package legacypacket import ( "github.com/akmalfairuz/legacy-version/legacyver/proto" "github.com/sandertv/gophertunnel/minecraft/protocol" "github.com/sandertv/gophertunnel/minecraft/protocol/packet" ) const ( TextTypeRaw = iota TextTypeChat TextTypeTranslation TextTypePopup TextTypeJukeboxPopup TextTypeTip TextTypeSystem TextTypeWhisper TextTypeAnnouncement TextTypeObjectWhisper TextTypeObject TextTypeObjectAnnouncement ) // Text is sent by the client to the server to send chat messages, and by the server to the client to forward // or send messages, which may be chat, popups, tips etc. type Text struct { // TextType is the type of the text sent. When a client sends this to the server, it should always be // TextTypeChat. If the server sends it, it may be one of the other text types above. TextType byte // NeedsTranslation specifies if any of the messages need to be translated. It seems that where % is found // in translatable text types, these are translated regardless of this bool. Translatable text types // include TextTypeTranslation, TextTypeTip, TextTypePopup and TextTypeJukeboxPopup. NeedsTranslation bool // SourceName is the name of the source of the messages. This source is displayed in text types such as // the TextTypeChat and TextTypeWhisper, where typically the username is shown. SourceName string // Message is the message of the packet. This field is set for each TextType and is the main component of // the packet. Message string // Parameters is a list of parameters that should be filled into the message. These parameters are only // written if the type of the packet is TextTypeTranslation, TextTypeTip, TextTypePopup or TextTypeJukeboxPopup. Parameters []string // XUID is the XBOX Live user ID of the player that sent the message. It is only set for packets of // TextTypeChat. When sent to a player, the player will only be shown the chat message if a player with // this XUID is present in the player list and not muted, or if the XUID is empty. XUID string // PlatformChatID is an identifier only set for particular platforms when chatting (presumably only for // Nintendo Switch). It is otherwise an empty string, and is used to decide which players are able to // chat with each other. PlatformChatID string // FilteredMessage is a filtered version of Message with all the profanity removed. The client will use // this over Message if this field is not empty and they have the "Filter Profanity" setting enabled. FilteredMessage string } // ID ... func (*Text) ID() uint32 { return packet.IDText } func (pk *Text) Marshal(io protocol.IO) { io.Uint8(&pk.TextType) io.Bool(&pk.NeedsTranslation) switch pk.TextType { case TextTypeChat, TextTypeWhisper, TextTypeAnnouncement: io.String(&pk.SourceName) io.String(&pk.Message) case TextTypeRaw, TextTypeTip, TextTypeSystem, TextTypeObject, TextTypeObjectWhisper, TextTypeObjectAnnouncement: io.String(&pk.Message) case TextTypeTranslation, TextTypePopup, TextTypeJukeboxPopup: io.String(&pk.Message) protocol.FuncSlice(io, &pk.Parameters, io.String) } io.String(&pk.XUID) io.String(&pk.PlatformChatID) if proto.IsProtoGTE(io, proto.ID685) { io.String(&pk.FilteredMessage) } }