sync latest item entries for runtime-id remap stability

This commit is contained in:
2026-02-25 21:22:45 +03:00
parent 1fd1d099bf
commit 109f1f990b
3 changed files with 54 additions and 4 deletions

View File

@@ -193,6 +193,18 @@ func (p *Protocol) ConvertFromLatest(pk packet.Packet, conn *minecraft.Conn) []p
}
func (p *Protocol) downgradePackets(pks []packet.Packet, conn *minecraft.Conn) []packet.Packet {
if it, ok := p.itemTranslator.(*DefaultItemTranslator); ok {
if len(p.Items) > 0 {
it.SyncLatestEntries(p.Items)
}
if conn != nil {
gameItems := conn.GameData().Items
if len(gameItems) > 0 {
it.SyncLatestEntries(gameItems)
}
}
}
translator, ok := p.blockTranslator.(*DefaultBlockTranslator)
if !ok {
return pks
@@ -202,7 +214,7 @@ func (p *Protocol) downgradePackets(pks []packet.Packet, conn *minecraft.Conn) [
case *packet.DimensionData:
translator.dimensionDefinitions = pk.Definitions
case *packet.ClientCacheStatus:
// pk.Enabled = false // TODO: enable when chunk translation is not broken
//pk.Enabled = false // TODO: enable when chunk translation is not broken
case *packet.SetActorMotion:
pks[pkIndex] = &legacypacket.SetActorMotion{
EntityRuntimeID: pk.EntityRuntimeID,
@@ -534,8 +546,12 @@ func (p *Protocol) downgradePackets(pks []packet.Packet, conn *minecraft.Conn) [
pk.GameVersion = p.ver
pk.BaseGameVersion = p.ver
items := make([]proto.LegacyItemRegistryEntry, len(p.Items))
for i, it := range p.Items {
sourceItems := p.Items
if len(sourceItems) == 0 && conn != nil {
sourceItems = conn.GameData().Items
}
items := make([]proto.LegacyItemRegistryEntry, len(sourceItems))
for i, it := range sourceItems {
items[i] = (&proto.LegacyItemRegistryEntry{}).FromLatest(it)
}
@@ -844,7 +860,7 @@ func (p *Protocol) upgradePackets(pks []packet.Packet, conn *minecraft.Conn) []p
for pkIndex, pk := range pks {
switch pk := pk.(type) {
case *packet.ClientCacheStatus:
// pk.Enabled = false // TODO: enable when chunk translation is not broken
pk.Enabled = false
case *legacypacket.SetActorMotion:
pks[pkIndex] = &packet.SetActorMotion{
EntityRuntimeID: pk.EntityRuntimeID,