Add 1.20.70 & 1.20.60 support + Fix crafting issue (#9)

This commit is contained in:
C. Pham
2025-04-05 04:43:37 -04:00
committed by GitHub
parent 6f8d6e922d
commit bcb3e990d3
24 changed files with 12442 additions and 127 deletions

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@@ -13,5 +13,7 @@ func All() []minecraft.Protocol {
New686(),
New685(),
New671(),
New662(),
New649(),
}
}

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@@ -36,13 +36,17 @@ func (*CorrectPlayerMovePrediction) ID() uint32 {
}
func (pk *CorrectPlayerMovePrediction) Marshal(io protocol.IO) {
io.Uint8(&pk.PredictionType)
if proto.IsProtoGTE(io, proto.ID671) {
io.Uint8(&pk.PredictionType)
}
io.Vec3(&pk.Position)
io.Vec3(&pk.Delta)
if pk.PredictionType == packet.PredictionTypeVehicle {
io.Vec2(&pk.Rotation)
if proto.IsProtoGTE(io, proto.ID712) {
protocol.OptionalFunc(io, &pk.VehicleAngularVelocity, io.Float32)
if proto.IsProtoGTE(io, proto.ID671) {
if pk.PredictionType == packet.PredictionTypeVehicle {
io.Vec2(&pk.Rotation)
if proto.IsProtoGTE(io, proto.ID712) {
protocol.OptionalFunc(io, &pk.VehicleAngularVelocity, io.Float32)
}
}
}
io.Bool(&pk.OnGround)

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@@ -44,9 +44,11 @@ func (pk *MobEffect) Marshal(io protocol.IO) {
io.Varint32(&pk.Amplifier)
io.Bool(&pk.Particles)
io.Varint32(&pk.Duration)
if proto.IsProtoGTE(io, proto.ID748) {
io.Varuint64(&pk.Tick)
} else {
io.Uint64(&pk.Tick)
if proto.IsProtoGTE(io, proto.ID662) {
if proto.IsProtoGTE(io, proto.ID748) {
io.Varuint64(&pk.Tick)
} else {
io.Uint64(&pk.Tick)
}
}
}

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@@ -103,7 +103,9 @@ func (pk *PlayerAuthInput) Marshal(io protocol.IO) {
}
if pk.InputData.Load(packet.InputFlagClientPredictedVehicle) {
io.Vec2(&pk.VehicleRotation)
if proto.IsProtoGTE(io, proto.ID662) {
io.Vec2(&pk.VehicleRotation)
}
io.Varint64(&pk.ClientPredictedVehicle)
}

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@@ -0,0 +1,52 @@
package legacypacket
import (
"github.com/akmalfairuz/legacy-version/legacyver/proto"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
// ResourcePackStack is sent by the server to send the order in which resource packs and behaviour packs
// should be applied (and downloaded) by the client.
type ResourcePackStack struct {
// TexturePackRequired specifies if the client must accept the texture packs the server has in order to
// join the server. If set to true, the client gets the option to either download the resource packs and
// join, or quit entirely. Behaviour packs never have to be downloaded.
TexturePackRequired bool
// BehaviourPack is a list of behaviour packs that the client needs to download before joining the server.
// All of these behaviour packs will be applied together, and the order does not necessarily matter.
BehaviourPacks []protocol.StackResourcePack
// TexturePacks is a list of texture packs that the client needs to download before joining the server.
// The order of these texture packs specifies the order that they are applied in on the client side. The
// first in the list will be applied first.
TexturePacks []protocol.StackResourcePack
// BaseGameVersion is the vanilla version that the client should set its resource pack stack to.
BaseGameVersion string
// Experiments holds a list of experiments that are either enabled or disabled in the world that the
// player spawns in.
// It is not clear why experiments are sent both here and in the StartGame packet.
Experiments []protocol.ExperimentData
// ExperimentsPreviouslyToggled specifies if any experiments were previously toggled in this world. It is
// probably used for some kind of metrics.
ExperimentsPreviouslyToggled bool
// IncludeEditorPacks specifies if vanilla editor packs should be included in the resource pack stack when
// connecting to an editor world.
IncludeEditorPacks bool
}
// ID ...
func (*ResourcePackStack) ID() uint32 {
return packet.IDResourcePackStack
}
func (pk *ResourcePackStack) Marshal(io protocol.IO) {
io.Bool(&pk.TexturePackRequired)
protocol.Slice(io, &pk.BehaviourPacks)
protocol.Slice(io, &pk.TexturePacks)
io.String(&pk.BaseGameVersion)
protocol.SliceUint32Length(io, &pk.Experiments)
io.Bool(&pk.ExperimentsPreviouslyToggled)
if proto.IsProtoGTE(io, proto.ID671) {
io.Bool(&pk.IncludeEditorPacks)
}
}

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@@ -47,7 +47,9 @@ func (*ResourcePacksInfo) ID() uint32 {
func (pk *ResourcePacksInfo) Marshal(io protocol.IO) {
io.Bool(&pk.TexturePackRequired)
io.Bool(&pk.HasAddons)
if proto.IsProtoGTE(io, proto.ID662) {
io.Bool(&pk.HasAddons)
}
io.Bool(&pk.HasScripts)
if proto.IsProtoGTE(io, proto.ID766) {
io.UUID(&pk.WorldTemplateUUID)

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@@ -0,0 +1,34 @@
package legacypacket
import (
"github.com/akmalfairuz/legacy-version/legacyver/proto"
"github.com/go-gl/mathgl/mgl32"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
// SetActorMotion is sent by the server to change the client-side velocity of an entity. It is usually used
// in combination with server-side movement calculation.
type SetActorMotion struct {
// EntityRuntimeID is the runtime ID of the entity. The runtime ID is unique for each world session, and
// entities are generally identified in packets using this runtime ID.
EntityRuntimeID uint64
// Velocity is the new velocity the entity gets. This velocity will initiate the client-side movement of
// the entity.
Velocity mgl32.Vec3
// Tick is the server tick at which the packet was sent. It is used in relation to CorrectPlayerMovePrediction.
Tick uint64
}
// ID ...
func (*SetActorMotion) ID() uint32 {
return packet.IDSetActorMotion
}
func (pk *SetActorMotion) Marshal(io protocol.IO) {
io.Varuint64(&pk.EntityRuntimeID)
io.Vec3(&pk.Velocity)
if proto.IsProtoGTE(io, proto.ID662) {
io.Varuint64(&pk.Tick)
}
}

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@@ -258,7 +258,9 @@ func (pk *StartGame) Marshal(io protocol.IO) {
io.Varint32(&pk.Dimension)
io.Varint32(&pk.Generator)
io.Varint32(&pk.WorldGameMode)
io.Bool(&pk.Hardcore)
if proto.IsProtoGTE(io, proto.ID671) {
io.Bool(&pk.Hardcore)
}
io.Varint32(&pk.Difficulty)
io.UBlockPos(&pk.WorldSpawn)
io.Bool(&pk.AchievementsDisabled)

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@@ -0,0 +1,34 @@
package legacypacket
import (
"github.com/akmalfairuz/legacy-version/legacyver/proto"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
// UpdatePlayerGameType is sent by the server to change the game mode of a player. It is functionally
// identical to the SetPlayerGameType packet.
type UpdatePlayerGameType struct {
// GameType is the new game type of the player. It is one of the constants that can be found in
// set_player_game_type.go. Some of these game types require additional flags to be set in an
// UpdateAbilities packet for the game mode to obtain its full functionality.
GameType int32
// PlayerUniqueID is the entity unique ID of the player that should have its game mode updated. If this
// packet is sent to other clients with the player unique ID of another player, nothing happens.
PlayerUniqueID int64
// Tick is the server tick at which the packet was sent. It is used in relation to CorrectPlayerMovePrediction.
Tick uint64
}
// ID ...
func (*UpdatePlayerGameType) ID() uint32 {
return packet.IDUpdatePlayerGameType
}
func (pk *UpdatePlayerGameType) Marshal(io protocol.IO) {
io.Varint32(&pk.GameType)
io.Varint64(&pk.PlayerUniqueID)
if proto.IsProtoGTE(io, proto.ID671) {
io.Varuint64(&pk.Tick)
}
}

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@@ -12,6 +12,8 @@ const (
ID686 = 686 // v1.21.2
ID685 = 685 // v1.21.0
ID671 = 671 // v1.20.80
ID662 = 662 // v1.20.70
ID649 = 649 // v1.20.60
)
func IsProtoGTE(io protocol.IO, proto int32) bool {

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@@ -808,9 +808,13 @@ func (a *CraftRecipeStackRequestAction) FromLatest(y *protocol.CraftRecipeStackR
}
func (a *CraftRecipeStackRequestAction) ToLatest() *protocol.CraftRecipeStackRequestAction {
numberOfCrafts := a.NumberOfCrafts
if numberOfCrafts == 0 {
numberOfCrafts = 1
}
return &protocol.CraftRecipeStackRequestAction{
RecipeNetworkID: a.RecipeNetworkID,
NumberOfCrafts: a.NumberOfCrafts,
NumberOfCrafts: numberOfCrafts,
}
}

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@@ -677,7 +677,9 @@ func marshalShaped(r protocol.IO, recipe *ShapedRecipe) {
r.UUID(&recipe.UUID)
r.String(&recipe.Block)
r.Varint32(&recipe.Priority)
r.Bool(&recipe.AssumeSymmetry)
if IsProtoGTE(r, ID671) {
r.Bool(&recipe.AssumeSymmetry)
}
if IsProtoGTE(r, ID685) {
protocol.Single(r, &recipe.UnlockRequirement)
}

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@@ -132,5 +132,7 @@ func (x *BehaviourPackInfo) Marshal(r protocol.IO) {
r.String(&x.SubPackName)
r.String(&x.ContentIdentity)
r.Bool(&x.HasScripts)
r.Bool(&x.AddonPack)
if IsProtoGTE(r, ID712) {
r.Bool(&x.AddonPack)
}
}

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@@ -114,6 +114,12 @@ func convertPacketFunc(pid uint32, cur func() packet.Packet) func() packet.Packe
return func() packet.Packet { return &legacypacket.LevelSoundEvent{} }
case packet.IDSetHud:
return func() packet.Packet { return &legacypacket.SetHud{} }
case packet.IDResourcePackStack:
return func() packet.Packet { return &legacypacket.ResourcePackStack{} }
case packet.IDUpdatePlayerGameType:
return func() packet.Packet { return &legacypacket.UpdatePlayerGameType{} }
case packet.IDSetActorMotion:
return func() packet.Packet { return &legacypacket.SetActorMotion{} }
default:
return cur
}
@@ -167,6 +173,28 @@ func (p *Protocol) downgradePackets(pks []packet.Packet, conn *minecraft.Conn) [
switch pk := pk.(type) {
case *packet.ClientCacheStatus:
pk.Enabled = false // TODO: enable when chunk translation is not broken
case *packet.SetActorMotion:
pks[pkIndex] = &legacypacket.SetActorMotion{
EntityRuntimeID: pk.EntityRuntimeID,
Velocity: pk.Velocity,
Tick: pk.Tick,
}
case *packet.ResourcePackStack:
pks[pkIndex] = &legacypacket.ResourcePackStack{
TexturePackRequired: pk.TexturePackRequired,
BehaviourPacks: pk.BehaviourPacks,
TexturePacks: pk.TexturePacks,
BaseGameVersion: pk.BaseGameVersion,
Experiments: pk.Experiments,
ExperimentsPreviouslyToggled: pk.ExperimentsPreviouslyToggled,
IncludeEditorPacks: pk.IncludeEditorPacks,
}
case *packet.UpdatePlayerGameType:
pks[pkIndex] = &legacypacket.UpdatePlayerGameType{
GameType: pk.GameType,
PlayerUniqueID: pk.PlayerUniqueID,
Tick: pk.Tick,
}
case *packet.CameraPresets:
presets := make([]proto.CameraPreset, len(pk.Presets))
for i, p := range pk.Presets {
@@ -691,6 +719,28 @@ func (p *Protocol) upgradePackets(pks []packet.Packet, conn *minecraft.Conn) []p
switch pk := pk.(type) {
case *packet.ClientCacheStatus:
pk.Enabled = false // TODO: enable when chunk translation is not broken
case *legacypacket.SetActorMotion:
pks[pkIndex] = &packet.SetActorMotion{
EntityRuntimeID: pk.EntityRuntimeID,
Velocity: pk.Velocity,
Tick: pk.Tick,
}
case *legacypacket.ResourcePackStack:
pks[pkIndex] = &packet.ResourcePackStack{
TexturePackRequired: pk.TexturePackRequired,
BehaviourPacks: pk.BehaviourPacks,
TexturePacks: pk.TexturePacks,
BaseGameVersion: pk.BaseGameVersion,
Experiments: pk.Experiments,
ExperimentsPreviouslyToggled: pk.ExperimentsPreviouslyToggled,
IncludeEditorPacks: pk.IncludeEditorPacks,
}
case *legacypacket.UpdatePlayerGameType:
pks[pkIndex] = &packet.UpdatePlayerGameType{
GameType: pk.GameType,
PlayerUniqueID: pk.PlayerUniqueID,
Tick: pk.Tick,
}
case *legacypacket.CameraPresets:
presets := make([]protocol.CameraPreset, len(pk.Presets))
for i, p := range pk.Presets {

35
legacyver/v649.go Normal file
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@@ -0,0 +1,35 @@
package legacyver
import (
_ "embed"
"github.com/akmalfairuz/legacy-version/internal/chunk"
"github.com/akmalfairuz/legacy-version/legacyver/proto"
"github.com/akmalfairuz/legacy-version/mapping"
)
const (
// ItemVersion649 ...
ItemVersion649 = 161
// BlockVersion649 ...
BlockVersion649 int32 = (1 << 24) | (20 << 16) | (60 << 8)
)
var (
//go:embed data/required_item_list_649.json
requiredItemList649 []byte
//go:embed data/block_states_649.nbt
blockStateData649 []byte
)
// New649 ...
func New649() *Protocol {
itemMapping := mapping.NewItemMapping(requiredItemList649, ItemVersion649)
blockMapping := mapping.NewBlockMapping(blockStateData649)
return &Protocol{
ver: "1.20.60",
id: proto.ID649,
blockTranslator: NewBlockTranslator(blockMapping, blockMappingLatest, chunk.NewNetworkPersistentEncoding(blockMapping, BlockVersion649), chunk.NewBlockPaletteEncoding(blockMapping, BlockVersion649), false),
itemTranslator: NewItemTranslator(itemMapping, itemMappingLatest, blockMapping, blockMappingLatest),
}
}

35
legacyver/v662.go Normal file
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@@ -0,0 +1,35 @@
package legacyver
import (
_ "embed"
"github.com/akmalfairuz/legacy-version/internal/chunk"
"github.com/akmalfairuz/legacy-version/legacyver/proto"
"github.com/akmalfairuz/legacy-version/mapping"
)
const (
// ItemVersion662 ...
ItemVersion662 = 171
// BlockVersion662 ...
BlockVersion662 int32 = (1 << 24) | (20 << 16) | (70 << 8)
)
var (
//go:embed data/required_item_list_662.json
requiredItemList662 []byte
//go:embed data/block_states_662.nbt
blockStateData662 []byte
)
// New662 ...
func New662() *Protocol {
itemMapping := mapping.NewItemMapping(requiredItemList662, ItemVersion662)
blockMapping := mapping.NewBlockMapping(blockStateData662)
return &Protocol{
ver: "1.20.70",
id: proto.ID662,
blockTranslator: NewBlockTranslator(blockMapping, blockMappingLatest, chunk.NewNetworkPersistentEncoding(blockMapping, BlockVersion662), chunk.NewBlockPaletteEncoding(blockMapping, BlockVersion662), false),
itemTranslator: NewItemTranslator(itemMapping, itemMappingLatest, blockMapping, blockMappingLatest),
}
}