Add 1.21.2 & 1.21.0 support
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33
legacyver/legacypacket/stop_sound.go
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33
legacyver/legacypacket/stop_sound.go
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package legacypacket
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import (
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"github.com/akmalfairuz/legacy-version/legacyver/proto"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
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)
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// StopSound is sent by the server to stop a sound playing to the player, such as a playing music disk track
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// or other long-lasting sounds.
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type StopSound struct {
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// SoundName is the name of the sound that should be stopped from playing. If no sound with this name is
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// currently active, the packet is ignored.
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SoundName string
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// StopAll specifies if all sounds currently playing to the player should be stopped. If set to true, the
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// SoundName field may be left empty.
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StopAll bool
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// StopMusicLegacy is currently unknown.
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StopMusicLegacy bool
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}
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// ID ...
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func (*StopSound) ID() uint32 {
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return packet.IDStopSound
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}
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func (pk *StopSound) Marshal(io protocol.IO) {
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io.String(&pk.SoundName)
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io.Bool(&pk.StopAll)
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if proto.IsProtoGTE(io, proto.ID712) {
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io.Bool(&pk.StopMusicLegacy)
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}
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}
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