update 1.21.130
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86
legacyver/legacypacket/command_output.go
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86
legacyver/legacypacket/command_output.go
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package legacypacket
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import (
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"github.com/akmalfairuz/legacy-version/legacyver/proto"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
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)
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// CommandOutput is sent by the server to the client to send text as output of a command. Most servers do not
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// use this packet and instead simply send Text packets, but there is reason to send it.
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// If the origin of a CommandRequest packet is not the player itself, but, for example, a websocket server,
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// sending a Text packet will not do what is expected: The message should go to the websocket server, not to
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// the client's chat. The CommandOutput packet will make sure the messages are relayed to the correct origin
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// of the command request.
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type CommandOutput struct {
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// CommandOrigin is the data specifying the origin of the command. In other words, the source that the
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// command request was from, such as the player itself or a websocket server. The client forwards the
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// messages in this packet to the right origin, depending on what is sent here.
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CommandOrigin protocol.CommandOrigin
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// OutputType specifies the type of output that is sent. The OutputType sent by vanilla games appears to
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// be 3, which seems to work.
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OutputType string
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// SuccessCount is the amount of times that a command was executed successfully as a result of the command
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// that was requested. For servers, this is usually a rather meaningless fields, but for vanilla, this is
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// applicable for commands created with Functions.
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SuccessCount uint32
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// OutputMessages is a list of all output messages that should be sent to the player. Whether they are
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// shown or not, depends on the type of the messages.
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OutputMessages []proto.CommandOutputMessage
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// DataSet ... TODO: Find out what this is for.
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DataSet protocol.Optional[string]
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}
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// ID ...
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func (*CommandOutput) ID() uint32 {
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return packet.IDCommandOutput
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}
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func (pk *CommandOutput) Marshal(io protocol.IO) {
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proto.CommandOriginData(io, &pk.CommandOrigin)
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if proto.IsProtoGTE(io, proto.ID898) {
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io.String(&pk.OutputType)
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io.Uint32(&pk.SuccessCount)
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} else {
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v := LegacyCommandOutputType(pk.OutputType)
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io.Uint8(&v)
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pk.OutputType = LatestCommandOutputType(v)
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io.Varuint32(&pk.SuccessCount)
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}
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protocol.Slice(io, &pk.OutputMessages)
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if proto.IsProtoGTE(io, proto.ID898) {
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protocol.OptionalFunc(io, &pk.DataSet, io.String)
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} else if pk.OutputType == "dataset" {
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v, _ := pk.DataSet.Value()
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io.String(&v)
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if v != "" {
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pk.DataSet = protocol.Option(v)
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} else {
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pk.DataSet = protocol.Optional[string]{}
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}
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}
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}
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var legacyCommandOutputTypeMap = map[byte]string{
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0: "none", // packet.CommandOutputTypeNone
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1: "lastoutput", // packet.CommandOutputTypeLastOutput
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2: "silent", // packet.CommandOutputTypeSilent
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3: "alloutput", // packet.CommandOutputTypeAllOutput
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4: "dataset", // packet.CommandOutputTypeDataSet
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}
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func LegacyCommandOutputType(outputType string) byte {
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for k, v := range legacyCommandOutputTypeMap {
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if v == outputType {
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return k
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}
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}
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return 3 // Default to all output.
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}
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func LatestCommandOutputType(outputType byte) string {
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if v, ok := legacyCommandOutputTypeMap[outputType]; ok {
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return v
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}
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return "alloutput" // packet.CommandOutputTypeAllOutput
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}
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