Add 1.20.70 & 1.20.60 support + Fix crafting issue (#9)
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52
legacyver/legacypacket/resource_pack_stack.go
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52
legacyver/legacypacket/resource_pack_stack.go
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package legacypacket
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import (
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"github.com/akmalfairuz/legacy-version/legacyver/proto"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
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)
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// ResourcePackStack is sent by the server to send the order in which resource packs and behaviour packs
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// should be applied (and downloaded) by the client.
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type ResourcePackStack struct {
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// TexturePackRequired specifies if the client must accept the texture packs the server has in order to
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// join the server. If set to true, the client gets the option to either download the resource packs and
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// join, or quit entirely. Behaviour packs never have to be downloaded.
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TexturePackRequired bool
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// BehaviourPack is a list of behaviour packs that the client needs to download before joining the server.
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// All of these behaviour packs will be applied together, and the order does not necessarily matter.
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BehaviourPacks []protocol.StackResourcePack
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// TexturePacks is a list of texture packs that the client needs to download before joining the server.
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// The order of these texture packs specifies the order that they are applied in on the client side. The
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// first in the list will be applied first.
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TexturePacks []protocol.StackResourcePack
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// BaseGameVersion is the vanilla version that the client should set its resource pack stack to.
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BaseGameVersion string
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// Experiments holds a list of experiments that are either enabled or disabled in the world that the
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// player spawns in.
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// It is not clear why experiments are sent both here and in the StartGame packet.
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Experiments []protocol.ExperimentData
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// ExperimentsPreviouslyToggled specifies if any experiments were previously toggled in this world. It is
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// probably used for some kind of metrics.
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ExperimentsPreviouslyToggled bool
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// IncludeEditorPacks specifies if vanilla editor packs should be included in the resource pack stack when
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// connecting to an editor world.
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IncludeEditorPacks bool
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}
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// ID ...
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func (*ResourcePackStack) ID() uint32 {
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return packet.IDResourcePackStack
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}
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func (pk *ResourcePackStack) Marshal(io protocol.IO) {
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io.Bool(&pk.TexturePackRequired)
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protocol.Slice(io, &pk.BehaviourPacks)
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protocol.Slice(io, &pk.TexturePacks)
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io.String(&pk.BaseGameVersion)
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protocol.SliceUint32Length(io, &pk.Experiments)
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io.Bool(&pk.ExperimentsPreviouslyToggled)
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if proto.IsProtoGTE(io, proto.ID671) {
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io.Bool(&pk.IncludeEditorPacks)
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}
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}
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