package bedrock import ( "github.com/cubexteam/Frodding/net/info" "github.com/cubexteam/Frodding/net/packets" ) type MovePlayerPacket struct { *packets.Packet RuntimeID uint64 X, Y, Z float32 Pitch, Yaw, HeadYaw float32 Mode byte OnGround bool RidingID uint64 } func NewMovePlayerPacket() *MovePlayerPacket { return &MovePlayerPacket{Packet: packets.NewPacket(info.IDMovePlayer)} } func (pk *MovePlayerPacket) Encode() { pk.PutUVarLong(pk.RuntimeID) pk.PutLFloat(pk.X) pk.PutLFloat(pk.Y) pk.PutLFloat(pk.Z) pk.PutLFloat(pk.Pitch) pk.PutLFloat(pk.Yaw) pk.PutLFloat(pk.HeadYaw) pk.PutByte(pk.Mode) pk.PutBool(pk.OnGround) pk.PutUVarLong(pk.RidingID) } func (pk *MovePlayerPacket) Decode() { pk.RuntimeID = pk.GetUVarLong() pk.X = pk.GetLFloat() pk.Y = pk.GetLFloat() pk.Z = pk.GetLFloat() pk.Pitch = pk.GetLFloat() pk.Yaw = pk.GetLFloat() pk.HeadYaw = pk.GetLFloat() pk.Mode = pk.GetByte() pk.OnGround = pk.GetBool() pk.RidingID = pk.GetUVarLong() }