fix: handle save error
fix: handle save error
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@@ -33,7 +33,6 @@ func DefaultConfig() *Config {
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ServerPort: 19132,
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MaxPlayers: 20,
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MOTD: "A Frodding Server",
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MotdProtocol: 0,
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Console: ConsoleConfig{Debug: false},
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Plugins: PluginsConfig{Folder: "plugins"},
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}
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@@ -44,14 +43,17 @@ func LoadConfig(path string) (*Config, error) {
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data, err := os.ReadFile(path)
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if err != nil {
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if os.IsNotExist(err) {
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_ = SaveConfig(path, cfg)
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fmt.Println("[Frodding] Created default server.yml")
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if saveErr := SaveConfig(path, cfg); saveErr != nil {
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fmt.Printf("[Frodding] Warning: could not save default config: %v\n", saveErr)
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} else {
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fmt.Println("[Frodding] Created default server.yml")
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}
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return cfg, nil
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}
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return cfg, err
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return nil, err
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}
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if err := yaml.Unmarshal(data, cfg); err != nil {
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return cfg, err
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return nil, err
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}
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return cfg, nil
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}
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@@ -61,5 +63,5 @@ func SaveConfig(path string, cfg *Config) error {
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if err != nil {
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return err
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}
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return os.WriteFile(path, data, 0644)
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return os.WriteFile(path, data, 0o644)
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}
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