Add 1.21.2 & 1.21.0 support

This commit is contained in:
AkmalFairuz
2025-01-01 13:40:15 +07:00
parent 123f125d4e
commit f6548dd6a7
29 changed files with 7641 additions and 7 deletions

View File

@@ -0,0 +1,63 @@
package legacypacket
import (
"github.com/akmalfairuz/legacy-version/legacyver/proto"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
// PlayerArmourDamage is sent by the server to damage the armour of a player. It is a very efficient packet,
// but generally it's much easier to just send a slot update for the damaged armour.
type PlayerArmourDamage struct {
// Bitset holds a bitset of 4 bits that indicate which pieces of armour need to have damage dealt to them.
// The first bit, when toggled, is for a helmet, the second for the chestplate, the third for the leggings
// and the fourth for boots.
Bitset uint8
// HelmetDamage is the amount of damage that should be dealt to the helmet.
HelmetDamage int32
// ChestplateDamage is the amount of damage that should be dealt to the chestplate.
ChestplateDamage int32
// LeggingsDamage is the amount of damage that should be dealt to the leggings.
LeggingsDamage int32
// BootsDamage is the amount of damage that should be dealt to the boots.
BootsDamage int32
// BodyDamage is the amount of damage that should be dealt to the body.
BodyDamage int32
}
// ID ...
func (pk *PlayerArmourDamage) ID() uint32 {
return packet.IDPlayerArmourDamage
}
func (pk *PlayerArmourDamage) Marshal(io protocol.IO) {
io.Uint8(&pk.Bitset)
if pk.Bitset&packet.PlayerArmourDamageFlagHelmet != 0 {
io.Varint32(&pk.HelmetDamage)
} else {
pk.HelmetDamage = 0
}
if pk.Bitset&packet.PlayerArmourDamageFlagChestplate != 0 {
io.Varint32(&pk.ChestplateDamage)
} else {
pk.ChestplateDamage = 0
}
if pk.Bitset&packet.PlayerArmourDamageFlagLeggings != 0 {
io.Varint32(&pk.LeggingsDamage)
} else {
pk.LeggingsDamage = 0
}
if pk.Bitset&packet.PlayerArmourDamageFlagBoots != 0 {
io.Varint32(&pk.BootsDamage)
} else {
pk.BootsDamage = 0
}
if proto.IsProtoGTE(io, proto.ID712) {
if pk.Bitset&packet.PlayerArmourDamageFlagBody != 0 {
io.Varint32(&pk.BodyDamage)
} else {
pk.BodyDamage = 0
}
}
}