Fix ClientMovementPredictionSync packet
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@@ -702,10 +702,7 @@ func (p *Protocol) downgradePackets(pks []packet.Packet, conn *minecraft.Conn) [
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case *packet.PlayerSkin:
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pk.Skin.GeometryDataEngineVersion = []byte(p.Ver())
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case *packet.ClientMovementPredictionSync:
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actorFlags := pk.ActorFlags
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if p.ID() < proto.ID786 {
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actorFlags = fitBitset(actorFlags, 120)
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}
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actorFlags := fitBitset(pk.ActorFlags, proto.EntityDataFlagsLength(p.ID()))
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pks[pkIndex] = &legacypacket.ClientMovementPredictionSync{
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ActorFlags: actorFlags,
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BoundingBoxScale: pk.BoundingBoxScale,
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@@ -1308,7 +1305,7 @@ func (p *Protocol) upgradePackets(pks []packet.Packet, conn *minecraft.Conn) []p
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pks[pkIndex] = &packet.UpdateAbilities{AbilityData: pk.AbilityData.ToLatest()}
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case *legacypacket.ClientMovementPredictionSync:
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pks[pkIndex] = &packet.ClientMovementPredictionSync{
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ActorFlags: fitBitset(pk.ActorFlags, protocol.EntityDataFlagCount),
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ActorFlags: fitBitset(pk.ActorFlags, proto.EntityDataFlagsLength(p.ID())),
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BoundingBoxScale: pk.BoundingBoxScale,
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BoundingBoxWidth: pk.BoundingBoxWidth,
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BoundingBoxHeight: pk.BoundingBoxHeight,
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