53 lines
2.4 KiB
Go
53 lines
2.4 KiB
Go
package legacypacket
|
|
|
|
import (
|
|
"github.com/akmalfairuz/legacy-version/legacyver/proto"
|
|
"github.com/sandertv/gophertunnel/minecraft/protocol"
|
|
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
|
|
)
|
|
|
|
// ResourcePackStack is sent by the server to send the order in which resource packs and behaviour packs
|
|
// should be applied (and downloaded) by the client.
|
|
type ResourcePackStack struct {
|
|
// TexturePackRequired specifies if the client must accept the texture packs the server has in order to
|
|
// join the server. If set to true, the client gets the option to either download the resource packs and
|
|
// join, or quit entirely. Behaviour packs never have to be downloaded.
|
|
TexturePackRequired bool
|
|
// BehaviourPack is a list of behaviour packs that the client needs to download before joining the server.
|
|
// All of these behaviour packs will be applied together, and the order does not necessarily matter.
|
|
BehaviourPacks []protocol.StackResourcePack
|
|
// TexturePacks is a list of texture packs that the client needs to download before joining the server.
|
|
// The order of these texture packs specifies the order that they are applied in on the client side. The
|
|
// first in the list will be applied first.
|
|
TexturePacks []protocol.StackResourcePack
|
|
// BaseGameVersion is the vanilla version that the client should set its resource pack stack to.
|
|
BaseGameVersion string
|
|
// Experiments holds a list of experiments that are either enabled or disabled in the world that the
|
|
// player spawns in.
|
|
// It is not clear why experiments are sent both here and in the StartGame packet.
|
|
Experiments []protocol.ExperimentData
|
|
// ExperimentsPreviouslyToggled specifies if any experiments were previously toggled in this world. It is
|
|
// probably used for some kind of metrics.
|
|
ExperimentsPreviouslyToggled bool
|
|
// IncludeEditorPacks specifies if vanilla editor packs should be included in the resource pack stack when
|
|
// connecting to an editor world.
|
|
IncludeEditorPacks bool
|
|
}
|
|
|
|
// ID ...
|
|
func (*ResourcePackStack) ID() uint32 {
|
|
return packet.IDResourcePackStack
|
|
}
|
|
|
|
func (pk *ResourcePackStack) Marshal(io protocol.IO) {
|
|
io.Bool(&pk.TexturePackRequired)
|
|
protocol.Slice(io, &pk.BehaviourPacks)
|
|
protocol.Slice(io, &pk.TexturePacks)
|
|
io.String(&pk.BaseGameVersion)
|
|
protocol.SliceUint32Length(io, &pk.Experiments)
|
|
io.Bool(&pk.ExperimentsPreviouslyToggled)
|
|
if proto.IsProtoGTE(io, proto.ID671) {
|
|
io.Bool(&pk.IncludeEditorPacks)
|
|
}
|
|
}
|