Add 1.20.70 & 1.20.60 support + Fix crafting issue (#9)
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34
legacyver/legacypacket/set_actor_motion.go
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34
legacyver/legacypacket/set_actor_motion.go
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package legacypacket
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import (
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"github.com/akmalfairuz/legacy-version/legacyver/proto"
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"github.com/go-gl/mathgl/mgl32"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
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)
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// SetActorMotion is sent by the server to change the client-side velocity of an entity. It is usually used
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// in combination with server-side movement calculation.
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type SetActorMotion struct {
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// EntityRuntimeID is the runtime ID of the entity. The runtime ID is unique for each world session, and
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// entities are generally identified in packets using this runtime ID.
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EntityRuntimeID uint64
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// Velocity is the new velocity the entity gets. This velocity will initiate the client-side movement of
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// the entity.
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Velocity mgl32.Vec3
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// Tick is the server tick at which the packet was sent. It is used in relation to CorrectPlayerMovePrediction.
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Tick uint64
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}
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// ID ...
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func (*SetActorMotion) ID() uint32 {
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return packet.IDSetActorMotion
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}
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func (pk *SetActorMotion) Marshal(io protocol.IO) {
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io.Varuint64(&pk.EntityRuntimeID)
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io.Vec3(&pk.Velocity)
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if proto.IsProtoGTE(io, proto.ID662) {
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io.Varuint64(&pk.Tick)
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}
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}
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