Refactor sub-chunk structure and align PlayerMovementSettings with proto package. Update gophertunnel dependency to v1.47.3.
This commit is contained in:
2
go.mod
2
go.mod
@@ -12,7 +12,7 @@ require (
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github.com/pelletier/go-toml v1.9.5
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github.com/rogpeppe/go-internal v1.14.1
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github.com/samber/lo v1.49.1
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github.com/sandertv/gophertunnel v1.47.2-0.20250618150444-d66380c4a00b
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github.com/sandertv/gophertunnel v1.47.3
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github.com/segmentio/fasthash v1.0.3
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golang.org/x/exp v0.0.0-20250305212735-054e65f0b394
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golang.org/x/image v0.25.0
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2
go.sum
2
go.sum
@@ -58,6 +58,8 @@ github.com/sandertv/gophertunnel v1.46.1-0.20250511074107-85599aa3447c h1:cZlIS0
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github.com/sandertv/gophertunnel v1.46.1-0.20250511074107-85599aa3447c/go.mod h1:lvzOdyb2fkoo3uySe++hy4UKq0I649oUFJKkro2ZHpY=
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github.com/sandertv/gophertunnel v1.47.2-0.20250618150444-d66380c4a00b h1:/kNTXzMPTigd+ctGH3c4xVOnzxqyVCB11vikFPhvZqY=
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github.com/sandertv/gophertunnel v1.47.2-0.20250618150444-d66380c4a00b/go.mod h1:lvzOdyb2fkoo3uySe++hy4UKq0I649oUFJKkro2ZHpY=
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github.com/sandertv/gophertunnel v1.47.3 h1:MsHv8QEx17+N/39BnAvHn/KU9zv8Rt9ZHTKaZK9vSuo=
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github.com/sandertv/gophertunnel v1.47.3/go.mod h1:lvzOdyb2fkoo3uySe++hy4UKq0I649oUFJKkro2ZHpY=
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github.com/segmentio/fasthash v1.0.3 h1:EI9+KE1EwvMLBWwjpRDc+fEM+prwxDYbslddQGtrmhM=
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github.com/segmentio/fasthash v1.0.3/go.mod h1:waKX8l2N8yckOgmSsXJi7x1ZfdKZ4x7KRMzBtS3oedY=
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github.com/stretchr/testify v1.10.0 h1:Xv5erBjTwe/5IxqUQTdXv5kgmIvbHo3QQyRwhJsOfJA=
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@@ -189,7 +189,7 @@ type StartGame struct {
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// on the world.
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Trial bool
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// PlayerMovementSettings ...
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PlayerMovementSettings protocol.PlayerMovementSettings
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PlayerMovementSettings proto.PlayerMovementSettings
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// Time is the total time that has elapsed since the start of the world.
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Time int64
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// EnchantmentSeed is the seed used to seed the random used to produce enchantments in the enchantment
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@@ -319,7 +319,7 @@ func (pk *StartGame) Marshal(io protocol.IO) {
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io.String(&pk.WorldName)
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io.String(&pk.TemplateContentIdentity)
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io.Bool(&pk.Trial)
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protocol.PlayerMoveSettings(io, &pk.PlayerMovementSettings)
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proto.PlayerMoveSettings(io, &pk.PlayerMovementSettings)
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io.Int64(&pk.Time)
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io.Varint32(&pk.EnchantmentSeed)
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protocol.Slice(io, &pk.Blocks)
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@@ -95,3 +95,41 @@ func (x *PlayerListEntry) ToLatest() protocol.PlayerListEntry {
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func PlayerListRemoveEntry(r protocol.IO, x *PlayerListEntry) {
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r.UUID(&x.UUID)
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}
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// PlayerMovementSettings represents the different server authoritative movement settings. These control how
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// the client will provide input to the server.
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type PlayerMovementSettings struct {
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// MovementType ...
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MovementType int32
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// RewindHistorySize is the amount of history to keep at maximum.
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RewindHistorySize int32
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// ServerAuthoritativeBlockBreaking specifies if block breaking should be sent through
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// packet.PlayerAuthInput or not.
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ServerAuthoritativeBlockBreaking bool
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}
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func (p *PlayerMovementSettings) FromLatest(x protocol.PlayerMovementSettings) PlayerMovementSettings {
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p.MovementType = 1
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if p.RewindHistorySize > 0 {
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p.MovementType = 2
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}
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p.RewindHistorySize = x.RewindHistorySize
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p.ServerAuthoritativeBlockBreaking = x.ServerAuthoritativeBlockBreaking
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return *p
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}
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func (p *PlayerMovementSettings) ToLatest() protocol.PlayerMovementSettings {
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return protocol.PlayerMovementSettings{
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RewindHistorySize: p.RewindHistorySize,
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ServerAuthoritativeBlockBreaking: p.ServerAuthoritativeBlockBreaking,
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}
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}
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// PlayerMoveSettings reads/writes PlayerMovementSettings x to/from IO r.
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func PlayerMoveSettings(r protocol.IO, x *PlayerMovementSettings) {
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if IsProtoLT(r, ID818) {
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r.Varint32(&x.MovementType)
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}
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r.Varint32(&x.RewindHistorySize)
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r.Bool(&x.ServerAuthoritativeBlockBreaking)
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}
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@@ -15,14 +15,12 @@ type SubChunkEntry struct {
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HeightMapType byte
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// HeightMapData is the data for the height map.
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HeightMapData []int8
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// BlobHash is the hash of the blob.
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BlobHash uint64
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// RenderHeightMapType is always one of the constants defined in the HeightMapData constants.
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RenderHeightMapType byte
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// RenderHeightMapData is the data for the render height map.
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RenderHeightMapData []int8
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// RenderBlobHash is the hash of the render blob.
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RenderBlobHash uint64
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// BlobHash is the hash of the blob.
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BlobHash uint64
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}
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// ToLatest ...
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@@ -33,10 +31,9 @@ func (x *SubChunkEntry) ToLatest() protocol.SubChunkEntry {
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RawPayload: x.RawPayload,
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HeightMapType: x.HeightMapType,
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HeightMapData: x.HeightMapData,
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BlobHash: x.BlobHash,
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RenderHeightMapType: x.RenderHeightMapType,
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RenderHeightMapData: x.RenderHeightMapData,
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RenderBlobHash: x.RenderBlobHash,
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BlobHash: x.BlobHash,
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}
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}
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@@ -47,10 +44,9 @@ func (x *SubChunkEntry) FromLatest(y protocol.SubChunkEntry) SubChunkEntry {
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x.RawPayload = y.RawPayload
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x.HeightMapType = y.HeightMapType
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x.HeightMapData = y.HeightMapData
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x.BlobHash = y.BlobHash
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x.RenderHeightMapType = y.RenderHeightMapType
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x.RenderHeightMapData = y.RenderHeightMapData
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x.RenderBlobHash = y.RenderBlobHash
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x.BlobHash = y.BlobHash
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return *x
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}
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@@ -65,14 +61,13 @@ func (x *SubChunkEntry) Marshal(r protocol.IO) {
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if x.HeightMapType == protocol.HeightMapDataHasData {
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protocol.FuncSliceOfLen(r, 256, &x.HeightMapData, r.Int8)
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}
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r.Uint64(&x.BlobHash)
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if IsProtoGTE(r, ID818) {
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r.Uint8(&x.RenderHeightMapType)
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if x.RenderHeightMapType == protocol.HeightMapDataHasData {
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protocol.FuncSliceOfLen(r, 256, &x.RenderHeightMapData, r.Int8)
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}
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r.Uint64(&x.RenderBlobHash)
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}
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r.Uint64(&x.BlobHash)
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}
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// SubChunkEntryNoCache encodes/decodes a SubChunkEntry assuming the blob cache is not enabled.
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@@ -572,7 +572,7 @@ func (p *Protocol) downgradePackets(pks []packet.Packet, conn *minecraft.Conn) [
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WorldName: pk.WorldName,
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TemplateContentIdentity: pk.TemplateContentIdentity,
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Trial: pk.Trial,
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PlayerMovementSettings: pk.PlayerMovementSettings,
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PlayerMovementSettings: (&proto.PlayerMovementSettings{}).FromLatest(pk.PlayerMovementSettings),
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Time: pk.Time,
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EnchantmentSeed: pk.EnchantmentSeed,
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Blocks: pk.Blocks,
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@@ -1130,7 +1130,7 @@ func (p *Protocol) upgradePackets(pks []packet.Packet, conn *minecraft.Conn) []p
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WorldName: pk.WorldName,
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TemplateContentIdentity: pk.TemplateContentIdentity,
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Trial: pk.Trial,
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PlayerMovementSettings: pk.PlayerMovementSettings,
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PlayerMovementSettings: pk.PlayerMovementSettings.ToLatest(),
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Time: pk.Time,
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EnchantmentSeed: pk.EnchantmentSeed,
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Blocks: pk.Blocks,
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