1.21.120 support
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@@ -37,7 +37,7 @@ type BiomeDefinition struct {
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// ChunkGeneration is optional information to assist in client-side chunk generation. Almost all servers
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// can and should leave this empty to greatly reduce the size of this packet. Only BDS and servers which
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// *exactly* match the vanilla chunk generation can benefit from this.
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ChunkGeneration protocol.Optional[protocol.BiomeChunkGeneration]
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ChunkGeneration protocol.Optional[BiomeChunkGeneration]
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}
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func (x *BiomeDefinition) Marshal(r protocol.IO) {
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@@ -88,12 +88,14 @@ func (x *BiomeDefinition) FromLatest(bd protocol.BiomeDefinition) BiomeDefinitio
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x.MapWaterColour = bd.MapWaterColour
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x.Rain = bd.Rain
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x.Tags = bd.Tags
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x.ChunkGeneration = bd.ChunkGeneration
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if v, ok := bd.ChunkGeneration.Value(); ok {
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x.ChunkGeneration = protocol.Option((&BiomeChunkGeneration{}).FromLatest(v))
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}
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return *x
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}
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func (x *BiomeDefinition) ToLatest() protocol.BiomeDefinition {
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return protocol.BiomeDefinition{
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ret := protocol.BiomeDefinition{
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NameIndex: x.NameIndex,
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BiomeID: x.BiomeID,
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Temperature: x.Temperature,
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@@ -102,12 +104,118 @@ func (x *BiomeDefinition) ToLatest() protocol.BiomeDefinition {
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//BlueSporeDensity: x.BlueSporeDensity,
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//AshDensity: x.AshDensity,
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//WhiteAshDensity: x.WhiteAshDensity,
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FoliageSnow: x.FoliageSnow,
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Depth: x.Depth,
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Scale: x.Scale,
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MapWaterColour: x.MapWaterColour,
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Rain: x.Rain,
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Tags: x.Tags,
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ChunkGeneration: x.ChunkGeneration,
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FoliageSnow: x.FoliageSnow,
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Depth: x.Depth,
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Scale: x.Scale,
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MapWaterColour: x.MapWaterColour,
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Rain: x.Rain,
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Tags: x.Tags,
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}
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if v, ok := x.ChunkGeneration.Value(); ok {
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ret.ChunkGeneration = protocol.Option(v.ToLatest())
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}
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return ret
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}
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// BiomeChunkGeneration represents the information required for the client to generate chunks itself
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// to create the illusion of a larger render distance.
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type BiomeChunkGeneration struct {
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// Climate is optional information to specify the biome's climate.
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Climate protocol.Optional[protocol.BiomeClimate]
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// ConsolidatedFeatures is a list of features that are consolidated into a single feature.
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ConsolidatedFeatures protocol.Optional[[]protocol.BiomeConsolidatedFeature]
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// MountainParameters is optional information to specify the biome's mountain parameters.
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MountainParameters protocol.Optional[protocol.BiomeMountainParameters]
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// SurfaceMaterialAdjustments is a list of surface material adjustments.
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SurfaceMaterialAdjustments protocol.Optional[[]protocol.BiomeElementData]
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// SurfaceMaterials is a set of materials to use for the surface layers of the biome.
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SurfaceMaterials protocol.Optional[protocol.BiomeSurfaceMaterial]
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// HasDefaultOverworldSurface is true if the biome has a default overworld surface.
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HasDefaultOverworldSurface bool
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// HasSwampSurface is true if the biome has a swamp surface.
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HasSwampSurface bool
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// HasFrozenOceanSurface is true if the biome has a frozen ocean surface.
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HasFrozenOceanSurface bool
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// HasEndSurface is true if the biome has an end surface.
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HasEndSurface bool
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// MesaSurface is optional information to specify the biome's mesa surface.
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MesaSurface protocol.Optional[protocol.BiomeMesaSurface]
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// CappedSurface is optional information to specify the biome's capped surface, i.e. in the Nether.
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CappedSurface protocol.Optional[protocol.BiomeCappedSurface]
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// OverworldRules is optional information to specify the biome's overworld rules, such as rivers and hills.
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OverworldRules protocol.Optional[protocol.BiomeOverworldRules]
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// MultiNoiseRules is optional information to specify the biome's multi-noise rules.
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MultiNoiseRules protocol.Optional[protocol.BiomeMultiNoiseRules]
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// LegacyRules is a list of legacy rules for the biomes using an older format, which is just a list of
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// weighted biomes.
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LegacyRules protocol.Optional[[]protocol.BiomeConditionalTransformation]
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// ReplacementsData is a list of biome replacement data.
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ReplacementsData protocol.Optional[[]protocol.BiomeReplacementData]
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}
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func (x *BiomeChunkGeneration) Marshal(r protocol.IO) {
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protocol.OptionalMarshaler(r, &x.Climate)
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protocol.OptionalFunc(r, &x.ConsolidatedFeatures, func(s *[]protocol.BiomeConsolidatedFeature) {
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protocol.Slice(r, s)
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})
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protocol.OptionalMarshaler(r, &x.MountainParameters)
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protocol.OptionalFunc(r, &x.SurfaceMaterialAdjustments, func(s *[]protocol.BiomeElementData) {
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protocol.Slice(r, s)
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})
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protocol.OptionalMarshaler(r, &x.SurfaceMaterials)
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r.Bool(&x.HasDefaultOverworldSurface)
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r.Bool(&x.HasSwampSurface)
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r.Bool(&x.HasFrozenOceanSurface)
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r.Bool(&x.HasEndSurface)
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protocol.OptionalMarshaler(r, &x.MesaSurface)
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protocol.OptionalMarshaler(r, &x.CappedSurface)
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protocol.OptionalMarshaler(r, &x.OverworldRules)
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protocol.OptionalMarshaler(r, &x.MultiNoiseRules)
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protocol.OptionalFunc(r, &x.LegacyRules, func(s *[]protocol.BiomeConditionalTransformation) {
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protocol.Slice(r, s)
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})
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if IsProtoGTE(r, ID859) {
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protocol.OptionalFunc(r, &x.ReplacementsData, func(s *[]protocol.BiomeReplacementData) {
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protocol.Slice(r, s)
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})
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}
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}
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func (x *BiomeChunkGeneration) FromLatest(bcg protocol.BiomeChunkGeneration) BiomeChunkGeneration {
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x.Climate = bcg.Climate
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x.ConsolidatedFeatures = bcg.ConsolidatedFeatures
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x.MountainParameters = bcg.MountainParameters
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x.SurfaceMaterialAdjustments = bcg.SurfaceMaterialAdjustments
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x.SurfaceMaterials = bcg.SurfaceMaterials
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x.HasDefaultOverworldSurface = bcg.HasDefaultOverworldSurface
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x.HasSwampSurface = bcg.HasSwampSurface
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x.HasFrozenOceanSurface = bcg.HasFrozenOceanSurface
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x.HasEndSurface = bcg.HasEndSurface
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x.MesaSurface = bcg.MesaSurface
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x.CappedSurface = bcg.CappedSurface
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x.OverworldRules = bcg.OverworldRules
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x.MultiNoiseRules = bcg.MultiNoiseRules
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x.LegacyRules = bcg.LegacyRules
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x.ReplacementsData = bcg.ReplacementsData
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return *x
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}
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func (x *BiomeChunkGeneration) ToLatest() protocol.BiomeChunkGeneration {
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return protocol.BiomeChunkGeneration{
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Climate: x.Climate,
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ConsolidatedFeatures: x.ConsolidatedFeatures,
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MountainParameters: x.MountainParameters,
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SurfaceMaterialAdjustments: x.SurfaceMaterialAdjustments,
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SurfaceMaterials: x.SurfaceMaterials,
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HasDefaultOverworldSurface: x.HasDefaultOverworldSurface,
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HasSwampSurface: x.HasSwampSurface,
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HasFrozenOceanSurface: x.HasFrozenOceanSurface,
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HasEndSurface: x.HasEndSurface,
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MesaSurface: x.MesaSurface,
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CappedSurface: x.CappedSurface,
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OverworldRules: x.OverworldRules,
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MultiNoiseRules: x.MultiNoiseRules,
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LegacyRules: x.LegacyRules,
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ReplacementsData: x.ReplacementsData,
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}
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}
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