package legacypacket import ( "github.com/akmalfairuz/legacy-version/legacyver/proto" "github.com/sandertv/gophertunnel/minecraft/protocol" "github.com/sandertv/gophertunnel/minecraft/protocol/packet" ) const ( EmoteFlagServerSide = 1 << iota EmoteFlagMuteChat ) // Emote is sent by both the server and the client. When the client sends an emote, it sends this packet to // the server, after which the server will broadcast the packet to other players online. type Emote struct { // EntityRuntimeID is the entity that sent the emote. When a player sends this packet, it has this field // set as its own entity runtime ID. EntityRuntimeID uint64 // EmoteLength is the number of ticks that the emote lasts for. EmoteLength uint32 // EmoteID is the ID of the emote to send. EmoteID string // XUID is the Xbox User ID of the player that sent the emote. It is only set when the emote is used by a player that // is authenticated with Xbox Live. XUID string // PlatformID is an identifier only set for particular platforms when using an emote (presumably only for Nintendo // Switch). It is otherwise an empty string, and is used to decide which players are able to emote with each other. PlatformID string // Flags is a combination of flags that change the way the Emote packet operates. When the server sends // this packet to other players, EmoteFlagServerSide must be present. Flags byte } // ID ... func (*Emote) ID() uint32 { return packet.IDEmote } func (pk *Emote) Marshal(io protocol.IO) { io.Varuint64(&pk.EntityRuntimeID) io.String(&pk.EmoteID) if proto.IsProtoGTE(io, proto.ID729) { io.Varuint32(&pk.EmoteLength) } io.String(&pk.XUID) io.String(&pk.PlatformID) io.Uint8(&pk.Flags) }