176 lines
5.4 KiB
Go
176 lines
5.4 KiB
Go
package mapping
|
|
|
|
import (
|
|
"bytes"
|
|
"sort"
|
|
|
|
"github.com/akmalfairuz/legacy-version/internal"
|
|
|
|
"github.com/df-mc/worldupgrader/blockupgrader"
|
|
"github.com/sandertv/gophertunnel/minecraft/nbt"
|
|
"github.com/sandertv/gophertunnel/minecraft/protocol"
|
|
"github.com/segmentio/fasthash/fnv1"
|
|
)
|
|
|
|
type Block interface {
|
|
// StateToRuntimeID converts a block state to a runtime ID.
|
|
StateToRuntimeID(blockupgrader.BlockState) (uint32, bool)
|
|
// RuntimeIDToState converts a runtime ID to a name and its state properties.
|
|
RuntimeIDToState(uint32) (blockupgrader.BlockState, bool)
|
|
// DowngradeBlockActorData downgrades the input sub chunk to a legacy block actor.
|
|
DowngradeBlockActorData(map[string]any)
|
|
// UpgradeBlockActorData upgrades the input sub chunk to the latest block actor.
|
|
UpgradeBlockActorData(map[string]any)
|
|
HashToRuntimeID(hash uint32) (rid uint32, ok bool)
|
|
RuntimeIDToHash(rid uint32) (hash uint32, ok bool)
|
|
// Adjust adjusts the latest mappings to account for custom states.
|
|
Adjust([]protocol.BlockEntry)
|
|
Air() uint32
|
|
InfoUpdate() uint32
|
|
}
|
|
|
|
type DefaultBlockMapping struct {
|
|
// states holds a list of all possible vanilla block states.
|
|
states []blockupgrader.BlockState
|
|
// stateRuntimeIDs holds a map for looking up the runtime ID of a block by the stateHash it produces.
|
|
stateRuntimeIDs map[internal.StateHash]uint32
|
|
// runtimeIDToState holds a map for looking up the blockState of a block by its runtime ID.
|
|
runtimeIDToState map[uint32]blockupgrader.BlockState
|
|
upgrader, downgrader func(map[string]any) map[string]any
|
|
|
|
// airRID is the runtime ID of the air block in the latest version of the game.
|
|
airRID uint32
|
|
|
|
// infoUpdateRID is the runtime ID of the info_update block in the latest version of the game.
|
|
infoUpdateBlockRID uint32
|
|
|
|
networkhashToRids map[uint32]uint32
|
|
ridsToNetworkhash map[uint32]uint32
|
|
}
|
|
|
|
func NewBlockMapping(raw []byte) *DefaultBlockMapping {
|
|
dec := nbt.NewDecoder(bytes.NewBuffer(raw))
|
|
|
|
var states []blockupgrader.BlockState
|
|
stateRuntimeIDs := make(map[internal.StateHash]uint32)
|
|
runtimeIDToState := make(map[uint32]blockupgrader.BlockState)
|
|
var airRID *uint32
|
|
var infoUpdateBlockRID *uint32
|
|
networkhashToRids := make(map[uint32]uint32)
|
|
ridsToNetworkhash := make(map[uint32]uint32)
|
|
|
|
var s blockupgrader.BlockState
|
|
for {
|
|
if err := dec.Decode(&s); err != nil {
|
|
break
|
|
}
|
|
|
|
rid := uint32(len(states))
|
|
states = append(states, s)
|
|
switch s.Name {
|
|
case "minecraft:air":
|
|
airRID = &rid
|
|
case "minecraft:info_update":
|
|
infoUpdateBlockRID = &rid
|
|
}
|
|
|
|
upgradedStates := blockupgrader.Upgrade(s)
|
|
stateRuntimeIDs[internal.HashState(upgradedStates)] = rid
|
|
runtimeIDToState[rid] = s
|
|
networkhashToRids[networkBlockHash(upgradedStates.Name, upgradedStates.Properties)] = rid
|
|
ridsToNetworkhash[rid] = networkBlockHash(s.Name, s.Properties)
|
|
}
|
|
if airRID == nil {
|
|
panic("couldn't find air")
|
|
}
|
|
if infoUpdateBlockRID == nil {
|
|
panic("couldn't find info_update block")
|
|
}
|
|
|
|
return &DefaultBlockMapping{
|
|
states: states,
|
|
stateRuntimeIDs: stateRuntimeIDs,
|
|
runtimeIDToState: runtimeIDToState,
|
|
airRID: *airRID,
|
|
infoUpdateBlockRID: *infoUpdateBlockRID,
|
|
networkhashToRids: networkhashToRids,
|
|
ridsToNetworkhash: ridsToNetworkhash,
|
|
}
|
|
}
|
|
|
|
func (m *DefaultBlockMapping) WithBlockActorRemapper(downgrader, upgrader func(map[string]any) map[string]any) *DefaultBlockMapping {
|
|
m.downgrader = downgrader
|
|
m.upgrader = upgrader
|
|
return m
|
|
}
|
|
|
|
func (m *DefaultBlockMapping) StateToRuntimeID(state blockupgrader.BlockState) (uint32, bool) {
|
|
rid, ok := m.stateRuntimeIDs[internal.HashState(blockupgrader.Upgrade(state))]
|
|
return rid, ok
|
|
}
|
|
|
|
func (m *DefaultBlockMapping) RuntimeIDToState(runtimeId uint32) (blockupgrader.BlockState, bool) {
|
|
state, found := m.runtimeIDToState[runtimeId]
|
|
return state, found
|
|
}
|
|
|
|
func (m *DefaultBlockMapping) DowngradeBlockActorData(actorData map[string]any) {
|
|
if m.downgrader != nil {
|
|
m.downgrader(actorData)
|
|
}
|
|
}
|
|
|
|
func (m *DefaultBlockMapping) UpgradeBlockActorData(actorData map[string]any) {
|
|
if m.upgrader != nil {
|
|
m.upgrader(actorData)
|
|
}
|
|
}
|
|
|
|
func (m *DefaultBlockMapping) RuntimeIDToHash(rid uint32) (uint32, bool) {
|
|
hash, found := m.ridsToNetworkhash[rid]
|
|
return hash, found
|
|
}
|
|
|
|
func (m *DefaultBlockMapping) HashToRuntimeID(hash uint32) (uint32, bool) {
|
|
rid, found := m.networkhashToRids[hash]
|
|
return rid, found
|
|
}
|
|
|
|
func (m *DefaultBlockMapping) Adjust(entries []protocol.BlockEntry) {
|
|
if len(entries) == 0 {
|
|
return
|
|
}
|
|
|
|
customStates := convert(entries)
|
|
var newStates []blockupgrader.BlockState
|
|
for _, state := range customStates {
|
|
if _, ok := m.StateToRuntimeID(state); !ok {
|
|
newStates = append(newStates, state)
|
|
}
|
|
}
|
|
if len(newStates) == 0 {
|
|
return
|
|
}
|
|
|
|
adjustedStates := append(m.states, customStates...)
|
|
sort.SliceStable(adjustedStates, func(i, j int) bool {
|
|
stateOne, stateTwo := adjustedStates[i], adjustedStates[j]
|
|
return stateOne.Name != stateTwo.Name && fnv1.HashString64(stateOne.Name) < fnv1.HashString64(stateTwo.Name)
|
|
})
|
|
|
|
m.stateRuntimeIDs = make(map[internal.StateHash]uint32, len(adjustedStates))
|
|
m.runtimeIDToState = make(map[uint32]blockupgrader.BlockState, len(adjustedStates))
|
|
for rid, state := range adjustedStates {
|
|
m.stateRuntimeIDs[internal.HashState(blockupgrader.Upgrade(state))] = uint32(rid)
|
|
m.runtimeIDToState[uint32(rid)] = state
|
|
}
|
|
}
|
|
|
|
func (m *DefaultBlockMapping) Air() uint32 {
|
|
return m.airRID
|
|
}
|
|
|
|
func (m *DefaultBlockMapping) InfoUpdate() uint32 {
|
|
return m.infoUpdateBlockRID
|
|
}
|