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244
raknet/session.go
Normal file
244
raknet/session.go
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package raknet
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import (
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"net"
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"sync"
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"time"
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)
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type SessionState int
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const (
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StateHandshaking SessionState = iota
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StateConnected
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StateDisconnected
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)
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type Session struct {
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mu sync.Mutex
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Addr *net.UDPAddr
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GUID int64
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MTU uint16
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conn *net.UDPConn
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state SessionState
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sendSeq uint32
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recvSeq uint32
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msgIndex uint32
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orderIndex [MaxChannels]uint32
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orderNext [MaxChannels]uint32
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orderQueues [MaxChannels]map[uint32][]byte
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recvSeqs map[uint32]bool
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pendingACK []uint32
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pendingNACK []uint32
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splitMap map[uint16]*splitBuf
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recoveryMap map[uint32]*Datagram
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lastRecv time.Time
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connTime time.Time
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}
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type splitBuf struct {
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count uint32
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parts map[uint32][]byte
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}
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func NewSession(conn *net.UDPConn, addr *net.UDPAddr, guid int64, mtu uint16) *Session {
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s := &Session{
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conn: conn,
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Addr: addr,
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GUID: guid,
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MTU: mtu,
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state: StateHandshaking,
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recvSeqs: make(map[uint32]bool),
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splitMap: make(map[uint16]*splitBuf),
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recoveryMap: make(map[uint32]*Datagram),
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lastRecv: time.Now(),
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}
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for i := 0; i < MaxChannels; i++ {
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s.orderQueues[i] = make(map[uint32][]byte)
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}
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return s
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}
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func (s *Session) IsConnected() bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.state == StateConnected
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}
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func (s *Session) IsDisconnected() bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.state == StateDisconnected
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}
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func (s *Session) SetConnected() {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.state = StateConnected
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s.connTime = time.Now()
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}
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func (s *Session) Timestamp() int64 {
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if s.connTime.IsZero() {
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return 0
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}
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return time.Since(s.connTime).Milliseconds()
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}
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func (s *Session) HandleACK(data []byte) {
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nums, err := DecodeACKNACK(data)
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if err != nil {
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return
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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for _, n := range nums {
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delete(s.recoveryMap, n)
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}
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}
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func (s *Session) HandleNACK(data []byte) {
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nums, err := DecodeACKNACK(data)
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if err != nil {
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return
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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for _, n := range nums {
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dg, ok := s.recoveryMap[n]
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if ok {
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s.conn.WriteToUDP(dg.Encode(), s.Addr)
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}
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}
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}
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func (s *Session) FlushACKs() {
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s.mu.Lock()
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acks := s.pendingACK
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nacks := s.pendingNACK
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s.pendingACK = nil
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s.pendingNACK = nil
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s.mu.Unlock()
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if len(acks) > 0 {
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s.conn.WriteToUDP(EncodeACK(acks), s.Addr)
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}
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if len(nacks) > 0 {
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s.conn.WriteToUDP(EncodeNACK(nacks), s.Addr)
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}
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}
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func (s *Session) Send(payload []byte, reliability Reliability, orderChannel byte) {
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s.mu.Lock()
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defer s.mu.Unlock()
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maxPayload := int(s.MTU) - 4 - 3
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if reliability.IsReliable() {
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maxPayload -= 3
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}
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if reliability.IsOrdered() || reliability.IsSequenced() {
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maxPayload -= 4
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}
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if maxPayload < 100 {
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maxPayload = 100
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}
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if len(payload) <= maxPayload {
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f := &Frame{Reliability: reliability, Payload: payload}
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if reliability.IsReliable() {
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f.MessageIndex = s.msgIndex
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s.msgIndex++
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}
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if reliability.IsOrdered() {
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f.OrderIndex = s.orderIndex[orderChannel]
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f.OrderChannel = orderChannel
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s.orderIndex[orderChannel]++
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}
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s.sendDatagram([]*Frame{f})
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return
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}
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splitID := s.splitID()
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count := (len(payload) + maxPayload - 1) / maxPayload
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orderIdx := s.orderIndex[orderChannel]
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if reliability.IsOrdered() {
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s.orderIndex[orderChannel]++
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}
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for i := 0; i < count; i++ {
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start := i * maxPayload
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end := start + maxPayload
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if end > len(payload) {
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end = len(payload)
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}
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f := &Frame{
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Reliability: reliability,
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Split: true,
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SplitCount: uint32(count),
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SplitID: splitID,
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SplitIndex: uint32(i),
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Payload: make([]byte, end-start),
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}
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copy(f.Payload, payload[start:end])
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if reliability.IsReliable() {
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f.MessageIndex = s.msgIndex
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s.msgIndex++
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}
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if reliability.IsOrdered() {
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f.OrderIndex = orderIdx
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f.OrderChannel = orderChannel
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}
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s.sendDatagram([]*Frame{f})
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}
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}
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func (s *Session) splitID() uint16 {
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id := uint16(s.msgIndex & 0xffff)
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return id
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}
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func (s *Session) sendDatagram(frames []*Frame) {
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seq := s.sendSeq
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s.sendSeq++
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dg := &Datagram{SeqNum: seq, Frames: frames}
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pkt := dg.Encode()
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s.conn.WriteToUDP(pkt, s.Addr)
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hasReliable := false
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for _, f := range frames {
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if f.Reliability.IsReliable() {
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hasReliable = true
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break
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}
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}
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if hasReliable {
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s.recoveryMap[seq] = dg
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}
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}
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func (s *Session) SendRaw(data []byte) {
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s.conn.WriteToUDP(data, s.Addr)
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}
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func (s *Session) TimedOut() bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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return time.Since(s.lastRecv) > SessionTimeout
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}
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func (s *Session) Disconnect() {
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s.mu.Lock()
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s.state = StateDisconnected
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seq := s.sendSeq
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s.sendSeq++
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s.mu.Unlock()
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f := &Frame{Reliability: Unreliable, Payload: []byte{0x15}}
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dg := &Datagram{SeqNum: seq, Frames: []*Frame{f}}
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s.conn.WriteToUDP(dg.Encode(), s.Addr)
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}
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