Files
legacy-version/legacyver/legacypacket/resource_pack_stack.go

53 lines
2.4 KiB
Go

package legacypacket
import (
"github.com/akmalfairuz/legacy-version/legacyver/proto"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
// ResourcePackStack is sent by the server to send the order in which resource packs and behaviour packs
// should be applied (and downloaded) by the client.
type ResourcePackStack struct {
// TexturePackRequired specifies if the client must accept the texture packs the server has in order to
// join the server. If set to true, the client gets the option to either download the resource packs and
// join, or quit entirely. Behaviour packs never have to be downloaded.
TexturePackRequired bool
// BehaviourPack is a list of behaviour packs that the client needs to download before joining the server.
// All of these behaviour packs will be applied together, and the order does not necessarily matter.
BehaviourPacks []protocol.StackResourcePack
// TexturePacks is a list of texture packs that the client needs to download before joining the server.
// The order of these texture packs specifies the order that they are applied in on the client side. The
// first in the list will be applied first.
TexturePacks []protocol.StackResourcePack
// BaseGameVersion is the vanilla version that the client should set its resource pack stack to.
BaseGameVersion string
// Experiments holds a list of experiments that are either enabled or disabled in the world that the
// player spawns in.
// It is not clear why experiments are sent both here and in the StartGame packet.
Experiments []protocol.ExperimentData
// ExperimentsPreviouslyToggled specifies if any experiments were previously toggled in this world. It is
// probably used for some kind of metrics.
ExperimentsPreviouslyToggled bool
// IncludeEditorPacks specifies if vanilla editor packs should be included in the resource pack stack when
// connecting to an editor world.
IncludeEditorPacks bool
}
// ID ...
func (*ResourcePackStack) ID() uint32 {
return packet.IDResourcePackStack
}
func (pk *ResourcePackStack) Marshal(io protocol.IO) {
io.Bool(&pk.TexturePackRequired)
protocol.Slice(io, &pk.BehaviourPacks)
protocol.Slice(io, &pk.TexturePacks)
io.String(&pk.BaseGameVersion)
protocol.SliceUint32Length(io, &pk.Experiments)
io.Bool(&pk.ExperimentsPreviouslyToggled)
if proto.IsProtoGTE(io, proto.ID671) {
io.Bool(&pk.IncludeEditorPacks)
}
}