Files
legacy-version/legacyver/legacypacket/update_attributes.go
AkmalFairuz 9677eef999 Add 1.21.20
2025-01-01 12:34:03 +07:00

33 lines
1.3 KiB
Go

package legacypacket
import (
"github.com/akmalfairuz/legacy-version/legacyver/proto"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
// UpdateAttributes is sent by the server to update an amount of attributes of any entity in the world. These
// attributes include ones such as the health or the movement speed of the entity.
type UpdateAttributes struct {
// EntityRuntimeID is the runtime ID of the entity. The runtime ID is unique for each world session, and
// entities are generally identified in packets using this runtime ID.
EntityRuntimeID uint64
// Attributes is a slice of new attributes that the entity gets. It includes attributes such as its
// health, movement speed, etc. Note that only changed attributes have to be sent in this packet. It is
// not required to send attributes that did not have their values changed.
Attributes []proto.Attribute
// Tick is the server tick at which the packet was sent. It is used in relation to CorrectPlayerMovePrediction.
Tick uint64
}
// ID ...
func (*UpdateAttributes) ID() uint32 {
return packet.IDUpdateAttributes
}
func (pk *UpdateAttributes) Marshal(io protocol.IO) {
io.Varuint64(&pk.EntityRuntimeID)
protocol.Slice(io, &pk.Attributes)
io.Varuint64(&pk.Tick)
}