package legacypacket import ( "github.com/akmalfairuz/legacy-version/legacyver/proto" "github.com/sandertv/gophertunnel/minecraft/protocol" "github.com/sandertv/gophertunnel/minecraft/protocol/packet" ) // StopSound is sent by the server to stop a sound playing to the player, such as a playing music disk track // or other long-lasting sounds. type StopSound struct { // SoundName is the name of the sound that should be stopped from playing. If no sound with this name is // currently active, the packet is ignored. SoundName string // StopAll specifies if all sounds currently playing to the player should be stopped. If set to true, the // SoundName field may be left empty. StopAll bool // StopMusicLegacy is currently unknown. StopMusicLegacy bool } // ID ... func (*StopSound) ID() uint32 { return packet.IDStopSound } func (pk *StopSound) Marshal(io protocol.IO) { io.String(&pk.SoundName) io.Bool(&pk.StopAll) if proto.IsProtoGTE(io, proto.ID712) { io.Bool(&pk.StopMusicLegacy) } }