package legacypacket import ( "github.com/akmalfairuz/legacy-version/legacyver/proto" "github.com/sandertv/gophertunnel/minecraft/protocol" "github.com/sandertv/gophertunnel/minecraft/protocol/packet" ) // Transfer is sent by the server to transfer a player from the current server to another. Doing so will // fully disconnect the client, bring it back to the main menu and make it connect to the next server. type Transfer struct { // Address is the address of the new server, which might be either a hostname or an actual IP address. Address string // Port is the UDP port of the new server. Port uint16 // ReloadWorld currently has an unknown usage. ReloadWorld bool } // ID ... func (*Transfer) ID() uint32 { return packet.IDTransfer } func (pk *Transfer) Marshal(io protocol.IO) { io.String(&pk.Address) io.Uint16(&pk.Port) if proto.IsProtoGTE(io, proto.ID729) { io.Bool(&pk.ReloadWorld) } }