VexoraDevelopment
VexoraDevelopment builds high-performance Minecraft: Bedrock server tooling and game infrastructure.
What we build
- Core engine forks for Bedrock server development.
- Practice platform modules (
app,platform,domain,storage) with clean boundaries. - Gameplay systems: Hub, FFA, Duels, Training, ranks, cosmetics, statistics.
- Ops tooling: profiling, diagnostics, structured logging, runtime status commands.
Architecture
app- bootstrapping, runtime wiring, command registration.platform- adapters, services, UI/forms, game-facing integrations.domain- business logic, managers, use-cases.storage- persistence layer and data providers.
Stack
- Primary stack: Go (Golang).
- Legacy/prototype modules are sometimes implemented in PHP.
Engineering principles
- Predictable module boundaries.
- Runtime safety first (deadlock avoidance, transaction discipline, watchdogs).
- Observability by default (debug traces, pprof, status metrics).
- Backward-compatible, incremental delivery.
Current focus
- Stabilizing world/teleport transaction flows.
- Finishing duel/training lifecycle phases.
- Expanding ranked systems and moderation tooling.
- Improving hub UX, holograms, and cosmetic integrations.
Community
- VK: vk.com/vexora
- Telegram: t.me/vexoratg
Contributing
We prefer focused PRs with clear scope and reproducible test steps.
If you want to collaborate on gameplay systems, infra, or engine-level work, open an issue or discussion in the target repository.