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92
net/packets/bedrock/start_game.go
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92
net/packets/bedrock/start_game.go
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package bedrock
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import (
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"github.com/cubexteam/Frodding/net/info"
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"github.com/cubexteam/Frodding/net/packets"
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)
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type StartGamePacket struct {
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*packets.Packet
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EntityUniqueID int64
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EntityRuntimeID uint64
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PlayerGameMode int32
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SpawnX float32
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SpawnY float32
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SpawnZ float32
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Yaw float32
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Pitch float32
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Seed int32
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Dimension int32
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Generator int32
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GameMode int32
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Difficulty int32
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SpawnBX int32
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SpawnBY int32
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SpawnBZ int32
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AchievementsDisabled bool
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Time int32
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EduMode bool
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RainLevel float32
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LightningLevel float32
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IsMultiplayer bool
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BroadcastToLAN bool
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CommandsEnabled bool
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ForceTexturePacks bool
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LevelName string
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IsTrial bool
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CurrentTick int64
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EnchantmentSeed int32
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}
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func NewStartGamePacket() *StartGamePacket {
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return &StartGamePacket{
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Packet: packets.NewPacket(info.IDStartGame),
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}
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}
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func (pk *StartGamePacket) Encode() {
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pk.PutVarLong(pk.EntityUniqueID)
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pk.PutUVarLong(pk.EntityRuntimeID)
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pk.PutVarInt(pk.PlayerGameMode)
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pk.PutLFloat(pk.SpawnX)
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pk.PutLFloat(pk.SpawnY)
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pk.PutLFloat(pk.SpawnZ)
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pk.PutLFloat(pk.Yaw)
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pk.PutLFloat(pk.Pitch)
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pk.PutVarInt(pk.Seed)
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pk.PutVarInt(pk.Dimension)
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pk.PutVarInt(pk.Generator)
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pk.PutVarInt(pk.GameMode)
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pk.PutVarInt(pk.Difficulty)
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pk.PutVarInt(pk.SpawnBX)
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pk.PutUVarInt(uint32(pk.SpawnBY))
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pk.PutVarInt(pk.SpawnBZ)
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pk.PutBool(pk.AchievementsDisabled)
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pk.PutVarInt(pk.Time)
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pk.PutBool(pk.EduMode)
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pk.PutLFloat(pk.RainLevel)
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pk.PutLFloat(pk.LightningLevel)
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pk.PutBool(pk.IsMultiplayer)
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pk.PutBool(pk.BroadcastToLAN)
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pk.PutBool(false)
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pk.PutBool(pk.CommandsEnabled)
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pk.PutBool(pk.ForceTexturePacks)
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pk.PutUVarInt(0)
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pk.PutBool(false)
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pk.PutBool(false)
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pk.PutBool(false)
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pk.PutVarInt(1)
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pk.PutLInt(4)
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pk.PutBool(false)
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pk.PutBool(false)
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pk.PutBool(false)
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pk.PutBool(false)
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pk.PutBool(false)
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pk.PutString(pk.LevelName)
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pk.PutString("")
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pk.PutBool(pk.IsTrial)
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pk.PutLLong(pk.CurrentTick)
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pk.PutVarInt(pk.EnchantmentSeed)
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}
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func (pk *StartGamePacket) Decode() {}
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