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Andrew 7fa4fcc83d Add stack section to README
Added stack information detailing primary and legacy technologies.
2026-02-09 00:14:06 +03:00

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VexoraDevelopment

VexoraDevelopment builds high-performance Minecraft: Bedrock server tooling and game infrastructure.

What we build

  • Core engine forks for Bedrock server development.
  • Practice platform modules (app, platform, domain, storage) with clean boundaries.
  • Gameplay systems: Hub, FFA, Duels, Training, ranks, cosmetics, statistics.
  • Ops tooling: profiling, diagnostics, structured logging, runtime status commands.

Architecture

  • app - bootstrapping, runtime wiring, command registration.
  • platform - adapters, services, UI/forms, game-facing integrations.
  • domain - business logic, managers, use-cases.
  • storage - persistence layer and data providers.

Stack

  • Primary stack: Go (Golang).
  • Legacy/prototype modules are sometimes implemented in PHP.

Engineering principles

  • Predictable module boundaries.
  • Runtime safety first (deadlock avoidance, transaction discipline, watchdogs).
  • Observability by default (debug traces, pprof, status metrics).
  • Backward-compatible, incremental delivery.

Current focus

  • Stabilizing world/teleport transaction flows.
  • Finishing duel/training lifecycle phases.
  • Expanding ranked systems and moderation tooling.
  • Improving hub UX, holograms, and cosmetic integrations.

Community

Contributing

We prefer focused PRs with clear scope and reproducible test steps.

If you want to collaborate on gameplay systems, infra, or engine-level work, open an issue or discussion in the target repository.