Files
2025-03-26 16:05:51 +07:00

46 lines
1.4 KiB
Go

package legacypacket
import (
"github.com/akmalfairuz/legacy-version/legacyver/proto"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
// SetHud is sent by the server to set the visibility of individual HUD elements on the client. It is
// important to note that the client does not reset the state of the HUD elements after it leaves a server,
// meaning they can leak into sessions on different servers. To be safe, you should reset the visibility of
// all HUD elements when a player connects.
type SetHud struct {
// Elements is a list of HUD elements that are being modified. The values can be any of the HudElement
// constants above.
Elements []int32
// Visibility represents the new visibility of the specified Elements. It can be any of the HudVisibility
// constants above.
Visibility int32
}
// ID ...
func (*SetHud) ID() uint32 {
return packet.IDSetHud
}
func (pk *SetHud) Marshal(io protocol.IO) {
if proto.IsProtoGTE(io, proto.ID786) {
protocol.FuncSlice(io, &pk.Elements, io.Varint32)
io.Varint32(&pk.Visibility)
} else {
elements := make([]uint8, len(pk.Elements))
for i, v := range pk.Elements {
elements[i] = uint8(v)
}
protocol.FuncSlice(io, &elements, io.Uint8)
for i, v := range elements {
pk.Elements[i] = int32(v)
}
visibility := uint8(pk.Visibility)
io.Uint8(&visibility)
pk.Visibility = int32(visibility)
}
}