Files
legacy-version/packbuilder/builder.go
2025-08-13 21:37:46 +07:00

73 lines
2.6 KiB
Go

package packbuilder
import (
"strings"
"github.com/df-mc/dragonfly/server/item/category"
"golang.org/x/exp/maps"
)
// ComponentBuilder represents a builder that can be used to construct an item components map to be sent to a client.
type ComponentBuilder struct {
name string
identifier string
category category.Category
properties map[string]any
components map[string]any
}
// NewComponentBuilder returns a new component builder with the provided item data.
func NewComponentBuilder(name, identifier string, category category.Category) *ComponentBuilder {
return &ComponentBuilder{
name: name,
identifier: identifier,
category: category,
properties: make(map[string]any),
components: make(map[string]any),
}
}
// AddProperty adds the provided property to the builder.
func (builder *ComponentBuilder) AddProperty(name string, value any) {
builder.properties[name] = value
}
// AddComponent adds the provided component to the builder.
func (builder *ComponentBuilder) AddComponent(name string, value any) {
builder.components[name] = value
}
// Construct constructs the final item components map and returns it. It also applies the default properties required
// for the item to work without modifying the original maps in the builder.
func (builder *ComponentBuilder) Construct() map[string]any {
properties := maps.Clone(builder.properties)
components := maps.Clone(builder.components)
builder.applyDefaultProperties(properties)
builder.applyDefaultComponents(components, properties)
return map[string]any{"components": components}
}
// applyDefaultProperties applies the default properties to the provided map. It is important that this method does
// not modify the builder's properties map directly otherwise Empty() will return false in future use of the builder.
func (builder *ComponentBuilder) applyDefaultProperties(x map[string]any) {
x["minecraft:icon"] = map[string]any{
"texture": strings.Split(builder.identifier, ":")[1],
}
x["creative_group"] = builder.category.Group()
x["creative_category"] = int32(builder.category.Uint8())
if _, ok := x["max_stack_size"]; !ok {
x["max_stack_size"] = int32(64)
}
}
// applyDefaultComponents applies the default components to the provided map. It is important that this method does not
// modify the builder's components map directly otherwise Empty() will return false in future use of the builder.
func (builder *ComponentBuilder) applyDefaultComponents(x, properties map[string]any) {
x["item_properties"] = properties
x["minecraft:display_name"] = map[string]any{
"value": builder.name,
}
}