Files
legacy-version/internal/chunk/encode.go
2024-12-31 20:57:21 +07:00

93 lines
2.8 KiB
Go

package chunk
import (
"bytes"
"github.com/df-mc/dragonfly/server/block/cube"
"sync"
)
// pool is used to pool byte buffers used for encoding chunks.
var pool = sync.Pool{
New: func() any {
return bytes.NewBuffer(make([]byte, 0, 1024))
},
}
func NetworkEncode(air uint32, c *Chunk, oldFormat bool, pe PaletteEncoding) ([]byte, error) {
buf := pool.Get().(*bytes.Buffer)
for i := 0; i < len(c.sub); i++ {
_, _ = buf.Write(EncodeSubChunk(c.sub[i], NetworkEncoding, pe, SubChunkVersion8, c.r, i))
}
if oldFormat {
biomes := make([]byte, 256)
// Make our 3D biomes 2D.
for x := uint8(0); x < 16; x++ {
for z := uint8(0); z < 16; z++ {
biomes[(x&15)|(z&15)<<4] = byte(c.Biome(x, c.HighestBlock(x, z), z))
}
}
_, _ = buf.Write(biomes)
} else {
_, _ = buf.Write(EncodeBiomes(c, NetworkEncoding))
}
return buf.Bytes(), nil
}
// EncodeSubChunk encodes a sub-chunk from a chunk into bytes. An Encoding may be passed to encode either for network or
// disk purposed, the most notable difference being that the network encoding generally uses varints and no NBT.
func EncodeSubChunk(s *SubChunk, e Encoding, pe PaletteEncoding, subChunkVer subChunkVersion, r cube.Range, ind int) []byte {
buf := pool.Get().(*bytes.Buffer)
defer func() {
buf.Reset()
pool.Put(buf)
}()
subChunkVer.EncodeHeader(buf, s, r, ind)
for _, storage := range s.storages {
encodePalettedStorage(buf, storage, nil, e, pe)
}
sub := make([]byte, buf.Len())
_, _ = buf.Read(sub)
return sub
}
// EncodeBiomes encodes the biomes of a chunk into bytes. An Encoding may be passed to encode either for network or
// disk purposed, the most notable difference being that the network encoding generally uses varints and no NBT.
func EncodeBiomes(c *Chunk, e Encoding) []byte {
buf := pool.Get().(*bytes.Buffer)
defer func() {
buf.Reset()
pool.Put(buf)
}()
var previous *PalettedStorage
for _, b := range c.biomes {
encodePalettedStorage(buf, b, previous, e, BiomePaletteEncoding)
previous = b
}
biomes := make([]byte, buf.Len())
_, _ = buf.Read(biomes)
return biomes
}
// encodePalettedStorage encodes a PalettedStorage into a bytes.Buffer. The Encoding passed is used to write the Palette
// of the PalettedStorage.
func encodePalettedStorage(buf *bytes.Buffer, storage, previous *PalettedStorage, e Encoding, pe PaletteEncoding) {
if storage.Equal(previous) {
_, _ = buf.Write([]byte{0x7f<<1 | e.Network()})
return
}
b := make([]byte, len(storage.indices)*4+1)
b[0] = byte(storage.bitsPerIndex<<1) | e.Network()
for i, v := range storage.indices {
// Explicitly don't use the binary package to greatly improve performance of writing the uint32s.
b[i*4+1], b[i*4+2], b[i*4+3], b[i*4+4] = byte(v), byte(v>>8), byte(v>>16), byte(v>>24)
}
_, _ = buf.Write(b)
e.EncodePalette(buf, storage.palette, pe)
}