++ {
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sub.storages[i], err = decodePalettedStorage(buf, e, pse, pe)
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if err != nil {
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return nil, err
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}
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}
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}
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return sub, nil
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}
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// decodePalettedStorage decodes a PalettedStorage from a bytes.Buffer. The Encoding passed is used to read either a
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// network or disk block storage.
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func decodePalettedStorage(buf *bytes.Buffer, e Encoding, pse Encoding, pe PaletteEncoding) (*PalettedStorage, error) {
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blockSize, err := buf.ReadByte()
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if err != nil {
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return nil, fmt.Errorf("error reading block size: %w", err)
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}
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if e == NetworkEncoding && blockSize&1 != 1 {
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e = pse
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}
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blockSize >>= 1
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if blockSize == 0x7f {
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return nil, nil
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}
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size := paletteSize(blockSize)
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uint32Count := size.uint32s()
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uint32s := make([]uint32, uint32Count)
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byteCount := uint32Count * 4
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data := buf.Next(byteCount)
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if len(data) != byteCount {
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return nil, fmt.Errorf("cannot read paletted storage (size=%v) %T: not enough block data present: expected %v bytes, got %v", blockSize, pe, byteCount, len(data))
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}
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for i := 0; i < uint32Count; i++ {
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// Explicitly don't use the binary package to greatly improve performance of reading the uint32s.
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uint32s[i] = uint32(data[i*4]) | uint32(data[i*4+1])<<8 | uint32(data[i*4+2])<<16 | uint32(data[i*4+3])<<24
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}
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p, err := e.DecodePalette(buf, paletteSize(blockSize), pe)
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return newPalettedStorage(uint32s, p), err
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}
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