Add 1.21.20
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31
legacyver/legacypacket/transfer.go
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31
legacyver/legacypacket/transfer.go
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package legacypacket
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import (
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"github.com/akmalfairuz/legacy-version/legacyver/proto"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
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)
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// Transfer is sent by the server to transfer a player from the current server to another. Doing so will
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// fully disconnect the client, bring it back to the main menu and make it connect to the next server.
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type Transfer struct {
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// Address is the address of the new server, which might be either a hostname or an actual IP address.
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Address string
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// Port is the UDP port of the new server.
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Port uint16
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// ReloadWorld currently has an unknown usage.
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ReloadWorld bool
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}
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// ID ...
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func (*Transfer) ID() uint32 {
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return packet.IDTransfer
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}
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func (pk *Transfer) Marshal(io protocol.IO) {
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io.String(&pk.Address)
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io.Uint16(&pk.Port)
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if proto.IsProtoGTE(io, proto.ID729) {
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io.Bool(&pk.ReloadWorld)
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}
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}
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