Files
legacy-version/legacyver/legacypacket/game_rules_changed.go
2025-10-02 15:22:28 +07:00

32 lines
1.1 KiB
Go

package legacypacket
import (
"github.com/akmalfairuz/legacy-version/legacyver/proto"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
// GameRulesChanged is sent by the server to the client to update client-side game rules, such as game rules
// like the 'showCoordinates' game rule.
type GameRulesChanged struct {
// GameRules defines game rules changed with their respective values. The value of these game rules may be
// either 'bool', 'int32' or 'float32'.
// Note that some game rules are server side only, and don't necessarily need to be sent to the client.
// Only changed game rules need to be sent in this packet. Game rules that were not changed do not need to
// be sent if the client is already updated on them.
GameRules []protocol.GameRule
}
// ID ...
func (*GameRulesChanged) ID() uint32 {
return packet.IDGameRulesChanged
}
func (pk *GameRulesChanged) Marshal(io protocol.IO) {
if proto.IsProtoGTE(io, proto.ID844) {
protocol.FuncSlice(io, &pk.GameRules, io.GameRule)
} else {
protocol.FuncSlice(io, &pk.GameRules, io.GameRuleLegacy)
}
}