updates for 1.21.100 support
This commit is contained in:
@@ -8,6 +8,7 @@ import (
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// must be set to true if you're using Dragonfly.
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func All(dragonflyMapping bool) []minecraft.Protocol {
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return []minecraft.Protocol{
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New819(dragonflyMapping),
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New818(dragonflyMapping),
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New800(dragonflyMapping),
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New786(dragonflyMapping),
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BIN
legacyver/data/block_states_827.nbt
Normal file
BIN
legacyver/data/block_states_827.nbt
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Binary file not shown.
9256
legacyver/data/required_item_list_827.json
Normal file
9256
legacyver/data/required_item_list_827.json
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File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,7 @@ package legacypacket
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import (
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"encoding/base64"
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"github.com/akmalfairuz/legacy-version/legacyver/proto"
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"github.com/samber/lo"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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@@ -13,7 +14,7 @@ import (
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// accurately recreate the server-side generation in vanilla worlds/servers for increased performance.
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type BiomeDefinitionList struct {
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// BiomeDefinitions is a list of biomes that are available on the server.
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BiomeDefinitions []protocol.BiomeDefinition
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BiomeDefinitions []proto.BiomeDefinition
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// StringList is a makeshift dictionary implementation Mojang created to try and reduce the size of the
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// overall packet. It is a list of common strings that are used in the biome definitions, such as
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// biome names, float values or query expressions.
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@@ -22,6 +22,8 @@ type CameraAimAssist struct {
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TargetMode byte
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// Action is the action that should be performed with the aim assist. This is one of the constants above.
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Action byte
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// ShowDebugRender specifies if debug render should be shown.
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ShowDebugRender bool
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}
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// ID ...
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@@ -37,4 +39,7 @@ func (pk *CameraAimAssist) Marshal(io protocol.IO) {
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io.Float32(&pk.Distance)
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io.Uint8(&pk.TargetMode)
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io.Uint8(&pk.Action)
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if proto.IsProtoGTE(io, proto.ID827) {
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io.Bool(&pk.ShowDebugRender)
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}
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}
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@@ -18,6 +18,8 @@ type CameraInstruction struct {
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Target protocol.Optional[protocol.CameraInstructionTarget]
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// RemoveTarget can be set to true to remove the current aim assist target.
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RemoveTarget protocol.Optional[bool]
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// FieldOfView is a camera instruction that updates the field of view for the camera.
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FieldOfView protocol.Optional[protocol.CameraInstructionFieldOfView]
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}
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// ID ...
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@@ -33,4 +35,7 @@ func (pk *CameraInstruction) Marshal(io protocol.IO) {
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protocol.OptionalMarshaler(io, &pk.Target)
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protocol.OptionalFunc(io, &pk.RemoveTarget, io.Bool)
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}
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if proto.IsProtoGTE(io, proto.ID827) {
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protocol.OptionalMarshaler(io, &pk.FieldOfView)
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}
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}
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@@ -21,6 +21,7 @@ type CorrectPlayerMovePrediction struct {
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Delta mgl32.Vec3
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// Rotation is the rotation of the player at the tick written in the field below. It is only included if
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// PredictionType is PredictionTypeVehicle.
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// NOTE: As of 1.21.100, this field is also used for player rotations, and is not only set for vehicles.
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Rotation mgl32.Vec2
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// VehicleAngularVelocity is the angular velocity of the vehicle that the rider is riding.
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VehicleAngularVelocity protocol.Optional[float32]
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@@ -41,12 +42,12 @@ func (pk *CorrectPlayerMovePrediction) Marshal(io protocol.IO) {
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}
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io.Vec3(&pk.Position)
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io.Vec3(&pk.Delta)
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if proto.IsProtoGTE(io, proto.ID671) {
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if pk.PredictionType == packet.PredictionTypeVehicle {
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io.Vec2(&pk.Rotation)
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if proto.IsProtoGTE(io, proto.ID712) {
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protocol.OptionalFunc(io, &pk.VehicleAngularVelocity, io.Float32)
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}
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if (proto.IsProtoGTE(io, proto.ID671) && proto.IsProtoLT(io, proto.ID827) && pk.PredictionType == packet.PredictionTypeVehicle) ||
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proto.IsProtoGTE(io, proto.ID827) {
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io.Vec2(&pk.Rotation)
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if proto.IsProtoGTE(io, proto.ID712) {
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protocol.OptionalFunc(io, &pk.VehicleAngularVelocity, io.Float32)
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}
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}
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io.Bool(&pk.OnGround)
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@@ -238,6 +238,8 @@ type StartGame struct {
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// its index in the expected block palette. This is useful for servers that wish to support multiple protocol versions
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// and custom blocks, but it will result in extra bytes being written for every block in a sub chunk palette.
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UseBlockNetworkIDHashes bool
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// TickDeathSystemsEnabled specifies if the new tick death systems are enabled.
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TickDeathSystemsEnabled bool
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// ServerAuthoritativeSound is currently unknown as to what it does.
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ServerAuthoritativeSound bool
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}
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@@ -336,5 +338,8 @@ func (pk *StartGame) Marshal(io protocol.IO) {
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io.UUID(&pk.WorldTemplateID)
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io.Bool(&pk.ClientSideGeneration)
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io.Bool(&pk.UseBlockNetworkIDHashes)
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if proto.IsProtoGTE(io, proto.ID827) {
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io.Bool(&pk.TickDeathSystemsEnabled)
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}
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io.Bool(&pk.ServerAuthoritativeSound)
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}
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92
legacyver/proto/biome.go
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92
legacyver/proto/biome.go
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@@ -0,0 +1,92 @@
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package proto
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import (
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"unsafe"
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_ "unsafe"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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)
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// BiomeDefinition represents a biome definition in the game. This can be a vanilla biome or a completely
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// custom biome.
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type BiomeDefinition struct {
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// NameIndex represents the index of the biome name in the string list.
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NameIndex int16
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// BiomeID is the biome ID.
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BiomeID int16
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// Temperature is the temperature of the biome, used for weather, biome behaviours and sky colour.
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Temperature float32
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// Downfall is the amount that precipitation affects colours and block changes.
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Downfall float32
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// RedSporeDensity is the density of red spore precipitation visuals.
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RedSporeDensity float32
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// BlueSporeDensity is the density of blue spore precipitation visuals.
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BlueSporeDensity float32
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// AshDensity is the density of ash precipitation visuals.
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AshDensity float32
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// WhiteAshDensity is the density of white ash precipitation visuals.
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WhiteAshDensity float32
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// Depth ...
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Depth float32
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// Scale ...
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Scale float32
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// MapWaterColour is an ARGB value for the water colour on maps in the biome.
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MapWaterColour int32
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// Rain is true if the biome has rain, false if it is a dry biome.
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Rain bool
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// Tags are a list of indices of tags in the string list. These are used to group biomes together for
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// biome generation and other purposes.
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Tags protocol.Optional[[]uint16]
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// ChunkGeneration is optional information to assist in client-side chunk generation. Almost all servers
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// can and should leave this empty to greatly reduce the size of this packet. Only BDS and servers which
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// *exactly* match the vanilla chunk generation can benefit from this.
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ChunkGeneration protocol.Optional[protocol.BiomeChunkGeneration]
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}
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// TODO: This will be required to be changed when the structs are modified in future MC updates.
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func DowngradeBiomeDefinitions(bd []protocol.BiomeDefinition) []BiomeDefinition {
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converted := make([]BiomeDefinition, len(bd))
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for i, b := range bd {
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ptr := unsafe.Pointer(&b)
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converted[i] = *(*BiomeDefinition)(ptr)
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}
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return converted
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}
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// TODO: This will be required to be changed when the structs are modified in future MC updates.
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func UpgradeBiomeDefinitions(bd []BiomeDefinition) []protocol.BiomeDefinition {
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converted := make([]protocol.BiomeDefinition, len(bd))
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for i, b := range bd {
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ptr := unsafe.Pointer(&b)
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converted[i] = *(*protocol.BiomeDefinition)(ptr)
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}
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return converted
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}
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func (x *BiomeDefinition) Marshal(r protocol.IO) {
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r.Int16(&x.NameIndex)
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if IsProtoGTE(r, ID827) {
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r.Int16(&x.BiomeID)
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} else {
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var opt protocol.Optional[int16]
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if x.BiomeID != -1 {
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opt = protocol.Option(x.BiomeID)
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}
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protocol.OptionalFunc(r, &opt, r.Int16)
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x.BiomeID, _ = opt.Value()
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}
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r.Float32(&x.Temperature)
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r.Float32(&x.Downfall)
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r.Float32(&x.RedSporeDensity)
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r.Float32(&x.BlueSporeDensity)
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r.Float32(&x.AshDensity)
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r.Float32(&x.WhiteAshDensity)
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r.Float32(&x.Depth)
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r.Float32(&x.Scale)
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r.Int32(&x.MapWaterColour)
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r.Bool(&x.Rain)
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protocol.OptionalFunc(r, &x.Tags, func(s *[]uint16) {
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protocol.FuncSlice(r, s, r.Uint16)
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})
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protocol.OptionalMarshaler(r, &x.ChunkGeneration)
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}
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@@ -3,6 +3,7 @@ package proto
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import "github.com/sandertv/gophertunnel/minecraft/protocol"
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const (
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ID827 = 827 // v1.21.100
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ID819 = 819 // v1.21.93
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ID818 = 818 // v1.21.90
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ID800 = 800 // v1.21.80
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@@ -1,13 +1,14 @@
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package legacyver
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import (
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"strings"
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"github.com/akmalfairuz/legacy-version/legacyver/legacypacket"
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"github.com/akmalfairuz/legacy-version/legacyver/proto"
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"github.com/samber/lo"
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"github.com/sandertv/gophertunnel/minecraft"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
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"strings"
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)
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var (
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@@ -722,7 +723,7 @@ func (p *Protocol) downgradePackets(pks []packet.Packet, conn *minecraft.Conn) [
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}
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case *packet.BiomeDefinitionList:
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pks[pkIndex] = &legacypacket.BiomeDefinitionList{
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BiomeDefinitions: pk.BiomeDefinitions,
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BiomeDefinitions: proto.DowngradeBiomeDefinitions(pk.BiomeDefinitions),
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StringList: pk.StringList,
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}
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case *packet.PlayerList:
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@@ -1258,7 +1259,7 @@ func (p *Protocol) upgradePackets(pks []packet.Packet, conn *minecraft.Conn) []p
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}
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case *legacypacket.BiomeDefinitionList:
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pks[pkIndex] = &packet.BiomeDefinitionList{
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BiomeDefinitions: pk.BiomeDefinitions,
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BiomeDefinitions: proto.UpgradeBiomeDefinitions(pk.BiomeDefinitions),
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StringList: pk.StringList,
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}
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case *legacypacket.PlayerList:
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@@ -2,6 +2,9 @@ package legacyver
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import (
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_ "embed"
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"github.com/akmalfairuz/legacy-version/internal/chunk"
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"github.com/akmalfairuz/legacy-version/legacyver/proto"
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"github.com/akmalfairuz/legacy-version/mapping"
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)
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@@ -9,25 +12,24 @@ const (
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// ItemVersion819 ...
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ItemVersion819 = 271
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// BlockVersion819 ...
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BlockVersion819 int32 = (1 << 24) | (21 << 16) | (90 << 8)
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BlockVersion819 int32 = (1 << 24) | (21 << 16) | (93 << 8)
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)
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var (
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//go:embed data/dragonfly_items.json
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dragonflyLatestItemList []byte
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//go:embed data/required_item_list_819.json
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requiredItemList819 []byte
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//go:embed data/block_states_819.nbt
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blockStateData819 []byte
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itemMappingLatestPocketMine = mapping.NewItemMapping(requiredItemList819, ItemVersion819)
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itemMappingLatestDragonfly = mapping.NewItemMapping(dragonflyLatestItemList, ItemVersion819)
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blockMappingLatest = mapping.NewBlockMapping(blockStateData819)
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)
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func itemMappingLatest(dragonflyMapping bool) mapping.Item {
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if dragonflyMapping {
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return itemMappingLatestDragonfly
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func New819(dragonflyMapping bool) *Protocol {
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itemMapping := mapping.NewItemMapping(requiredItemList819, ItemVersion819)
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blockMapping := mapping.NewBlockMapping(blockStateData819)
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return &Protocol{
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ver: "1.21.93",
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id: proto.ID819,
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blockTranslator: NewBlockTranslator(blockMapping, blockMappingLatest, chunk.NewNetworkPersistentEncoding(blockMapping, BlockVersion819), chunk.NewBlockPaletteEncoding(blockMapping, BlockVersion819), false),
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itemTranslator: NewItemTranslator(itemMapping, itemMappingLatest(dragonflyMapping), blockMapping, blockMappingLatest),
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}
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return itemMappingLatestPocketMine
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}
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35
legacyver/v827.go
Normal file
35
legacyver/v827.go
Normal file
@@ -0,0 +1,35 @@
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package legacyver
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import (
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_ "embed"
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"github.com/akmalfairuz/legacy-version/mapping"
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)
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const (
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// ItemVersion827 ...
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ItemVersion827 = 271
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// BlockVersion827 ...
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BlockVersion827 int32 = (1 << 24) | (21 << 16) | (100 << 8)
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)
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var (
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//go:embed data/dragonfly_items.json
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dragonflyLatestItemList []byte
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//go:embed data/required_item_list_827.json
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requiredItemList827 []byte
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//go:embed data/block_states_827.nbt
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blockStateData827 []byte
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itemMappingLatestPocketMine = mapping.NewItemMapping(requiredItemList827, ItemVersion827)
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itemMappingLatestDragonfly = mapping.NewItemMapping(dragonflyLatestItemList, ItemVersion827)
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blockMappingLatest = mapping.NewBlockMapping(blockStateData827)
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)
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func itemMappingLatest(dragonflyMapping bool) mapping.Item {
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if dragonflyMapping {
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return itemMappingLatestDragonfly
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}
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return itemMappingLatestPocketMine
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}
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Reference in New Issue
Block a user