Refactor sub-chunk structure and align PlayerMovementSettings with proto package. Update gophertunnel dependency to v1.47.3.
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@@ -95,3 +95,41 @@ func (x *PlayerListEntry) ToLatest() protocol.PlayerListEntry {
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func PlayerListRemoveEntry(r protocol.IO, x *PlayerListEntry) {
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r.UUID(&x.UUID)
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}
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// PlayerMovementSettings represents the different server authoritative movement settings. These control how
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// the client will provide input to the server.
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type PlayerMovementSettings struct {
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// MovementType ...
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MovementType int32
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// RewindHistorySize is the amount of history to keep at maximum.
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RewindHistorySize int32
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// ServerAuthoritativeBlockBreaking specifies if block breaking should be sent through
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// packet.PlayerAuthInput or not.
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ServerAuthoritativeBlockBreaking bool
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}
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func (p *PlayerMovementSettings) FromLatest(x protocol.PlayerMovementSettings) PlayerMovementSettings {
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p.MovementType = 1
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if p.RewindHistorySize > 0 {
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p.MovementType = 2
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}
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p.RewindHistorySize = x.RewindHistorySize
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p.ServerAuthoritativeBlockBreaking = x.ServerAuthoritativeBlockBreaking
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return *p
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}
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func (p *PlayerMovementSettings) ToLatest() protocol.PlayerMovementSettings {
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return protocol.PlayerMovementSettings{
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RewindHistorySize: p.RewindHistorySize,
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ServerAuthoritativeBlockBreaking: p.ServerAuthoritativeBlockBreaking,
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}
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}
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// PlayerMoveSettings reads/writes PlayerMovementSettings x to/from IO r.
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func PlayerMoveSettings(r protocol.IO, x *PlayerMovementSettings) {
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if IsProtoLT(r, ID818) {
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r.Varint32(&x.MovementType)
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}
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r.Varint32(&x.RewindHistorySize)
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r.Bool(&x.ServerAuthoritativeBlockBreaking)
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}
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@@ -15,14 +15,12 @@ type SubChunkEntry struct {
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HeightMapType byte
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// HeightMapData is the data for the height map.
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HeightMapData []int8
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// BlobHash is the hash of the blob.
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BlobHash uint64
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// RenderHeightMapType is always one of the constants defined in the HeightMapData constants.
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RenderHeightMapType byte
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// RenderHeightMapData is the data for the render height map.
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RenderHeightMapData []int8
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// RenderBlobHash is the hash of the render blob.
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RenderBlobHash uint64
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// BlobHash is the hash of the blob.
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BlobHash uint64
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}
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// ToLatest ...
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@@ -33,10 +31,9 @@ func (x *SubChunkEntry) ToLatest() protocol.SubChunkEntry {
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RawPayload: x.RawPayload,
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HeightMapType: x.HeightMapType,
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HeightMapData: x.HeightMapData,
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BlobHash: x.BlobHash,
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RenderHeightMapType: x.RenderHeightMapType,
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RenderHeightMapData: x.RenderHeightMapData,
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RenderBlobHash: x.RenderBlobHash,
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BlobHash: x.BlobHash,
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}
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}
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@@ -47,10 +44,9 @@ func (x *SubChunkEntry) FromLatest(y protocol.SubChunkEntry) SubChunkEntry {
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x.RawPayload = y.RawPayload
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x.HeightMapType = y.HeightMapType
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x.HeightMapData = y.HeightMapData
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x.BlobHash = y.BlobHash
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x.RenderHeightMapType = y.RenderHeightMapType
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x.RenderHeightMapData = y.RenderHeightMapData
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x.RenderBlobHash = y.RenderBlobHash
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x.BlobHash = y.BlobHash
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return *x
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}
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@@ -65,14 +61,13 @@ func (x *SubChunkEntry) Marshal(r protocol.IO) {
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if x.HeightMapType == protocol.HeightMapDataHasData {
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protocol.FuncSliceOfLen(r, 256, &x.HeightMapData, r.Int8)
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}
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r.Uint64(&x.BlobHash)
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if IsProtoGTE(r, ID818) {
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r.Uint8(&x.RenderHeightMapType)
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if x.RenderHeightMapType == protocol.HeightMapDataHasData {
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protocol.FuncSliceOfLen(r, 256, &x.RenderHeightMapData, r.Int8)
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}
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r.Uint64(&x.RenderBlobHash)
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}
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r.Uint64(&x.BlobHash)
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}
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// SubChunkEntryNoCache encodes/decodes a SubChunkEntry assuming the blob cache is not enabled.
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