package legacypacket import ( "github.com/akmalfairuz/legacy-version/legacyver/proto" "github.com/sandertv/gophertunnel/minecraft/protocol" "github.com/sandertv/gophertunnel/minecraft/protocol/packet" ) // CommandOutput is sent by the server to the client to send text as output of a command. Most servers do not // use this packet and instead simply send Text packets, but there is reason to send it. // If the origin of a CommandRequest packet is not the player itself, but, for example, a websocket server, // sending a Text packet will not do what is expected: The message should go to the websocket server, not to // the client's chat. The CommandOutput packet will make sure the messages are relayed to the correct origin // of the command request. type CommandOutput struct { // CommandOrigin is the data specifying the origin of the command. In other words, the source that the // command request was from, such as the player itself or a websocket server. The client forwards the // messages in this packet to the right origin, depending on what is sent here. CommandOrigin protocol.CommandOrigin // OutputType specifies the type of output that is sent. The OutputType sent by vanilla games appears to // be 3, which seems to work. OutputType string // SuccessCount is the amount of times that a command was executed successfully as a result of the command // that was requested. For servers, this is usually a rather meaningless fields, but for vanilla, this is // applicable for commands created with Functions. SuccessCount uint32 // OutputMessages is a list of all output messages that should be sent to the player. Whether they are // shown or not, depends on the type of the messages. OutputMessages []protocol.CommandOutputMessage // DataSet ... TODO: Find out what this is for. DataSet protocol.Optional[string] } // ID ... func (*CommandOutput) ID() uint32 { return packet.IDCommandOutput } func (pk *CommandOutput) Marshal(io protocol.IO) { protocol.CommandOriginData(io, &pk.CommandOrigin) if proto.IsProtoGTE(io, proto.ID898) { io.String(&pk.OutputType) } else { v := getLegacyCommandOutputType(pk.OutputType) io.Uint8(&v) pk.OutputType = getLatestCommandOutputType(v) } io.Uint32(&pk.SuccessCount) protocol.Slice(io, &pk.OutputMessages) if proto.IsProtoGTE(io, proto.ID898) { protocol.OptionalFunc(io, &pk.DataSet, io.String) } else { v, _ := pk.DataSet.Value() io.String(&v) if v != "" { pk.DataSet = protocol.Option(v) } else { pk.DataSet = protocol.Optional[string]{} } } } var legacyCommandOutputTypeMap = map[byte]string{ 0: packet.CommandOutputTypeNone, 1: packet.CommandOutputTypeLastOutput, 2: packet.CommandOutputTypeSilent, 3: packet.CommandOutputTypeAllOutput, 4: packet.CommandOutputTypeDataSet, } func getLegacyCommandOutputType(outputType string) byte { for k, v := range legacyCommandOutputTypeMap { if v == outputType { return k } } return 3 // Default to all output. } func getLatestCommandOutputType(outputType byte) string { if v, ok := legacyCommandOutputTypeMap[outputType]; ok { return v } return packet.CommandOutputTypeAllOutput // Default to all output. }