initial commit

This commit is contained in:
AkmalFairuz
2024-12-31 20:57:21 +07:00
commit 0de5415f05
72 changed files with 20340 additions and 0 deletions

71
packbuilder/builder.go Normal file
View File

@@ -0,0 +1,71 @@
package packbuilder
import (
"github.com/df-mc/dragonfly/server/item/category"
"golang.org/x/exp/maps"
"strings"
)
// ComponentBuilder represents a builder that can be used to construct an item components map to be sent to a client.
type ComponentBuilder struct {
name string
identifier string
category category.Category
properties map[string]any
components map[string]any
}
// NewComponentBuilder returns a new component builder with the provided item data.
func NewComponentBuilder(name, identifier string, category category.Category) *ComponentBuilder {
return &ComponentBuilder{
name: name,
identifier: identifier,
category: category,
properties: make(map[string]any),
components: make(map[string]any),
}
}
// AddProperty adds the provided property to the builder.
func (builder *ComponentBuilder) AddProperty(name string, value any) {
builder.properties[name] = value
}
// AddComponent adds the provided component to the builder.
func (builder *ComponentBuilder) AddComponent(name string, value any) {
builder.components[name] = value
}
// Construct constructs the final item components map and returns it. It also applies the default properties required
// for the item to work without modifying the original maps in the builder.
func (builder *ComponentBuilder) Construct() map[string]any {
properties := maps.Clone(builder.properties)
components := maps.Clone(builder.components)
builder.applyDefaultProperties(properties)
builder.applyDefaultComponents(components, properties)
return map[string]any{"components": components}
}
// applyDefaultProperties applies the default properties to the provided map. It is important that this method does
// not modify the builder's properties map directly otherwise Empty() will return false in future use of the builder.
func (builder *ComponentBuilder) applyDefaultProperties(x map[string]any) {
x["minecraft:icon"] = map[string]any{
"texture": strings.Split(builder.identifier, ":")[1],
}
x["creative_group"] = builder.category.Group()
x["creative_category"] = int32(builder.category.Uint8())
if _, ok := x["max_stack_size"]; !ok {
x["max_stack_size"] = int32(64)
}
}
// applyDefaultComponents applies the default components to the provided map. It is important that this method does not
// modify the builder's components map directly otherwise Empty() will return false in future use of the builder.
func (builder *ComponentBuilder) applyDefaultComponents(x, properties map[string]any) {
x["item_properties"] = properties
x["minecraft:display_name"] = map[string]any{
"value": builder.name,
}
}

119
packbuilder/components.go Normal file
View File

@@ -0,0 +1,119 @@
package packbuilder
import (
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"strings"
)
// Components returns all the components of the given custom item. If the item has no components, a nil map and false
// are returned.
func Components(it world.CustomItem) map[string]any {
category := it.Category()
identifier, _ := it.EncodeItem()
name := strings.Split(identifier, ":")[1]
builder := NewComponentBuilder(it.Name(), identifier, category)
if x, ok := it.(item.Armour); ok {
builder.AddComponent("minecraft:armor", map[string]any{
"protection": int32(x.DefencePoints()),
})
builder.AddComponent("minecraft:knockback_resistance", map[string]any{
"protection": float32(x.KnockBackResistance()),
})
var slot string
switch it.(type) {
case item.HelmetType:
slot = "slot.armor.head"
case item.ChestplateType:
slot = "slot.armor.chest"
case item.LeggingsType:
slot = "slot.armor.legs"
case item.BootsType:
slot = "slot.armor.feet"
}
builder.AddComponent("minecraft:wearable", map[string]any{
"slot": slot,
})
}
if x, ok := it.(item.Consumable); ok {
builder.AddProperty("use_duration", int32(x.ConsumeDuration().Seconds()*20))
builder.AddComponent("minecraft:food", map[string]any{
"can_always_eat": x.AlwaysConsumable(),
})
if y, ok := it.(item.Drinkable); ok && y.Drinkable() {
builder.AddProperty("use_animation", int32(2))
} else {
builder.AddProperty("use_animation", int32(1))
}
}
if x, ok := it.(item.Cooldown); ok {
builder.AddComponent("minecraft:cooldown", map[string]any{
"category": name,
"duration": float32(x.Cooldown().Seconds()),
})
}
if x, ok := it.(item.Durable); ok {
builder.AddComponent("minecraft:durability", map[string]any{
"max_durability": int32(x.DurabilityInfo().MaxDurability),
})
}
if x, ok := it.(item.MaxCounter); ok {
builder.AddProperty("max_stack_size", int32(x.MaxCount()))
}
if x, ok := it.(item.OffHand); ok {
builder.AddProperty("allow_off_hand", x.OffHand())
}
if x, ok := it.(item.Throwable); ok {
// The data in minecraft:projectile is only used by vanilla server-side, but we must send at least an empty map
// so the client will play the throwing animation.
builder.AddComponent("minecraft:projectile", map[string]any{})
builder.AddComponent("minecraft:throwable", map[string]any{
"do_swing_animation": x.SwingAnimation(),
})
}
if x, ok := it.(item.Glinted); ok {
builder.AddProperty("foil", x.Glinted())
}
if x, ok := it.(item.HandEquipped); ok {
builder.AddProperty("hand_equipped", x.HandEquipped())
}
itemScale := calculateItemScale(it)
builder.AddComponent("minecraft:render_offsets", map[string]any{
"main_hand": map[string]any{
"first_person": map[string]any{
"scale": itemScale,
},
"third_person": map[string]any{
"scale": itemScale,
},
},
"off_hand": map[string]any{
"first_person": map[string]any{
"scale": itemScale,
},
"third_person": map[string]any{
"scale": itemScale,
},
},
})
return builder.Construct()
}
// calculateItemScale calculates the scale of the item to be rendered to the player according to the given size.
func calculateItemScale(it world.CustomItem) []float32 {
width := float32(it.Texture().Bounds().Dx())
height := float32(it.Texture().Bounds().Dy())
var x, y, z float32 = 0.1, 0.1, 0.1
if _, ok := it.(item.HandEquipped); ok {
x, y, z = 0.075, 0.125, 0.075
}
newX := x / (width / 16)
newY := y / (height / 16)
newZ := z / (width / 16)
return []float32{newX, newY, newZ}
}

81
packbuilder/items.go Normal file
View File

@@ -0,0 +1,81 @@
package packbuilder
import (
"encoding/json"
"fmt"
"github.com/df-mc/dragonfly/server/world"
"golang.org/x/image/colornames"
"image"
"image/png"
"os"
"path/filepath"
"strings"
_ "unsafe" // Imported for compiler directives.
)
// buildItems builds all the item-related files for the resource pack. This includes textures, language
// entries and item atlas.
func buildItems(dir string, customItems []world.CustomItem) (count int, lang []string) {
if err := os.Mkdir(filepath.Join(dir, "items"), os.ModePerm); err != nil {
panic(err)
}
if err := os.MkdirAll(filepath.Join(dir, "textures/items"), os.ModePerm); err != nil {
panic(err)
}
textureData := make(map[string]any)
for _, item := range customItems {
identifier, _ := item.EncodeItem()
lang = append(lang, fmt.Sprintf("item.%s.name=%s", identifier, item.Name()))
name := strings.Split(identifier, ":")[1]
textureData[name] = map[string]string{"textures": fmt.Sprintf("textures/items/%s.png", name)}
buildItemTexture(dir, name, item.Texture())
count++
}
buildItemAtlas(dir, map[string]any{
"resource_pack_name": "vanilla",
"texture_name": "atlas.items",
"texture_data": textureData,
})
return
}
// buildItemTexture creates a PNG file for the item from the provided image and name and writes it to the pack.
func buildItemTexture(dir, name string, img image.Image) {
texture, err := os.Create(filepath.Join(dir, "textures/items", name+".png"))
if err != nil {
panic(err)
}
if img == nil {
im := image.NewAlpha(image.Rect(0, 0, 64, 64))
for x := 0; x < im.Bounds().Dx(); x++ {
for y := 0; y < im.Bounds().Dy(); y++ {
im.Set(x, y, colornames.Goldenrod)
}
}
img = im
}
if err := png.Encode(texture, img); err != nil {
_ = texture.Close()
panic(err)
}
if err := texture.Close(); err != nil {
panic(err)
}
}
// buildItemAtlas creates the identifier to texture mapping and writes it to the pack.
func buildItemAtlas(dir string, atlas map[string]any) {
b, err := json.Marshal(atlas)
if err != nil {
panic(err)
}
if err := os.WriteFile(filepath.Join(dir, "textures/item_texture.json"), b, 0666); err != nil {
panic(err)
}
}

17
packbuilder/lang.go Normal file
View File

@@ -0,0 +1,17 @@
package packbuilder
import (
"os"
"path/filepath"
"strings"
)
// buildLanguageFile creates a lang file and writes all of the language entries to the pack.
func buildLanguageFile(dir string, lang []string) {
if err := os.Mkdir(filepath.Join(dir, "texts"), os.ModePerm); err != nil {
panic(err)
}
if err := os.WriteFile(filepath.Join(dir, "texts/en_US.lang"), []byte(strings.Join(lang, "\n")), 0666); err != nil {
panic(err)
}
}

52
packbuilder/manifest.go Normal file
View File

@@ -0,0 +1,52 @@
package packbuilder
import (
"encoding/json"
"github.com/google/uuid"
"github.com/sandertv/gophertunnel/minecraft/resource"
"os"
"path/filepath"
"strconv"
"strings"
)
// buildManifest creates a JSON manifest file for the client to be able to read the resource pack. It creates
// basic information and writes it to the pack.
func buildManifest(dir, version string, headerUUID, moduleUUID uuid.UUID) {
m, err := json.Marshal(resource.Manifest{
FormatVersion: 2,
Header: resource.Header{
Name: "dragonfly auto-generated resource pack",
Description: "This resource pack contains auto-generated content from dragonfly",
UUID: headerUUID,
Version: [3]int{0, 0, 1},
MinimumGameVersion: parseVersion(version),
},
Modules: []resource.Module{
{
UUID: moduleUUID.String(),
Description: "This resource pack contains auto-generated content from dragonfly",
Type: "resources",
Version: [3]int{0, 0, 1},
},
},
})
if err != nil {
panic(err)
}
if err := os.WriteFile(filepath.Join(dir, "manifest.json"), m, 0666); err != nil {
panic(err)
}
}
// parseVersion parses the version passed in the format of a.b.c as a [3]int.
func parseVersion(ver string) [3]int {
frag := strings.Split(ver, ".")
if len(frag) != 3 {
panic("invalid version number " + ver)
}
a, _ := strconv.ParseInt(frag[0], 10, 64)
b, _ := strconv.ParseInt(frag[1], 10, 64)
c, _ := strconv.ParseInt(frag[2], 10, 64)
return [3]int{int(a), int(b), int(c)}
}

View File

@@ -0,0 +1,40 @@
package packbuilder
import (
"github.com/df-mc/dragonfly/server/world"
"github.com/rogpeppe/go-internal/dirhash"
"github.com/sandertv/gophertunnel/minecraft/resource"
"os"
)
// BuildResourcePack builds a resource pack based on custom features that have been registered to the server.
// It creates a UUID based on the hash of the directory so the client will only be prompted to download it
// once it is changed.
func BuildResourcePack(customItems []world.CustomItem, version string) (*resource.Pack, bool) {
dir, err := os.MkdirTemp("", "dragonfly_resource_pack-")
if err != nil {
panic(err)
}
defer os.RemoveAll(dir)
var assets int
var lang []string
itemCount, itemLang := buildItems(dir, customItems)
assets += itemCount
lang = append(lang, itemLang...)
if assets > 0 {
buildLanguageFile(dir, lang)
hash, err := dirhash.HashDir(dir, "", dirhash.Hash1)
if err != nil {
panic(err)
}
var header, module [16]byte
copy(header[:], hash)
copy(module[:], hash[16:])
buildManifest(dir, version, header, module)
return resource.MustReadPath(dir), true
}
return nil, false
}