Files
legacy-version/internal/chunk/encoding.go
2024-12-31 20:57:21 +07:00

194 lines
7.0 KiB
Go

package chunk
import (
"bytes"
"encoding/binary"
"fmt"
"github.com/akmalfairuz/legacy-version/mapping"
"strings"
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/worldupgrader/blockupgrader"
"github.com/sandertv/gophertunnel/minecraft/nbt"
"github.com/sandertv/gophertunnel/minecraft/protocol"
)
const (
// SubChunkVersion is the current version of the written sub chunks, specifying the format they are
// written on disk and over network.
SubChunkVersion = 9
)
type (
// Encoding is an encoding type used for Chunk encoding. Implementations of this interface are DiskEncoding and
// NetworkEncoding, which can be used to encode a Chunk to an intermediate disk or network representation respectively.
Encoding interface {
EncodePalette(buf *bytes.Buffer, p *Palette, e PaletteEncoding)
DecodePalette(buf *bytes.Buffer, blockSize paletteSize, e PaletteEncoding) (*Palette, error)
Network() byte
}
// PaletteEncoding is an encoding type used for Chunk encoding. It is used to encode different types of palettes
// (for example, blocks or biomes) differently.
PaletteEncoding interface {
Encode(buf *bytes.Buffer, v uint32)
Decode(buf *bytes.Buffer) (uint32, error)
}
// Encoding is an encoding type used for Chunk encoding. Implementations of this interface are DiskEncoding and
// NetworkEncoding, which can be used to encode a Chunk to an intermediate disk or network representation respectively.
subChunkVersion interface {
EncodeHeader(buf *bytes.Buffer, s *SubChunk, r cube.Range, ind int)
}
)
var (
// SubChunkVersion9 subChunkVersion9
SubChunkVersion9 subChunkVersion9
// SubChunkVersion8 subChunkVersion8
SubChunkVersion8 subChunkVersion8
// NetworkEncoding is the Encoding used for sending a Chunk over network. It does not use NBT and writes varints.
NetworkEncoding networkEncoding
// BiomePaletteEncoding is the paletteEncoding used for encoding a palette of biomes.
BiomePaletteEncoding biomePaletteEncoding
)
// networkEncoding implements the Chunk encoding for sending over network.
type networkEncoding struct{}
func (networkEncoding) Network() byte { return 1 }
func (networkEncoding) EncodePalette(buf *bytes.Buffer, p *Palette, _ PaletteEncoding) {
if p.size != 0 {
_ = protocol.WriteVarint32(buf, int32(p.Len()))
}
for _, val := range p.values {
_ = protocol.WriteVarint32(buf, int32(val))
}
}
func (networkEncoding) DecodePalette(buf *bytes.Buffer, blockSize paletteSize, _ PaletteEncoding) (*Palette, error) {
var paletteCount int32 = 1
if blockSize != 0 {
if err := protocol.Varint32(buf, &paletteCount); err != nil {
return nil, fmt.Errorf("error reading palette entry count: %w", err)
}
if paletteCount <= 0 {
return nil, fmt.Errorf("invalid palette entry count %v", paletteCount)
}
}
blocks, temp := make([]uint32, paletteCount), int32(0)
for i := int32(0); i < paletteCount; i++ {
if err := protocol.Varint32(buf, &temp); err != nil {
return nil, fmt.Errorf("error decoding palette entry: %w", err)
}
blocks[i] = uint32(temp)
}
return &Palette{values: blocks, size: blockSize}, nil
}
// biomePaletteEncoding implements the encoding of biome palettes to disk.
type biomePaletteEncoding struct{}
func (biomePaletteEncoding) Encode(buf *bytes.Buffer, v uint32) {
_ = binary.Write(buf, binary.LittleEndian, v)
}
func (biomePaletteEncoding) Decode(buf *bytes.Buffer) (uint32, error) {
var v uint32
return v, binary.Read(buf, binary.LittleEndian, &v)
}
// BlockPaletteEncoding implements the encoding of block palettes to disk.
type BlockPaletteEncoding struct {
block mapping.Block
version int32
}
// NewBlockPaletteEncoding returns a new BlockPaletteEncoding using the block and version passed.
func NewBlockPaletteEncoding(block mapping.Block, version int32) BlockPaletteEncoding {
return BlockPaletteEncoding{block: block, version: version}
}
func (b BlockPaletteEncoding) Encode(buf *bytes.Buffer, v uint32) {
// Get the block state registered with the runtime IDs we have in the palette of the block storage
// as we need the name and data value to store.
state, _ := b.block.RuntimeIDToState(v)
_ = nbt.NewEncoderWithEncoding(buf, nbt.LittleEndian).Encode(blockupgrader.BlockState{Name: state.Name, Properties: state.Properties, Version: b.version})
}
func (b BlockPaletteEncoding) Decode(buf *bytes.Buffer) (uint32, error) {
var e blockupgrader.BlockState
if err := nbt.NewDecoderWithEncoding(buf, nbt.LittleEndian).Decode(&e); err != nil {
return 0, fmt.Errorf("error decoding block palette entry: %w", err)
}
v, ok := b.block.StateToRuntimeID(e)
if !ok {
return 0, fmt.Errorf("cannot get runtime ID of block state %v{%+v}", e.Name, e.Properties)
}
return v, nil
}
// NewNetworkPersistentEncoding returns a new NetworkPersistentEncoding using the block and version passed.
func NewNetworkPersistentEncoding(block mapping.Block, version int32) NetworkPersistentEncoding {
return NetworkPersistentEncoding{block: block, version: version}
}
// NetworkPersistentEncoding implements the Chunk encoding for sending over network with a persistent palette.
type NetworkPersistentEncoding struct {
block mapping.Block
version int32
}
func (n NetworkPersistentEncoding) Network() byte { return 1 }
func (n NetworkPersistentEncoding) EncodePalette(buf *bytes.Buffer, p *Palette, _ PaletteEncoding) {
if p.size != 0 {
_ = protocol.WriteVarint32(buf, int32(p.Len()))
}
enc := nbt.NewEncoderWithEncoding(buf, nbt.NetworkLittleEndian)
for _, val := range p.values {
state, _ := n.block.RuntimeIDToState(val)
_ = enc.Encode(blockupgrader.BlockState{Name: strings.TrimPrefix("minecraft:", state.Name), Properties: state.Properties, Version: n.version})
}
}
func (n NetworkPersistentEncoding) DecodePalette(buf *bytes.Buffer, blockSize paletteSize, _ PaletteEncoding) (*Palette, error) {
var paletteCount int32 = 1
if blockSize != 0 {
err := protocol.Varint32(buf, &paletteCount)
if err != nil {
panic(err)
}
if paletteCount <= 0 {
return nil, fmt.Errorf("invalid palette entry count %v", paletteCount)
}
}
blocks := make([]blockupgrader.BlockState, paletteCount)
dec := nbt.NewDecoderWithEncoding(buf, nbt.NetworkLittleEndian)
for i := int32(0); i < paletteCount; i++ {
if err := dec.Decode(&blocks[i]); err != nil {
return nil, fmt.Errorf("error decoding block state: %w", err)
}
}
var ok bool
palette, temp := newPalette(blockSize, make([]uint32, paletteCount)), uint32(0)
for i, b := range blocks {
temp, ok = n.block.StateToRuntimeID(blockupgrader.BlockState{Name: "minecraft:" + b.Name, Properties: b.Properties, Version: n.version})
if !ok {
return nil, fmt.Errorf("cannot get runtime ID of block state %v{%+v}", b.Name, b.Properties)
}
palette.values[i] = temp
}
return palette, nil
}
type subChunkVersion8 struct{}
func (subChunkVersion8) EncodeHeader(buf *bytes.Buffer, s *SubChunk, _ cube.Range, _ int) {
_, _ = buf.Write([]byte{8, byte(len(s.storages))})
}
type subChunkVersion9 struct{}
func (subChunkVersion9) EncodeHeader(buf *bytes.Buffer, s *SubChunk, r cube.Range, ind int) {
_, _ = buf.Write([]byte{SubChunkVersion, byte(len(s.storages)), uint8(ind + (r[0] >> 4))})
}