Add 1.21.2 & 1.21.0 support
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50
legacyver/legacypacket/inventory_transaction.go
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50
legacyver/legacypacket/inventory_transaction.go
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package legacypacket
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import (
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"github.com/akmalfairuz/legacy-version/legacyver/proto"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
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)
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// InventoryTransaction is a packet sent by the client. It essentially exists out of multiple sub-packets,
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// each of which have something to do with the inventory in one way or another. Some of these sub-packets
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// directly relate to the inventory, others relate to interaction with the world, that could potentially
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// result in a change in the inventory.
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type InventoryTransaction struct {
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// LegacyRequestID is an ID that is only non-zero at times when sent by the client. The server should
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// always send 0 for this. When this field is not 0, the LegacySetItemSlots slice below will have values
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// in it.
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// LegacyRequestID ties in with the ItemStackResponse packet. If this field is non-0, the server should
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// respond with an ItemStackResponse packet. Some inventory actions such as dropping an item out of the
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// hotbar are still one using this packet, and the ItemStackResponse packet needs to tie in with it.
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LegacyRequestID int32
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// LegacySetItemSlots are only present if the LegacyRequestID is non-zero. These item slots inform the
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// server of the slots that were changed during the inventory transaction, and the server should send
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// back an ItemStackResponse packet with these slots present in it. (Or false with no slots, if rejected.)
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LegacySetItemSlots []protocol.LegacySetItemSlot
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// Actions is a list of actions that took place, that form the inventory transaction together. Each of
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// these actions hold one slot in which one item was changed to another. In general, the combination of
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// all of these actions results in a balanced inventory transaction. This should be checked to ensure that
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// no items are cheated into the inventory.
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Actions []protocol.InventoryAction
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// TransactionData is a data object that holds data specific to the type of transaction that the
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// TransactionPacket held. Its concrete type must be one of NormalTransactionData, MismatchTransactionData
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// UseItemTransactionData, UseItemOnEntityTransactionData or ReleaseItemTransactionData. If nil is set,
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// the transaction will be assumed to of type InventoryTransactionTypeNormal.
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TransactionData proto.InventoryTransactionData
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}
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// ID ...
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func (*InventoryTransaction) ID() uint32 {
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return packet.IDInventoryTransaction
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}
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func (pk *InventoryTransaction) Marshal(io protocol.IO) {
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io.Varint32(&pk.LegacyRequestID)
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if pk.LegacyRequestID != 0 {
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protocol.Slice(io, &pk.LegacySetItemSlots)
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}
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proto.TransactionDataType(io, &pk.TransactionData)
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protocol.Slice(io, &pk.Actions)
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pk.TransactionData.Marshal(io)
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}
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