Fix PlayerArmourDamage encoding
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@@ -63,5 +63,5 @@ func (pk *PlayerArmourDamage) Marshal(io protocol.IO) {
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}
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}
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return
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return
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}
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}
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protocol.SliceVarint32Length(io, &pk.List)
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protocol.Slice(io, &pk.List)
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}
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}
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