First support 1.21.130
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39
legacyver/legacypacket/event.go
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39
legacyver/legacypacket/event.go
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package legacypacket
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import (
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"github.com/akmalfairuz/legacy-version/internal/typeconf"
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"github.com/akmalfairuz/legacy-version/legacyver/proto"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
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)
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// Event is sent by the server to send an event with additional data. It is typically sent to the client for
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// telemetry reasons, much like the SimpleEvent packet.
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type Event struct {
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// EntityRuntimeID is the runtime ID of the player. The runtime ID is unique for each world session, and
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// entities are generally identified in packets using this runtime ID.
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EntityRuntimeID int64
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// UsePlayerID ...
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// TODO: Figure out what UsePlayerID is for.
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UsePlayerID bool
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// Event is the event that is transmitted.
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Event protocol.Event
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}
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// ID ...
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func (*Event) ID() uint32 {
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return packet.IDEvent
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}
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func (pk *Event) Marshal(io protocol.IO) {
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io.Varint64(&pk.EntityRuntimeID)
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io.EventType(&pk.Event)
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if proto.IsProtoGTE(io, proto.ID898) {
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io.Bool(&pk.UsePlayerID)
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} else {
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v := typeconf.BoolToByte(pk.UsePlayerID)
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io.Uint8(&v)
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pk.UsePlayerID = typeconf.ByteToBool(v)
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}
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pk.Event.Marshal(io)
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}
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