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66
internal/chunk/sub_chunk.go
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66
internal/chunk/sub_chunk.go
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package chunk
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// SubChunk is a cube of blocks located in a chunk. It has a size of 16x16x16 blocks and forms part of a stack
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// that forms a Chunk.
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type SubChunk struct {
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air uint32
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storages []*PalettedStorage
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blockLight []uint8
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skyLight []uint8
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}
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// NewSubChunk creates a new sub chunk. All sub chunks should be created through this function
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func NewSubChunk(air uint32) *SubChunk {
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return &SubChunk{air: air}
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}
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// Empty checks if the SubChunk is considered empty. This is the case if the SubChunk has 0 block storages or if it has
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// a single one that is completely filled with air.
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func (sub *SubChunk) Empty() bool {
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return len(sub.storages) == 0 || (len(sub.storages) == 1 && len(sub.storages[0].palette.values) == 1 && sub.storages[0].palette.values[0] == sub.air)
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}
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// Layer returns a certain block storage/layer from a sub chunk. If no storage at the layer exists, the layer
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// is created, as well as all layers between the current highest layer and the new highest layer.
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func (sub *SubChunk) Layer(layer uint8) *PalettedStorage {
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for uint8(len(sub.storages)) <= layer {
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// Keep appending to storages until the requested layer is achieved. Makes working with new layers
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// much easier.
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sub.storages = append(sub.storages, emptyStorage(sub.air))
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}
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return sub.storages[layer]
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}
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// Layers returns all layers in the sub chunk. This method may also return an empty slice.
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func (sub *SubChunk) Layers() []*PalettedStorage {
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return sub.storages
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}
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// Block returns the runtime ID of the block located at the given X, Y and Z. X, Y and Z must be in a
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// range of 0-15.
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func (sub *SubChunk) Block(x, y, z byte, layer uint8) uint32 {
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if uint8(len(sub.storages)) <= layer {
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return sub.air
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}
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return sub.storages[layer].At(x, y, z)
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}
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// SetBlock sets the given block runtime ID at the given X, Y and Z. X, Y and Z must be in a range of 0-15.
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func (sub *SubChunk) SetBlock(x, y, z byte, layer uint8, block uint32) {
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sub.Layer(layer).Set(x, y, z, block)
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}
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// Compact cleans the garbage from all block storages that sub chunk contains, so that they may be
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// cleanly written to a database.
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func (sub *SubChunk) compact() {
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newStorages := make([]*PalettedStorage, 0, len(sub.storages))
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for _, storage := range sub.storages {
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storage.compact()
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if len(storage.palette.values) == 1 && storage.palette.values[0] == sub.air {
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// If the palette has only air in it, it means the storage is empty, so we can ignore it.
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continue
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}
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newStorages = append(newStorages, storage)
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}
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sub.storages = newStorages
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}
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