package legacypacket import ( "github.com/akmalfairuz/legacy-version/legacyver/proto" "github.com/sandertv/gophertunnel/minecraft/protocol" "github.com/sandertv/gophertunnel/minecraft/protocol/packet" ) // SetActorLink is sent by the server to initiate an entity link client-side, meaning one entity will start // riding another. type SetActorLink struct { // EntityLink is the link to be set client-side. It links two entities together, so that one entity rides // another. Note that players that see those entities later will not see the link, unless it is also sent // in the AddActor and AddPlayer packets. EntityLink proto.EntityLink } // ID ... func (*SetActorLink) ID() uint32 { return packet.IDSetActorLink } func (pk *SetActorLink) Marshal(io protocol.IO) { protocol.Single(io, &pk.EntityLink) }