package legacypacket import ( "github.com/akmalfairuz/legacy-version/legacyver/proto" "github.com/sandertv/gophertunnel/minecraft/protocol" "github.com/sandertv/gophertunnel/minecraft/protocol/packet" ) // InventoryTransaction is a packet sent by the client. It essentially exists out of multiple sub-packets, // each of which have something to do with the inventory in one way or another. Some of these sub-packets // directly relate to the inventory, others relate to interaction with the world, that could potentially // result in a change in the inventory. type InventoryTransaction struct { // LegacyRequestID is an ID that is only non-zero at times when sent by the client. The server should // always send 0 for this. When this field is not 0, the LegacySetItemSlots slice below will have values // in it. // LegacyRequestID ties in with the ItemStackResponse packet. If this field is non-0, the server should // respond with an ItemStackResponse packet. Some inventory actions such as dropping an item out of the // hotbar are still one using this packet, and the ItemStackResponse packet needs to tie in with it. LegacyRequestID int32 // LegacySetItemSlots are only present if the LegacyRequestID is non-zero. These item slots inform the // server of the slots that were changed during the inventory transaction, and the server should send // back an ItemStackResponse packet with these slots present in it. (Or false with no slots, if rejected.) LegacySetItemSlots []protocol.LegacySetItemSlot // Actions is a list of actions that took place, that form the inventory transaction together. Each of // these actions hold one slot in which one item was changed to another. In general, the combination of // all of these actions results in a balanced inventory transaction. This should be checked to ensure that // no items are cheated into the inventory. Actions []protocol.InventoryAction // TransactionData is a data object that holds data specific to the type of transaction that the // TransactionPacket held. Its concrete type must be one of NormalTransactionData, MismatchTransactionData // UseItemTransactionData, UseItemOnEntityTransactionData or ReleaseItemTransactionData. If nil is set, // the transaction will be assumed to of type InventoryTransactionTypeNormal. TransactionData proto.InventoryTransactionData } // ID ... func (*InventoryTransaction) ID() uint32 { return packet.IDInventoryTransaction } func (pk *InventoryTransaction) Marshal(io protocol.IO) { io.Varint32(&pk.LegacyRequestID) if pk.LegacyRequestID != 0 { protocol.Slice(io, &pk.LegacySetItemSlots) } proto.TransactionDataType(io, &pk.TransactionData) protocol.Slice(io, &pk.Actions) pk.TransactionData.Marshal(io) }