package bedrock import ( "github.com/cubexteam/Frodding/net/info" "github.com/cubexteam/Frodding/net/packets" ) type StartGamePacket struct { *packets.Packet EntityUniqueID int64 EntityRuntimeID uint64 PlayerGameMode int32 SpawnX float32 SpawnY float32 SpawnZ float32 Yaw float32 Pitch float32 Seed int32 Dimension int32 Generator int32 GameMode int32 Difficulty int32 SpawnBX int32 SpawnBY int32 SpawnBZ int32 AchievementsDisabled bool Time int32 EduMode bool RainLevel float32 LightningLevel float32 IsMultiplayer bool BroadcastToLAN bool CommandsEnabled bool ForceTexturePacks bool LevelName string IsTrial bool CurrentTick int64 EnchantmentSeed int32 } func NewStartGamePacket() *StartGamePacket { return &StartGamePacket{ Packet: packets.NewPacket(info.IDStartGame), } } func (pk *StartGamePacket) Encode() { pk.PutVarLong(pk.EntityUniqueID) pk.PutUVarLong(pk.EntityRuntimeID) pk.PutVarInt(pk.PlayerGameMode) pk.PutLFloat(pk.SpawnX) pk.PutLFloat(pk.SpawnY) pk.PutLFloat(pk.SpawnZ) pk.PutLFloat(pk.Yaw) pk.PutLFloat(pk.Pitch) pk.PutVarInt(pk.Seed) pk.PutVarInt(pk.Dimension) pk.PutVarInt(pk.Generator) pk.PutVarInt(pk.GameMode) pk.PutVarInt(pk.Difficulty) pk.PutVarInt(pk.SpawnBX) pk.PutUVarInt(uint32(pk.SpawnBY)) pk.PutVarInt(pk.SpawnBZ) pk.PutBool(pk.AchievementsDisabled) pk.PutVarInt(pk.Time) pk.PutBool(pk.EduMode) pk.PutLFloat(pk.RainLevel) pk.PutLFloat(pk.LightningLevel) pk.PutBool(pk.IsMultiplayer) pk.PutBool(pk.BroadcastToLAN) pk.PutBool(false) pk.PutBool(pk.CommandsEnabled) pk.PutBool(pk.ForceTexturePacks) pk.PutUVarInt(0) pk.PutBool(false) pk.PutBool(false) pk.PutBool(false) pk.PutVarInt(1) pk.PutLInt(4) pk.PutBool(false) pk.PutBool(false) pk.PutBool(false) pk.PutBool(false) pk.PutBool(false) pk.PutString(pk.LevelName) pk.PutString("") pk.PutBool(pk.IsTrial) pk.PutLLong(pk.CurrentTick) pk.PutVarInt(pk.EnchantmentSeed) } func (pk *StartGamePacket) Decode() {}