fix...
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@@ -26,7 +26,7 @@ type CommandOutput struct {
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SuccessCount uint32
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// OutputMessages is a list of all output messages that should be sent to the player. Whether they are
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// shown or not, depends on the type of the messages.
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OutputMessages []protocol.CommandOutputMessage
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OutputMessages []proto.CommandOutputMessage
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// DataSet ... TODO: Find out what this is for.
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DataSet protocol.Optional[string]
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}
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