45 lines
1.7 KiB
Go
45 lines
1.7 KiB
Go
package legacypacket
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import (
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"github.com/akmalfairuz/legacy-version/legacyver/proto"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
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)
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// MobArmourEquipment is sent by the server to the client to update the armour an entity is wearing. It is
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// sent for both players and other entities, such as zombies.
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type MobArmourEquipment struct {
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// EntityRuntimeID is the runtime ID of the entity. The runtime ID is unique for each world session, and
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// entities are generally identified in packets using this runtime ID.
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EntityRuntimeID uint64
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// Helmet is the equipped helmet of the entity. Items that are not wearable on the head will not be
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// rendered by the client. Unlike in Java Edition, blocks cannot be worn.
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Helmet protocol.ItemInstance
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// Chestplate is the chestplate of the entity. Items that are not wearable as chestplate will not be
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// rendered.
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Chestplate protocol.ItemInstance
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// Leggings is the item worn as leggings by the entity. Items not wearable as leggings will not be
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// rendered client-side.
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Leggings protocol.ItemInstance
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// Boots is the item worn as boots by the entity. Items not wearable as boots will not be rendered.
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Boots protocol.ItemInstance
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// Body is the item worn on the body of the entity. Items not wearable on the body will not be rendered.
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Body protocol.ItemInstance
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}
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// ID ...
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func (*MobArmourEquipment) ID() uint32 {
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return packet.IDMobArmourEquipment
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}
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func (pk *MobArmourEquipment) Marshal(io protocol.IO) {
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io.Varuint64(&pk.EntityRuntimeID)
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io.ItemInstance(&pk.Helmet)
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io.ItemInstance(&pk.Chestplate)
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io.ItemInstance(&pk.Leggings)
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io.ItemInstance(&pk.Boots)
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if proto.IsProtoGTE(io, proto.ID712) {
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io.ItemInstance(&pk.Body)
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}
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}
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