fix...
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@@ -26,7 +26,7 @@ type CommandOutput struct {
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SuccessCount uint32
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SuccessCount uint32
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// OutputMessages is a list of all output messages that should be sent to the player. Whether they are
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// OutputMessages is a list of all output messages that should be sent to the player. Whether they are
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// shown or not, depends on the type of the messages.
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// shown or not, depends on the type of the messages.
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OutputMessages []protocol.CommandOutputMessage
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OutputMessages []proto.CommandOutputMessage
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// DataSet ... TODO: Find out what this is for.
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// DataSet ... TODO: Find out what this is for.
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DataSet protocol.Optional[string]
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DataSet protocol.Optional[string]
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}
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}
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@@ -264,3 +264,34 @@ func CommandOriginData(r protocol.IO, x *protocol.CommandOrigin) {
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r.Varint64(&x.PlayerUniqueID)
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r.Varint64(&x.PlayerUniqueID)
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}
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}
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}
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}
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// CommandOutputMessage represents a message sent by a command that holds the output of one of the commands
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// executed.
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type CommandOutputMessage struct {
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// Success indicates if the output message was one of a successful command execution. If set to true, the
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// output message is by default coloured white, whereas if set to false, the message is by default
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// coloured red.
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Success bool
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// Message is the message that is sent to the client in the chat window. It may either be simply a
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// message or a translated built-in string like 'commands.tp.success.coordinates', combined with specific
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// parameters below.
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Message string
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// Parameters is a list of parameters that serve to supply the message sent with additional information,
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// such as the position that a player was teleported to or the effect that was applied to an entity.
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// These parameters only apply for the Minecraft built-in command output.
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Parameters []string
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}
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// Marshal encodes/decodes a CommandOutputMessage.
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func (x *CommandOutputMessage) Marshal(r protocol.IO) {
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if IsProtoLT(r, ID898) {
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r.Bool(&x.Success)
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}
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r.String(&x.Message)
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if IsProtoGTE(r, ID898) {
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r.Bool(&x.Success)
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}
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r.Bool(&x.Success)
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protocol.FuncSlice(r, &x.Parameters, r.String)
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}
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